# Module command line

**URL:** <https://forums.eveonline.com/t/module-command-line/49702>\
**Category:** Player Features & Ideas\
**Created:** [January 7, 2018, 6:57pm UTC](https://forums.eveonline.com/t/module-command-line/49702 "2018-01-07T18:57:24Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [January 7, 2018, 6:57pm UTC](https://forums.eveonline.com/t/module-command-line/49702/1 "2018-01-07T18:57:24Z")

</div>

EVE modules can only have 2 options: on and off. Overheat can also only be on and off. I give alternative idea for public discussion: Module command line.

I could add +1 round with heat or without heat to line. So I could have shield booster command line something like 1 round heated 1 round not heated 5 rounds heated 3 rounds not heated and then limitless not heated rounds.

Currently if you want to give module just one round with heat you need to activate heat and then activate module and then deactivate module and then deactivate heat.

Module command line would need some kind of simple interface to work naturally.

Comments are welcome for my idea!

---

<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [January 7, 2018, 9:33pm UTC](https://forums.eveonline.com/t/module-command-line/49702/2 "2018-01-07T21:33:47Z")

</div>

You can turn heat on and off without turning the module off. You just have to wait till it finishes cycling to see the results

---

<div class="post-metadata">

**Author:** ![78\_Alpha1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/78_alpha1/32/146684_2.png) [@78\_Alpha1](https://forums.eveonline.com/u/78_Alpha1)\
**Post date:** [January 7, 2018, 10:50pm UTC](https://forums.eveonline.com/t/module-command-line/49702/3 "2018-01-07T22:50:03Z")

</div>

So am I to assume you are trying to get the maximum efficiency of heated rounds and DPS? Or is this just one feature to a bigger idea like, “tuning co-processors and manual overclocking of modules, etc”?

Simple interface? Like python?

```
 for i in range(x):
  heated_round = true
   shoot()      
  heated round = false
   shoot()

```

Or something similar, I guess. Like a GUI.

---

<div class="post-metadata">

**Author:** ![ShahFluffers](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shahfluffers/32/258921_2.png) [@ShahFluffers](https://forums.eveonline.com/u/ShahFluffers)\
**Post date:** [January 8, 2018, 1:48am UTC](https://forums.eveonline.com/t/module-command-line/49702/4 "2018-01-08T01:48:07Z")

</div>

> [@Mikhem](#):
>
> Currently if you want to give module just one round with heat you need to activate heat and then activate module and then deactivate module and then deactivate heat.

Not true.

Shift-click the module to toggle heat on and off. Works whether the module is active or not.

---

<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [January 8, 2018, 3:40pm UTC](https://forums.eveonline.com/t/module-command-line/49702/5 "2018-01-08T15:40:24Z")

</div>

Or click the green box, or shift+hotkey, or overheat rack

Does this guy even pay eve? How has he not at least discovered one way of doing this?

---

<div class="post-metadata">

**Author:** ![Trigori](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trigori/32/53878_2.png) [@Trigori](https://forums.eveonline.com/u/Trigori)\
**Post date:** [January 8, 2018, 5:59pm UTC](https://forums.eveonline.com/t/module-command-line/49702/6 "2018-01-08T17:59:18Z")

</div>

Had the same idea. It would be nice if there would be a window that would show a queue of your modules cycles and other commands, kinda similar to the [timeline in video editing software](https://ak1.picdn.net/shutterstock/videos/21579301/thumb/1.jpg?i10c=img.resize(height:160)), in which you can overheat, turn modules on/off, enter navigation commands, give drone commands etc via drag & drop.

---

<div class="post-metadata">

**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [January 8, 2018, 9:00pm UTC](https://forums.eveonline.com/t/module-command-line/49702/7 "2018-01-08T21:00:33Z")

</div>

> [@Mikhem](#):
>
> Currently if you want to give module just one round with heat you need to activate heat and then activate module and then deactivate module and then deactivate heat.

Wrong, heat will turn off with the module. Something I’ve always hated myself. I’d love for a heated module to stay heated until I turn heat off, whether the module is on or not.

> [@Mikhem](#):
>
> I could add +1 round with heat or without heat to line. So I could have shield booster command line something like 1 round heated 1 round not heated 5 rounds heated 3 rounds not heated and then limitless not heated rounds.

Automatic management of your heat would be counterproductive at best. It’s all fine and good when you’re doing PVE and the content is so predictable you can literally sleep through it, but in PVP this would burn out your modules.

Other than that, micromanagement of heat is intended. It’s supposed to require more clicks, because it’s supposed to impart a significant advantage… which it does. If you could set it up to manage itself, you’ve done nothing but reduce the advantage a skilled pilot has over an unskilled pilot… which is literally the point of the game.

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 8, 2018, 9:00pm UTC](https://forums.eveonline.com/t/module-command-line/49702/8 "2018-04-08T21:00:34Z")

</div>

Closed on April 8, 2018, 9:00pm UTC

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
