# \[March\] The Monitor Flag Cruiser

**URL:** <https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207>\
**Category:** Upcoming Features & Changes\
**Tags:** ships\
**Created:** [February 19, 2018, 2:17pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207 "2018-02-19T14:17:03Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Nakal\_OXIS](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nakal_oxis/32/55396_2.png) [@Nakal\_OXIS](https://forums.eveonline.com/u/Nakal_OXIS)\
**Post date:** [February 19, 2018, 3:48pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/81 "2018-02-19T15:48:41Z")

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No cargo = no nanite. It could be interesting to add a reduction on heat damage.

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**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:49pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/82 "2018-02-19T15:49:01Z")

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I don’t think the small sig radius will affect it enough to make the difference tbh. I think they will still be head shot in most cases. You can apply well to this ship despite its sig and resistence

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**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:49pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/83 "2018-02-19T15:49:27Z")

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This is true. “Overheat prop mod burn out of bubbles”… “wait, I can’t, don’t do that, stay with me”

Edit: Maybe give it a reduction to heat damage?

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [February 19, 2018, 3:50pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/84 "2018-02-19T15:50:01Z")

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Regarding probes and the necessary cargo bay to hold them – are probes and paste considered an ammo type? Perhaps adding a 20 m^3 ammo bay to the ship would solve the simultaneous issues of both not being able to hold probes and nanite repair paste, while disallowing the ship from being used as a blueprint/officer loot transportation device.

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**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:50pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/85 "2018-02-19T15:50:27Z")

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that still means it can’t fit a probe launcher

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**Author:** ![Canadian\_Fire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/canadian_fire/32/182040_2.png) [@Canadian\_Fire](https://forums.eveonline.com/u/Canadian_Fire)\
**Post date:** [February 19, 2018, 3:50pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/86 "2018-02-19T15:50:41Z")

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I think it’s a really good concept but I think this ship is slightly too… I’m not sure what the word is, extreme I guess.

Just off the top of my head and without putting a huge amount of thought into it, I’ll throw out my idea for a ship in this class

Slot layout: 1H, 5M, 4L; 0 turrets, 0 launchers  
2 Rig Slots, 300 Calibration  
Fitting: TBD  
Defense (shields / armor / hull) : 7200 / 7200 / 2000  
Base shield resistances (EM/Therm/Kin/Exp): 75 / 75 / 75 / 75  
Base armor resistances (EM/Therm/Kin/Exp): 75 / 75 / 75 / 75  
Capacitor (amount / recharge rate / average cap per second) : 5000 / 500s / 10  
Mobility: TBD - roughly HAC equivalent  
Warp Speed: 3.5 au/s  
Drones (bandwidth / bay): 0 / 0  
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 400 / 12  
Sensor strength: 20 Gravimetric  
Signature radius: 80  
Cargo capacity: 10 m3 Ammo and charges only (assuming probes are in this category)

Racial cruiser bonuses remain the same

Flag Cruisers bonuses per skill level:  
5% bonus to module overheating benefits per level  
5% reduction in module heat damage per level

Role Bonus:  
Can use Medium Micro Jump Drive modules  
99% reduction in powergrid and cpu requirements for Micro Jump Drive and Expanded Probe Launchers  
10% bonus to combat scanner probe strength  
100% resistance to ECM effects  
70% resistance to sensor dampener and target painter effects  
Can fit Assault Damage Control  
Cannot generate cynosural fields

The idea is, in a shield tank fit it can go with 2 lse invul prop mjd and lows adcu+PDU  
In an armour fit, it can go 1600 plate double eanm adcu, dualprop+MJD, cap booster, and whore module (target painter or something)

I think the proposed ship will be too 0 interaction. On the one hand that’s great, gives the FC the ability to focus on the fight entirely. On the other, that sounds incredibly boring and not the sort of gameplay I think the game would benefit from.

The ship should also not be able to enter any gated anomaly sites.

THAT BEING SAID, I would MUCH rather see current command ships get rebalanced, with one variation becoming essentially these and the other being more in line with what the sleipnir is currently capable of.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [February 19, 2018, 3:50pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/87 "2018-02-19T15:50:57Z")

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That dev blog lists balance changes to 2 HAC. Out of 8 HAC that need changes. It lists mMJD addition to ABC, which no one asked for and that were not introduced in the first place because they allow for abuse. Fozzie himself noted that on the introduction of the ABC.

This is disgraceful.

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**Author:** ![Suitonia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/suitonia/32/344293_2.png) [@Suitonia](https://forums.eveonline.com/u/Suitonia)\
**Post date:** [February 19, 2018, 3:51pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/88 "2018-02-19T15:51:52Z")

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353k with max skills

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<div class="post-metadata">

**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [February 19, 2018, 3:53pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/89 "2018-02-19T15:53:00Z")

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You yourself just listed all the things this ship removes from or limits in EVE fleet warfare. And you still say it adds nothing damaging? Delusional.

