# Monthly Economic Report - April 2021

**URL:** <https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795>\
**Category:** Dev Blogs\
**Created:** [May 21, 2021, 3:00pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795 "2021-05-21T15:00:29Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Kell\_Taron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kell_taron/32/319862_2.png) [@Kell\_Taron](https://forums.eveonline.com/u/Kell_Taron)\
**Post date:** [May 22, 2021, 9:45am UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/42 "2021-05-22T09:45:39Z")

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They’ll let you be an insignificant screw in their machine. Don’t assume you would get a piece of the real action. All giant corps are for the inner circle, other members are pawns.

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**Author:** ![Kell\_Taron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kell_taron/32/319862_2.png) [@Kell\_Taron](https://forums.eveonline.com/u/Kell_Taron)\
**Post date:** [May 22, 2021, 9:47am UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/43 "2021-05-22T09:47:32Z")

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Well it seems the prices are going to stay high for quite some time.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [May 22, 2021, 9:55am UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/44 "2021-05-22T09:55:06Z")

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> [@Ash\_Beldrulf](#):
>
> Eve is seeing the largest war in history of Eve. Production as whole has dropped. Production should be in FULL swing trying to cover the losses from the WAR but it is not.

People are still figuring out the new industry and where they fit in the chain.

> [@Ash\_Beldrulf](#):
>
> Well CCP Rat is the guy that has screwed the last 2 years. My issues is he has removed all the rewards and did not remove any of the risk. Risk Vs Reward.

All the risk had already been removed years before. Crimewatch, asset safety, wardecs, freighter resists, watch lists, awoxing etc. That’s what caused the saturation.

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**Author:** ![Rhivre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhivre/32/358488_2.png) [@Rhivre](https://forums.eveonline.com/u/Rhivre)\
**Post date:** [May 22, 2021, 11:19am UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/45 "2021-05-22T11:19:10Z")

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the MPI is not correct due to being unchained vs chained. The mineral prices are being compared to their level back in 2018. You can make your own graph to show this.

This is chained MPI for the forge for the last year (Which is what the MER MPI says it shows)

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/5/e/5/5e574025a666d05f7d48e7f820530190451b5e63.jpeg)

This is an unchained MPI for the Forge last year (Comparing each month to the start of the period, so March 2020)

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/c/d/1/cd1c5f4e8984b2f87d40315d43d91c30a8d58ce9.jpeg)

ISK velocity is Rolling 30d average of Trade/Rolling 30d sum of ISK in the game (Money Supply), it is quite a strange metric

So, if we change one of these, say the ISK in game (Let us for the sake of argument make that increase due to the login event at the beginning of may which increases the number of people logging in, which increases the amount of ISK showing in char wallets, without actually changing activity in game)

So, the equation (Simplified) is Average Trade / Total ISK.

Lets throw some numbers in there: Let’s use nice round numbers.

Trade = 1,000  
ISK = 10,000

So, before Login event Isk Velocity is 1000/10000 = 0.1

Now, say there is a login event that makes people login chars, thereby adding ISK to the “Active Chars” list. All these people do is log into the client, claim the reward and log out again.

So, with more round numbers

After Login Event:

Trade = 1,000 (Because it has stayed the same level of activity)  
ISK = 100,000 (Because everyone logged in their alt accounts to get free SP after X days)

1,000/100,000 = 0.01

So now the isk velocity goes down. The sky is falling? Not really. People just logged in accounts.

Now lets take the inverse. Say that due to the indy changes people bought loads of things off the market, but logins stayed the same

Trade = 5,000  
ISK = 10,000

Therefore - ISK Velocity = 5000/10000 = 0.5

Does this mean that Eves economy is suddenly healthy? No, it means CCP changed industry and people had to buy new stuff. It can also mean that CCP increased the amount of mats in a ship and the price of those ships increase.

With Production, that is a function of price as well as volume. We cannot see if prices jumped or people built a lot more if the Production spikes from 120T to 160T in a month. Destruction and Mining are the same, the MER shows value, which may be an increase in quantity, but if BS prices doubled and the same number got killed, Destruction values would rise without there being an associated increase in activity.

There are thing to be concerned about with the economy in Eve. The MER makes it difficult to see these due to the way it is designed.

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**Author:** ![CCP\_Fleebix](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_fleebix/32/252469_2.png) [@CCP\_Fleebix](https://forums.eveonline.com/u/CCP_Fleebix)\
**Post date:** [May 22, 2021, 1:18pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/46 "2021-05-22T13:18:04Z")

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**Update**

Three graphs hadn’t been updated from the march MER;  
9a\_sinksfaucets  
9a1\_top\_commodity\_faucets\_over\_time  
9aaa\_top\_sinks\_faucets\_over\_time

As of 1:15 PM UTC These graphs have been updated to the right ones both in the zip file and in the Dev blog.  
Apologies  
o7

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<div class="post-metadata">

**Author:** ![Rhivre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhivre/32/358488_2.png) [@Rhivre](https://forums.eveonline.com/u/Rhivre)\
**Post date:** [May 22, 2021, 1:57pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/47 "2021-05-22T13:57:50Z")

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The Zip file still shows March

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<div class="post-metadata">

**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [May 22, 2021, 2:02pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/48 "2021-05-22T14:02:03Z")

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![0_produced.vs.destroyed](https://global.discourse-cdn.com/eveonline/original/4X/8/3/2/832b1c8cf1456cbfa685ec665a1460210fd0f67b.png)  
Do you see that red line that drops like a brick?

