# Make Titans & Supers follow the ehp graph of the rest of the game

**URL:** <https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428>\
**Category:** Player Features & Ideas\
**Tags:** balance\
**Created:** [October 8, 2019, 10:26am UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428 "2019-10-08T10:26:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Bananaboat\_Blues](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bananaboat_blues/32/254430_2.png) [@Bananaboat\_Blues](https://forums.eveonline.com/u/Bananaboat_Blues)\
**Post date:** [October 8, 2019, 10:26am UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428/1 "2019-10-08T10:26:40Z")

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Currently Supercarriers & Titans currently spike the chars on how much EHP they can reach.

Following all other shipclasses in the game they are outliers that take a jump up about 3-5 stages above where they “should” be.

A max tanked dread / carrier / fax gets approximately 4-6m ehp (high end).

A Supercarrier and Titans get around 27-35 and 55-95m respectively.

That means that supers & Titans jummp their lower class ships max EHP fits by approximately 5 and 12-16 times respectively.

This make a scenario where more titans is as always just stronger than everything else simply due to the fact that titans are the tankiest & badest ships in the game.

**Proposal:**

To bring the supers & titans back to fit somewhat on the graph of EHP scaling in the game I propose to reduce the supercarrier & titan’s bonus to shield extenders & armor plates from 400 & 500 percent to 200 and 250 percent respectively.

This would bring supers & titans down to their capital brothers & sisters while still having a significantly bigger tank, and allowing for actual deaths in the super & titan ranks to occur.

Discuss!

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**Author:** ![Ravid\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravid_bheskagor/32/472687_2.png) [@Ravid\_Bheskagor](https://forums.eveonline.com/u/Ravid_Bheskagor)\
**Post date:** [October 8, 2019, 3:25pm UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428/2 "2019-10-08T15:25:29Z")

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Capital ships primary role should be providing advanced tactical options for fleets.  
So that one capital ship per 100 characters in fleet is an optimal doctrine.

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**Author:** ![Bananaboat\_Blues](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bananaboat_blues/32/254430_2.png) [@Bananaboat\_Blues](https://forums.eveonline.com/u/Bananaboat_Blues)\
**Post date:** [October 8, 2019, 3:39pm UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428/3 "2019-10-08T15:39:37Z")

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Well this idea refers to supers & titans not capitals 😉

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [October 8, 2019, 5:59pm UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428/4 "2019-10-08T17:59:50Z")

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> [@Ravid\_Bheskagor](#):
>
> So that one capital ship per 100 characters in fleet is an optimal doctrine.

And it doesnt work when a player entity can field thousands of only supers and titans.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 6, 2020, 5:59pm UTC](https://forums.eveonline.com/t/make-titans-supers-follow-the-ehp-graph-of-the-rest-of-the-game/194428/5 "2020-01-06T17:59:57Z")

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