# Mining Feels

**URL:** <https://forums.eveonline.com/t/mining-feels/516417>\
**Category:** Player Features & Ideas\
**Created:** [August 15, 2026, 4:29am UTC](https://forums.eveonline.com/t/mining-feels/516417 "2026-08-15T04:29:26Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 15, 2026, 4:29am UTC](https://forums.eveonline.com/t/mining-feels/516417/1 "2026-08-15T04:29:26Z")

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I just got back into EVE and I noticed that miners are now on a 15s timer instead of a 60s time. This makes mining feel way too fast and action packed. The 60s timer felt a lot more slow and chill, and you could still get your ore by turning the miners off part-way through. You can still keep the critical mining thing, too, it doesn’t necessarily have to change. Can we go back to 60s?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 16, 2026, 10:08am UTC](https://forums.eveonline.com/t/mining-feels/516417/2 "2026-08-16T10:08:16Z")

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Why not post in the topic that you or your friend already made?

> [@(On behalf of someone else) Mining feels less chill and more action packed with shorter cycle times](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350):
>
> Title. Was talking to a person in-game. They said how they dont really like how mining feels so action-packed and fast-packed now with the shorter 15 second mining turret cycle times. Seems like they liked it more when the mining turret cycle time was 1 minute. More chill, more sleepy, more cozy. Maybe we can reverse it, or rework it differently like this: Mining turret is a single cycle. It keeps going for a long time until it has gathered enough ore to fill your mining hold. Then the c…

There is zero practical difference between waiting 4 15 second cycles for a total of 60 seconds and waiting for one 60 second cycle, besides that you can warp away earlier now if a threat appears and still gain some of the ore, or that you waste less of a cycle when the asteroid is done.

Can you explain why 15 second cycles feel ‘more action packed’ than a 60 second cycle?

As a miner I leave my laser on the asteroid continually until it disappears, so the cycle time could even be 1 second and my gameplay (and my perception of my gameplay) would not change at all!

Why does it change for you?

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [August 17, 2026, 9:19pm UTC](https://forums.eveonline.com/t/mining-feels/516417/3 "2026-08-17T21:19:35Z")

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I like the more “action-packed” mining aspect. Now we just need larger mining holds…

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**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 25, 2026, 7:36am UTC](https://forums.eveonline.com/t/mining-feels/516417/4 "2026-08-25T07:36:30Z")

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Sorry, I wasn’t aware they had made a post.

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [August 25, 2026, 9:36am UTC](https://forums.eveonline.com/t/mining-feels/516417/5 "2026-08-25T09:36:20Z")

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Quit mining and start ganking. Most of the time you’re docked or tethered, so it’s even more relaxing than old style mining.
