# Mercenaries - A good idea?

**URL:** <https://forums.eveonline.com/t/mercenaries-a-good-idea/155811>\
**Category:** Player Features & Ideas\
**Created:** [April 29, 2019, 1:37pm UTC](https://forums.eveonline.com/t/mercenaries-a-good-idea/155811 "2019-04-29T13:37:04Z")\
**Posts on this page:** 1\
**Showing post:** 258

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**Author:** ![Hillbert\_Alexis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hillbert_alexis/32/263334_2.png) [@Hillbert\_Alexis](https://forums.eveonline.com/u/Hillbert_Alexis)\
**Post date:** [May 12, 2019, 2:23am UTC](https://forums.eveonline.com/t/mercenaries-a-good-idea/155811/258 "2019-05-12T02:23:24Z")

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I do wonder if you are trying to make it too complicated.  
Would it not be simpler to have a few options, such as mercs on patrol, mercs on defense, or mercs on fleet/formation/wingman duty?  
You simply get a merc or however many of them that join your squad and follow broadcasts. Simple, easy and most of the backend is already there.

You would need a way to keep them flying with you, so formations for members in fleet would be a way to resolve that.  
This would also be a good way to implement a fleet formation setup, as it stands we have nothing and that’s pretty stupid for a space game.

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