# Mechanics of 'Warp to \> 0 km"

**URL:** <https://forums.eveonline.com/t/mechanics-of-warp-to-0-km/59594>\
**Category:** General Discussion\
**Created:** [February 25, 2018, 2:23am UTC](https://forums.eveonline.com/t/mechanics-of-warp-to-0-km/59594 "2018-02-25T02:23:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![The\_Larold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_larold/32/458090_2.png) [@The\_Larold](https://forums.eveonline.com/u/The_Larold)\
**Post date:** [February 25, 2018, 2:23am UTC](https://forums.eveonline.com/t/mechanics-of-warp-to-0-km/59594/1 "2018-02-25T02:23:51Z")

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Let’s say you were able to plot, over a long period of time, a thousand players or so who seleted the sun in a given system, and selected “Warp 100km from.”

Would the landing points be tightly clustered together, distributed randomly around a 2-d circle 100km in radius (centered on the sun), or distributed randomly around a 3-d sphere, 100km in radius, centered on the sun - or something else weird and completely different from what I’m envisioning?

Does this “shape” vary at all depending on the type of warpable entity? (station, gate, asteroid field, etc.)

Thanks!

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [February 25, 2018, 2:47am UTC](https://forums.eveonline.com/t/mechanics-of-warp-to-0-km/59594/2 "2018-02-25T02:47:25Z")

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Depends completely on the celestial that everyone warps from, if 2 players warp form the same celestial they will land on each other.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 26, 2018, 2:56am UTC](https://forums.eveonline.com/t/mechanics-of-warp-to-0-km/59594/3 "2018-05-26T02:56:36Z")

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