# Making Low-Sec Gate-Camping A Concord-able Offence

**URL:** <https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694>\
**Category:** Player Features & Ideas\
**Created:** [July 9, 2019, 10:50pm UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694 "2019-07-09T22:50:53Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 2:25am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/61 "2019-07-10T02:25:25Z")

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I don’t want to end changing subject, but I kinda want to ask something, we can get back to this after if you want.

Did you feel that the direct skill injection was making skill training too easy? The fact that people don’t have to travel to low sec or null for most all skill now, because I thought it was a bit cheese.

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**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 2:38am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/62 "2019-07-10T02:38:02Z")

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I know how to get into niche ships and survive the camp most times. The goal isn’t just to get through the camp and pat myself on the back afterwards. _Yes that is easy and it works._ X months of skill training. (mid typing a skill finished in my game lol) Whats to ask for a one window, one account solution to avoiding gate camps. It’s in a way, what looks like a third-party or pay-to-win tactic/solution from what I’m seeing.

The trend I’m seeing from CCP is that they are slowly sanding down the learning cliff and making extremely abstruse game mechanics easier to understand and I’m trying to suggest the least invasive way of doing so that gets possible alphas to consider going omega.

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [July 10, 2019, 2:41am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/63 "2019-07-10T02:41:24Z")

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> [@Kirk\_Fjordkreath](#):
>
> Whats to ask for a one window, one account solution to avoiding gate camps.

CloakMWD, Covops cloaks, and fast aligns will all get you through gate camps without a second account.

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**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 2:49am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/64 "2019-07-10T02:49:47Z")

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> [@Haulie\_Berry](#):
>
> > [@Kirk\_Fjordkreath](#):
> >
> > Whats to ask for a one window, one account solution to avoiding gate camps.
> 
> CloakMWD, Covops cloaks, and fast aligns will all get you through gate camps without a second account.

I appreciate the suggestions, and they are the solution to “getting through the gate camp” but for purely navigational purposes. The title wasn’t about nav problems, it was more a “gate camping brings nothing but dis-inhibition to EVE”.

I’m not trying to kill the profession that is Gate-Camping, may it stay healthy as ever in Null.

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [July 10, 2019, 2:54am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/65 "2019-07-10T02:54:54Z")

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> [@Kirk\_Fjordkreath](#):
>
> I appreciate the suggestions, and they are the solution to “getting through the gate camp” but for purely navigational purposes. The title wasn’t about nav problems, it was more a “gate camping brings nothing but dis-inhibition to EVE”.
> 
> I’m not trying to kill the profession that is Gate-Camping, may it stay healthy as ever in Null.

You’ve made arguments predicated on camps being “uncounterable”. Now that we’ve established that they are, in fact, counterable, you need to come up with a new argument, as your old argument no longer functions as a rationale for changing lowsec mechanics.

Gate camps pose a problem for only the laziest players, and those players _deserve_ to be caught. It was avoidable, and they elected not to do so. The game doesn’t need to be changed to accommodate their laziness, they just need learn from the experience and be less lazy in the future.

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**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 3:09am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/66 "2019-07-10T03:09:51Z")

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> [@Haulie\_Berry](#):
>
> > [@Kirk\_Fjordkreath](#):
> >
> > I appreciate the suggestions, and they are the solution to “getting through the gate camp” but for purely navigational purposes. The title wasn’t about nav problems, it was more a “gate camping brings nothing but dis-inhibition to EVE”.
> > 
> > I’m not trying to kill the profession that is Gate-Camping, may it stay healthy as ever in Null.
> 
> You’ve made arguments predicated on camps being “uncounterable”. Now that we’ve established that they are, in fact, counterable, you need to come up with a new argument, as your old argument no longer functions as a rationale for changing lowsec mechanics.
> 
> Gate camps pose a problem for only the laziest players, and those players _deserve_ to be caught. It was avoidable, and they elected not to do so. The game doesn’t need to be changed to accommodate their laziness, they just need learn from the experience and be less lazy in the future.

Indeed “uncounterable”, I don’t want to get into semantics but definitions are important, (“real”) lol.

Cloaking would be more of an avoidance system, not counter-system. I completely understand and agree with a viewpoint of avoidance, because that is completely possible, but coming out of a gate camp alive is a “nearly” impossible thing to do, that being the reason for it’s prevalence.

Again I ask about the skill acquisition change, was that CCP catering to laziness?

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [July 10, 2019, 3:15am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/67 "2019-07-10T03:15:51Z")

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> [@Kirk\_Fjordkreath](#):
>
> Again I ask about the skill acquisition change, was that CCP catering to laziness?

No, it’s CCP exploiting impatience to stimulate PLEX sales. Impatience and laziness are not the same thing (impatience has nothing to do with effort), and it’s most assuredly something that would not exist if didn’t afford CCP an additional opportunity to sell people something.

> [@Kirk\_Fjordkreath](#):
>
> coming out of a gate camp alive is a “nearly” impossible thing to do

No, it isn’t. I do it all the time. I don’t think I’ve died in a gatecamp in years, aside from instances when I was specifically looking for a fight.

