# MODS PLEASE LOCK - Jim’s ruined another one 👍

**URL:** <https://forums.eveonline.com/t/mods-please-lock-jim-s-ruined-another-one/516630>\
**Category:** General Discussion\
**Created:** [August 18, 2026, 4:50pm UTC](https://forums.eveonline.com/t/mods-please-lock-jim-s-ruined-another-one/516630 "2026-08-18T16:50:39Z")\
**Posts on this page:** 1\
**Showing post:** 279

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [September 3, 2026, 10:38am UTC](https://forums.eveonline.com/t/mods-please-lock-jim-s-ruined-another-one/516630/279 "2026-09-03T10:38:12Z")

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> [@kage1982](#):
>
> FYI the topic is. “Is there a link between players (new and old) leaving the game and Suicide gankers in High sec?”

There may be a link but unless I see data suggesting otherwise I would expect this niche of niche activities which hardly affects new players directly to be a very small one, and I think it is not nearly as relevant as many other factors that make new players decide to drop the game, like boredom.

A more interesting question could be to wonder which has a bigger effect on new players leaving:

- suicide ganks (directly)
- complaints about suicide ganks which give new players a false impression they’re helpless against those ganks

As an experiment we could stop talking about suicide ganks for half a year to see if this improves the player retention numbers!

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