# Making Citadel Sieging More Siege-like: Nerfing Timezone Tank and Forcing Interaction

**URL:** <https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542>\
**Category:** Player Features & Ideas\
**Tags:** sovereignty, game-mechanics, structures\
**Created:** [September 26, 2017, 10:19am UTC](https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542 "2017-09-26T10:19:53Z")\
**Posts on this page:** 1\
**Showing post:** 21

<div class="post-metadata">

**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [September 29, 2017, 5:23pm UTC](https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542/21 "2017-09-29T17:23:09Z")

</div>

So if you forget or cannot fuel a structure because you’re being hell-camped, then what?

“Fueling the structure” is not “active gameplay”. “Sitting in the seat and using the thing” is as active a gameplay as active gameplay gets.

There are most definitely merits to your argument, I’d honestly love to see the vulnerability window be maintained only by fueled services. But the DPS cap should be the result of an active defense.

---

_[View the full topic](https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542)._
