# \[May 2019\] Triglavian Industry Changes

**URL:** <https://forums.eveonline.com/t/may-2019-triglavian-industry-changes/153351>\
**Category:** Upcoming Features & Changes\
**Tags:** industrial\
**Created:** [April 17, 2019, 2:52pm UTC](https://forums.eveonline.com/t/may-2019-triglavian-industry-changes/153351 "2019-04-17T14:52:57Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [April 24, 2019, 3:58pm UTC](https://forums.eveonline.com/t/may-2019-triglavian-industry-changes/153351/37 "2019-04-24T15:58:12Z")

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> [@CCP\_Rise](#):
>
> changes to faction weapon variations that allow the use of tech II ammo to name a few.

On that note, do faction guns then require tech 2 guns too and if they do, does the specialization skill apply to the damage modifier of faction guns?

Can you take a look at the faction remote armor rep?  
The mutadaptive remote armor faction rep isn’t very good at all and requires more than twice the powergrid for even less repping power.

Is the faction remote rep “balanced” around overheating?

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