# Make SP grinding permanent in the game - (not just as an event)

**URL:** <https://forums.eveonline.com/t/make-sp-grinding-permanent-in-the-game-not-just-as-an-event/193370>\
**Category:** Player Features & Ideas\
**Created:** [October 1, 2019, 5:56pm UTC](https://forums.eveonline.com/t/make-sp-grinding-permanent-in-the-game-not-just-as-an-event/193370 "2019-10-01T17:56:20Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [October 17, 2019, 8:15am UTC](https://forums.eveonline.com/t/make-sp-grinding-permanent-in-the-game-not-just-as-an-event/193370/22 "2019-10-17T08:15:50Z")

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Just like in that other thread…

> [@Remove passive SP generation and switch to an xp model?](https://forums.eveonline.com/t/remove-passive-sp-generation-and-switch-to-an-xp-model/195979/13):
>
> A player who needs to be baited into playing is a shitty player and a game that requires to bait people into playing is a shitty game.

Evidenced by CCP currently bait players into playing, because it’s a shitty game. Not only that, it’s not something that works on the long term, because addicts will be whining for more. And more. And more. It’s not sustainable.

The idea is bad, you are bad, YOUR NAME IS REALLY BAD and you should feel bad.

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