# Mission Ship Suggestion Request

**URL:** <https://forums.eveonline.com/t/mission-ship-suggestion-request/89191>\
**Category:** PvE Ships & Modules\
**Created:** [July 14, 2018, 12:33pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191 "2018-07-14T12:33:06Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 24, 2018, 3:26am UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/21 "2018-07-24T03:26:03Z")

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@Sarah_Olson, thats exactly the reason why i carry a MTU or 6 in my mission ships. that way when i go back after doing like an extrav or worlds collide, or making 2 or 3 jumps out, I like having everything bunched together, and go about my day.

anyway  
Salvager Noctis  
[Noctis, Salvager]  
Expanded Cargohold II  
Expanded Cargohold II  
Expanded Cargohold II

50MN Y-T8 Compact Microwarpdrive  
Cap Recharger II

Salvager II  
Salvager II  
Salvager II  
Salvager II  
Salvager II  
Salvager II  
Salvager II  
Salvager II

Medium Salvage Tackle II  
Medium Salvage Tackle II  
Medium Salvage Tackle II

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**Author:** ![Sarah\_Olson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sarah_olson/32/377582_2.png) [@Sarah\_Olson](https://forums.eveonline.com/u/Sarah_Olson)\
**Post date:** [July 24, 2018, 4:56am UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/22 "2018-07-24T04:56:21Z")

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I generally run about two hours of missions back to back before going back to salvage, that would mean I would need a lot of MTUs which really isn’t very practical for me. Plus I usually mission in smaller hulls with more limited cargo holds like a Gila, Proteus, Eos etc.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 24, 2018, 5:30am UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/23 "2018-07-24T05:30:10Z")

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eh too each his own i guess. I can’t stay focused to try to do missions back to back, plus I run L4’s so the raven can carry several MTU’s, plus when i’m doing missions with 5-6 rooms or have a lot of rats like enemies abound or worlds collide, MTU for me just makes sense.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [July 25, 2018, 12:32pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/24 "2018-07-25T12:32:14Z")

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> [@Sarah\_Olson](#):
>
> [Noctis, Noctis]  
> Inertial Stabilizers II  
> Inertial Stabilizers II  
> Inertial Stabilizers II
> 
> 50MN Microwarpdrive II  
> **Sensor Booster II, Scan Resolution Script**
> 
> Small Tractor Beam II  
> Small Tractor Beam II  
> Small Tractor Beam II  
> Small Tractor Beam II  
> Small Tractor Beam II  
> Small Tractor Beam II  
> Salvager II  
> Salvager II
> 
> Medium Hyperspatial Velocity Optimizer II  
> Medium Cargohold Optimization II  
> Medium Salvage Tackle II
> 
> Salvage Drone I x5

I have fitted mine with a Signal Amplifier II in the Lows, which not only gives more scan res but 2 extra targets locks.

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<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 25, 2018, 12:50pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/25 "2018-07-25T12:50:26Z")

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i guess the dummy in me is asking why would i need 12 targets locked lol.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [July 25, 2018, 1:01pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/26 "2018-07-25T13:01:34Z")

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> [@Geo\_Eclipse\_Oksaras](#):
>
> i guess the dummy in me is asking why would i need 12 targets locked lol.

It lets you tractor more wrecks and allows you to keep more of them locked until you can put a salvager module on them.

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<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 25, 2018, 1:03pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/27 "2018-07-25T13:03:59Z")

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good point.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 25, 2018, 1:06pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/28 "2018-07-25T13:06:47Z")

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indeed it’s much easier to salvage when you are not limited to your number of slots.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 23, 2018, 1:06pm UTC](https://forums.eveonline.com/t/mission-ship-suggestion-request/89191/29 "2018-10-23T13:06:57Z")

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