# Make module names simpler and easier to understand maybe show meta level

**URL:** <https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979>\
**Category:** Player Features & Ideas\
**Created:** [August 6, 2026, 12:19pm UTC](https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979 "2026-08-06T12:19:54Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [August 7, 2026, 10:44am UTC](https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979/22 "2026-08-07T10:44:10Z")

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I’m not against more fitting variation, but I don’t see why the bonuses should be neatly ordered with each module being best in it’s own way.

I’d like to see more random variation, so it’s unclear which is best and choices need to be made.

but I just like Chaos.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 7, 2026, 10:47am UTC](https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979/23 "2026-08-07T10:47:06Z")

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So you dislike the current post-tiericide design of ‘restrained’, ‘compact’, ‘scoped’, ‘enduring’ modules?

I much prefer it over the pre-tiericide design of meta 1, meta 2 being better than meta 1, meta 3 being better than that, meta 4 being better than that.

At least the post-tiericide design gives all modules a reason to exist and to be used, creating meaningful choices while fitting.

> [@Lucy\_Alfrir](#):
>
> I’d like to see more random variation, so it’s unclear which is best and choices need to be made.
> 
> but I just like Chaos.

A bit of randomness isn’t bad either! As long as it’s not just one module being plainly better than another.

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [August 7, 2026, 10:50am UTC](https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979/24 "2026-08-07T10:50:50Z")

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I prefer the post-tiericide, for the reasons you state.

But I did like the old names and the fact that, iirc, the old modules differed in all stats not just the one to make them focussed or enduring or whatever.

So what I’d like is more like the current system, but with a bit more randomness and potentially things like different manufacturers making variants on compact, which have slightly different tracking or optimal or whatever.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 7, 2026, 10:57am UTC](https://forums.eveonline.com/t/make-module-names-simpler-and-easier-to-understand-maybe-show-meta-level/515979/25 "2026-08-07T10:57:19Z")

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That could work for me.

I just hope they keep some of the randomness of the old flavourfull names, like they did with the other post-tiericide names.

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