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**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:53pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/90 "2018-02-19T15:53:01Z")

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I agree with most of the above.

- +1 High Slot and probe cost reductions.
- Reduction to heat damage taken.

I don’t think it needs an ADC that’s OP as ■■■■ 😃 I think FC’s shouldn’t be able to fit cyno because with cyno comes death. I’ve never seen anyone successfully cyno as an FC and not die.

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<div class="post-metadata">

**Author:** ![Suitonia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/suitonia/32/344293_2.png) [@Suitonia](https://forums.eveonline.com/u/Suitonia)\
**Post date:** [February 19, 2018, 3:53pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/91 "2018-02-19T15:53:04Z")

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There still will mostly likely be a HAC polish pass coming, this is just to get 2 of the worst performers boosted up.

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<div class="post-metadata">

**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:53pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/92 "2018-02-19T15:53:28Z")

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I can get more out of a loki or tengu I think. Cause you can OH those modules where as this can’t be overheated. Plus, max skills will take how long?

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**Author:** ![Jump\_Supers](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jump_supers/32/49760_2.png) [@Jump\_Supers](https://forums.eveonline.com/u/Jump_Supers)\
**Post date:** [February 19, 2018, 3:54pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/93 "2018-02-19T15:54:00Z")

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if you have never seen a cyno not die then you are in a terrible alliance there friendo

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**Author:** ![C-137](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/c-137/32/146166_2.png) [@C-137](https://forums.eveonline.com/u/C-137)\
**Post date:** [February 19, 2018, 3:54pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/94 "2018-02-19T15:54:24Z")

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How 353?

9000 \* 1.25 / 0.08 = 140,625

(140,625 \* 2) + 2000 / 0.8 = 283,750

Nm, I’m bad and forgot basic skills (140,625 \* 1.25 \* 2) + 3125 = 354,687

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<div class="post-metadata">

**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [February 19, 2018, 3:54pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/95 "2018-02-19T15:54:30Z")

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That’s not what was promised. Not nearly enough. We were promised a full pass on all HAC this winter. And what do we get now? More wasted time on a useless ship, 2 bandaids and time wasted on other ships that don’t need balancing nearly as desperately as the HAC, like the ABC or the Ferox.

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**Author:** ![SarekofVulcan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sarekofvulcan/32/63383_2.png) [@SarekofVulcan](https://forums.eveonline.com/u/SarekofVulcan)\
**Post date:** [February 19, 2018, 3:54pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/96 "2018-02-19T15:54:51Z")

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I don’t always like a Jay Amazingness post  
But when I do, it’s clever

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**Author:** ![John\_Baylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_baylin/32/255706_2.png) [@John\_Baylin](https://forums.eveonline.com/u/John_Baylin)\
**Post date:** [February 19, 2018, 3:55pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/97 "2018-02-19T15:55:10Z")

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hahahaha not really. Just that when cynos are involved, you tend to use an alt so you can still move around the grid etc. Stood still and you are open to all sorts of alpha which nothing can rep against. Obviously most of my fights turn in to alpha fleets.

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**Author:** ![Jump\_Supers](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jump_supers/32/49760_2.png) [@Jump\_Supers](https://forums.eveonline.com/u/Jump_Supers)\
**Post date:** [February 19, 2018, 3:56pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/98 "2018-02-19T15:56:47Z")

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i mean you are in razor so i wouldnt be surprised

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**Author:** ![Canadian\_Fire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/canadian_fire/32/182040_2.png) [@Canadian\_Fire](https://forums.eveonline.com/u/Canadian_Fire)\
**Post date:** [February 19, 2018, 3:57pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/99 "2018-02-19T15:57:22Z")

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Bear in mind that a optimal blob fit damnation can get 1 million ehp cold when creating this ship class, as well as do other things that an FC really ought to be able to do.

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**Author:** ![Fifth\_Dimension](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifth_dimension/32/224107_2.png) [@Fifth\_Dimension](https://forums.eveonline.com/u/Fifth_Dimension)\
**Post date:** [February 19, 2018, 4:00pm UTC](https://forums.eveonline.com/t/march-the-monitor-flag-cruiser/58207/101 "2018-02-19T16:00:26Z")

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I agree with the idea of giving command ships a slight buff or module similar to that of the assault damage control. If a module was introduced that gave command ships a significant boosts in resist for some period of time while say turning off all offensive capabilities and preventing them from jumping gates i think that would be a much more organic way of approaching this problem. I understand the reason for your proposed solution and have been headshot many times myself as an fc. Its frustrating but there are way of preparing for those who consistently headshot fc’s already in todays meta. Im not sure this ship is truely as viable as other options that have been expressed already in this forum post. As always thank you for your continued efforts to make this game better for all.

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