# Marauders

**URL:** <https://forums.eveonline.com/t/marauders/108151>\
**Category:** PvE Ships & Modules\
**Created:** [September 21, 2018, 5:12pm UTC](https://forums.eveonline.com/t/marauders/108151 "2018-09-21T17:12:06Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Chainsaw\_Plankton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chainsaw_plankton/32/256180_2.png) [@Chainsaw\_Plankton](https://forums.eveonline.com/u/Chainsaw_Plankton)\
**Post date:** [September 24, 2018, 2:36pm UTC](https://forums.eveonline.com/t/marauders/108151/27 "2018-09-24T14:36:27Z")

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here’s a direct link to my fits. there’s a bunch more in the first few posts, and there’s a few youtube playlists out there

> [@Burner Mission - Ship advice to solo them including fittings](https://forums.eveonline.com/t/burner-mission-ship-advice-to-solo-them-including-fittings/9580/7):
>
> Cap Stable Setups I was recently made very interested in this topic as my connection has been a bit off lately, and well I’ve found an unexpected benefit, It is very easy to dual box with cap stable setups. Any efficiency loss from using less heat, or dropping a damage mod is easily made up for by running a second account in another burner mission at the same time. These were mostly started by Zarek Kree in this thread: [https://forums.eveonline.com/default.aspx?g=posts&m=6885093](https://forums.eveonline.com/default.aspx?g=posts&m=6885093) Also a few fi…

in general I don’t think the bling requirement is too bad, since the payouts are nice enough most ships pay for themselves rather quickly. but with abyssal deadspace and mutaplasmids certain prices have spiked so it might be worth revisiting some fits and making adjustments. And taking a look at various optimizations that can be made with mutated mods.

If anything SP is the biggest barrier for most pilots, really need lv4-5 support skills, t2 weapons, frig/cruiser 5 to get the most out of the usual ships. I’d suggest the garmur first as it can do all 4 team missions, and from there a daredevil as it can do several pirate burners. From there you can pick up the wolf and hawk and do all the frigate burners.

For the cruiser burners vigilant for the angel base and then vagabond or deimos for the serpentis base, vaga is a bit faster, deimos is a bit safer. Then a gila for the blood base, although it might be worth skipping that one, I haven’t min/maxed that hard though. I do always skip the gurista base though.

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