# Make Titans Great Again w/ HAW?

**URL:** <https://forums.eveonline.com/t/make-titans-great-again-w-haw/339588>\
**Category:** General Discussion\
**Created:** [December 1, 2021, 4:35am UTC](https://forums.eveonline.com/t/make-titans-great-again-w-haw/339588 "2021-12-01T04:35:59Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [December 4, 2021, 4:06am UTC](https://forums.eveonline.com/t/make-titans-great-again-w-haw/339588/26 "2021-12-04T04:06:24Z")

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No, you’re not pestering me.

Anyway, I do think that player skill, player numbers, SP, and isk should all have an impact on outcomes. I just want player skill to be the biggest determining factor out of all these things. Moreover, I don’t want ship cost to play too big of a role. Like, I think it’s great that players have options when it comes to cost, and how players can chose to “wager more expensive ships” in exchange for more power and/or specialization. What I don’t want, however, is for outcomes to be determined by whoever did the most grinding, or whoever has the most money. That’s just not fun to me. I don’t want to have to do a bunch of grinding to be competitive.

So yeah, ship cost does play a role, and I think it should continue to play a role. I just don’t want it to play what I consider to be too big of a role.

Hopefully, that made sense.

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