# Mike Azariah for CSM 14

**URL:** <https://forums.eveonline.com/t/mike-azariah-for-csm-14/156126>\
**Category:** CSM Campaigns\
**Created:** [April 30, 2019, 10:25pm UTC](https://forums.eveonline.com/t/mike-azariah-for-csm-14/156126 "2019-04-30T22:25:00Z")\
**Posts on this page:** 1\
**Showing post:** 50

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**Author:** ![Mike\_Azariah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_azariah/32/512626_2.png) [@Mike\_Azariah](https://forums.eveonline.com/u/Mike_Azariah)\
**Post date:** [May 11, 2019, 10:59pm UTC](https://forums.eveonline.com/t/mike-azariah-for-csm-14/156126/50 "2019-05-11T22:59:29Z")

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> [@Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940/1065):
>
> This is a bit off-topic for the thread, but I gather from this comment that you either haven’t tried or didn’t like the Abyssal Deadspace sites. What would you like to have seen done differently there? My gripe is not about details, but the concept of the content itself. Abyssal sites, like Burners, like FOBs, like… everything sicne Incarna, are like this: 1 very difficult task with 1 and only 1 solution. Whereas what I, and many mission runners love from missions is that they…

The first link you gave was what I was talking about. More jigsaws and fewer ‘this is the way to do it’ I see the abyssal space as a step in that direction and YES I understand that the Gila is a common solution. Then they brought in the triple frigate sets. I hope to see more iterations and a wider choice of solutions.

Your second link had this

> [@CSM 13 - High Sec Issues/Suggestions/Ideas](https://forums.eveonline.com/t/csm-13-high-sec-issues-suggestions-ideas/84409/106):
>
> Solo PvE is expected to be:
> 
> - doable in less than an hour login to logout
> - dependable (the player can count on it as source of income)
> - rewarding (it delivers ISK, fun, or relax… -the player _feels good_ doing it)
> - allow and reward creativity (doable with lots of fits, ships, tactics, skills… )
> - get expanded regularly to avoid staleness (meeting old faces it’s fine, unless they’re the same ones forever)

Damn, that does sound like abyssal or newer PvE and not another alt tab to Eve-survival. (I appreciate all that site has done for players over the years but face it, knowing exactly what, where and when does take the ‘fun’ out of PvE and makes it a chore. The last line is the one I agree with the most. Expanded on regularly.

Short, fun, but NOT predictable.

we do not want to drink the same Cola all the time.

m

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