# Making Exploration even more fun and potentially lucrative with a Jackpot System with tiers of rarity

**URL:** <https://forums.eveonline.com/t/making-exploration-even-more-fun-and-potentially-lucrative-with-a-jackpot-system-with-tiers-of-rarity/469788>\
**Category:** Player Features & Ideas\
**Created:** [December 1, 2024, 7:31am UTC](https://forums.eveonline.com/t/making-exploration-even-more-fun-and-potentially-lucrative-with-a-jackpot-system-with-tiers-of-rarity/469788 "2024-12-01T07:31:08Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Cattraknoff](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cattraknoff/32/500005_2.png) [@Cattraknoff](https://forums.eveonline.com/u/Cattraknoff)\
**Post date:** [December 1, 2024, 7:10pm UTC](https://forums.eveonline.com/t/making-exploration-even-more-fun-and-potentially-lucrative-with-a-jackpot-system-with-tiers-of-rarity/469788/3 "2024-12-01T19:10:39Z")

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> [@Gerard\_Amatin](#):
>
> In other words, there’s a lot of variance already and I don’t think exploration needs more variance.
> 
> If you’re looking for gambling with even bigger highs and lows, have you tried the hypernet?

I’ll agree that it’s not a pressing need. However I don’t think it would hurt at all to allow for even bigger jackpots potentially. We can prevent it from inflating the macro-scale economy significantly while allowing for some really serious payouts in the tens of billions or even more, like finding officer spawns. That’s what I’d like to see.

When it comes to hypernet, that’s not my jam. Sometimes I do a 1/512 shot at a marshal but I’ll never spend on gambling significantly. I’m not a gambler, I just like (ingame acquired) lootboxes and the potential for big paydays. My main thing is hunting for officer spawns.

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