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [July 10, 2019, 3:19am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/68 "2019-07-10T03:19:26Z")

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> [@Kirk\_Fjordkreath](#):
>
> I don’t want to get into semantics but definitions are important

_cough_  
Dracvlad  
_cough_

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<div class="post-metadata">

**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 3:28am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/69 "2019-07-10T03:28:08Z")

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> [@Haulie\_Berry](#):
>
> > [@Kirk\_Fjordkreath](#):
> >
> > Again I ask about the skill acquisition change, was that CCP catering to laziness?
> 
> No, it’s CCP exploiting impatience to stimulate PLEX sales. Impatience and laziness are not the same thing (impatience has nothing to do with effort), and it’s most assuredly something that would not exist if didn’t afford CCP an additional opportunity to sell people something.
> 
> > [@Kirk\_Fjordkreath](#):
> >
> > coming out of a gate camp alive is a “nearly” impossible thing to do
> 
> No, it isn’t. I do it all the time. I don’t think I’ve died in a gatecamp in years, aside from instances when I was specifically looking for a fight.

The PLEX to ISK conversion would still be there, completely separate from the skill acquisition change they would still have the same money, the distance is the only difference seeing as they don’t have to travel that anymore, thus being laziness.

I know there’s a difference between players that are well established being able to pray on those players that are less established, it happens and I get that, but are Low-Sec Gate-Camps really that core to what EVE is… I just don’t see it all things considered.

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<div class="post-metadata">

**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [July 10, 2019, 3:31am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/70 "2019-07-10T03:31:42Z")

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> [@Kirk\_Fjordkreath](#):
>
> The PLEX to ISK conversion would still be there, completely separate from the skill acquisition change they would still have the same money,

PLEX are only introduced to the game by purchase from CCP.  
PLEX are only removed from the game when destroyed or consumed for game time or store items.  
Skill Extractors are only introduced to the game via purchase from the store with PLEX.

If you don’t understand how adding a new, high-volume outlet for PLEX stimulates sales, we can add basic arithmetic to the list of things you don’t understand.

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**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 3:34am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/71 "2019-07-10T03:34:43Z")

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You’re a real _teacher_… would you happen to know what skill books are?

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**Author:** ![Alistair\_Atreides](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alistair_atreides/32/267403_2.png) [@Alistair\_Atreides](https://forums.eveonline.com/u/Alistair_Atreides)\
**Post date:** [July 10, 2019, 3:56am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/72 "2019-07-10T03:56:37Z")

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Wouldnt lowsec just be highsec if Concord responded?

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<div class="post-metadata">

**Author:** ![Kirk\_Fjordkreath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kirk_fjordkreath/32/147181_2.png) [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Post date:** [July 10, 2019, 4:11am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/73 "2019-07-10T04:11:53Z")

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If they responded to any aggression anywhere in system yes, but if it was just at gates with a 20 second delay, then no it wouldn’t be highsec. If they could make a radious around low sec gates(with 8 Gate-Guns), even if it only applies for the person being hunted, that radius would make hostile actions Concordable. Not only would you have a varied 1360dps from gate guns on the Camper, but also a concord response after 20 seconds, meaning the camper is guaranteed to loose their ship or be banned.

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**Author:** ![Galaxy\_Pig](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galaxy_pig/32/374625_2.png) [@Galaxy\_Pig](https://forums.eveonline.com/u/Galaxy_Pig)\
**Post date:** [July 10, 2019, 5:04am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/74 "2019-07-10T05:04:49Z")

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> [@Kirk\_Fjordkreath](#):
>
> Low-Sec Gate-Guns do a combined grand total of 300dps… and that’s supposed to stop aggressive behaviour… how exactly? lol. Two Gate-Guns is just not enough, having the normal eight would actually be something to avoid.

This is pretty funny to those of us who remember when CCP re-worked gate guns to be less of an instant blap. Looks like they’re philosophy is different than yours in regards to how lowsec should work. 🥑

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [July 10, 2019, 5:13am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/75 "2019-07-10T05:13:11Z")

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> [@Kirk\_Fjordkreath](#):
>
> Not only would you have a varied 1360dps from gate guns on the Camper, but also a concord response after 20 seconds, meaning the camper is guaranteed to loose their ship or be banned.

If the DPS is increased, you can just bring more reps to counter it.  
But why should Concord be introduced into Lowsec like this?

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [July 10, 2019, 7:52am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/76 "2019-07-10T07:52:07Z")

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What did you lose?

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [July 10, 2019, 7:57am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/77 "2019-07-10T07:57:32Z")

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> [@Kirk\_Fjordkreath](#):
>
> Think of it this way, those carebears you mentioned earlier don’t want any risk, so by giving them shipping lanes they might just get ballsey enough to try going into (not just through) Low-Sec, giving you all the chances for war decs on Low sec citadels, bumping out of NPC stations and player stations, belt ganks, the works. They would also be off the beaten path making clean up easier.

Go away, you have no idea what you are talking about.

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [July 10, 2019, 8:01am UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/78 "2019-07-10T08:01:49Z")

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> [@Kirk\_Fjordkreath](#):
>
> It doesn’t matter what ship you fly

Dumbass.

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<div class="post-metadata">

**Author:** ![Baaldor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/baaldor/32/461993_2.png) [@Baaldor](https://forums.eveonline.com/u/Baaldor)\
**Post date:** [July 10, 2019, 3:24pm UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/79 "2019-07-10T15:24:05Z")

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Banned…for what exactly?

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<div class="post-metadata">

**Author:** ![zazzmatazz\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zazzmatazz_xu/32/451037_2.png) [@zazzmatazz\_Xu](https://forums.eveonline.com/u/zazzmatazz_Xu)\
**Post date:** [July 10, 2019, 3:44pm UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694/80 "2019-07-10T15:44:17Z")

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Honestly they need to blap the people who sit at Jita 4/4 blocking the exit (I know, I know), but so irritating to undock and have to navigate the maze of dog doo.

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