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**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [May 22, 2021, 2:10pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/49 "2021-05-22T14:10:44Z")

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> [@Zhalyd\_Lyehin](#):
>
> And it is not like null sec has not told CCP continuously just how bad this is and how much damage it does to the game.

What I know is that whalers had targets, ships were cheap, miners were every where mining, targets moving ALOT, and EVE has seen the BIGGEST fights in it’s history because of the time of plenty.

I also know after the nerfing the starting whalers did not have targets, miners left the game, less targets in space, and big capital fights or big fights in general will be dead. This is all because of CCP Rat/balance team. I saw 250+ of friends being pushed out of the game because of CCP Rat’s changes.

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**Author:** ![Rhivre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhivre/32/358488_2.png) [@Rhivre](https://forums.eveonline.com/u/Rhivre)\
**Post date:** [May 22, 2021, 2:16pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/50 "2021-05-22T14:16:40Z")

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I do, now add up the total production in eve for the months.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/e/5/a/e5afb393481fc4c44f19853047ca20dfc8d6de50.png)

EDIT: When you pull the daily data to 16th of May (As is shown in the CCP graph) industry drops off from the massive spike that it had for some absolutely unknown reason in the lead up to the end of April. So, yes, because there was no reason for industry to go up 40T in April and it was just normal levels of building, there is no reason at all that people stuffed their industry slots prior to end of april and that the first 16 days of may show a decline from that high point.

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**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [May 22, 2021, 2:21pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/51 "2021-05-22T14:21:53Z")

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> [@Daichi\_Yamato](#):
>
> All the risk had already been removed years before. Crimewatch, asset safety, wardecs, freighter resists, watch lists, awoxing etc.

No none of the risk has been removed but all of the reward has been removed.

In 2017 when I started playing Eve, the game was rewarding. We had all the minerals in high sec but top 3. CCP Seagill nerfed nerfed all bounties and loot tables. No risk removed.

Then we got moon mining stations and Bloodraider FoBs to increase the risk because of increased reward. We also got NPC miners to force miners to mine moons. Well moon mining got nerfed to death and Bloodraider FoB’s did not get nerfed or even go back to original spawn formula.

Then we got Triglavians and the Trig ore. Well we still have Triglavians in High Sec, Low Sec and Null Sec but we don’t have any of the ore any more. No reward but all risk.

To sum it all up. We have Bloodraider FoBs, we have Trigs, we have NPC miners, we have worthless moons, and we have garbage ore belts. All risk and little to no reward.

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**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [May 22, 2021, 2:25pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/52 "2021-05-22T14:25:54Z")

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Where are you pulling those numbers? Because it is not from the charts that CCP is putting out.

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<div class="post-metadata">

**Author:** ![Rhivre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhivre/32/358488_2.png) [@Rhivre](https://forums.eveonline.com/u/Rhivre)\
**Post date:** [May 22, 2021, 2:30pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/53 "2021-05-22T14:30:06Z")

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There are 2 sets of data in the MER, one is the regional production numbers, that is in a CSV, which shows expectedly a spike in production in April. (You can add up all the region numbers in the graph they produce instead)

Then there are the daily production, destruction, mining numbers that they give out (and the graph you show)  
That looks like this to the end of April

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/0/b/d/0bd97386d43116870483bab971bc3a0557469a8f.jpeg)

However, the MER also covers data into the next month. So in this months MER we have data to 16th May, which shows this

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/c/f/7/cf72b1f06d6e7fef095348c13729d7c4fb1a7532.jpeg)

What you are seeing there is a spike in the production in the run up to the indy changes, and because no one is building new caps just yet (They still have indy slots building and have got things covered for a bit) there is a drop in daily production after the day the industrial changes come in.

EDIT: To show it with more clarity. The industry changes hit 27th April.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/1/4/2/1423eed8bf69c10af1753d25e733c848dc173ece.png)

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [May 22, 2021, 2:58pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/54 "2021-05-22T14:58:11Z")

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> [@Ash\_Beldrulf](#):
>
> What I know is that whalers had targets, ships were cheap, miners were every where mining, targets moving ALOT, and EVE has seen the BIGGEST fights in it’s history because of the time of plenty.

Well no. Eve had bigger fights before rorqual mining and the mineral price drop.

> [@Ash\_Beldrulf](#):
>
> No none of the risk has been removed but all of the reward has been removed.

Again, this is just completely false.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [May 22, 2021, 3:02pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/55 "2021-05-22T15:02:56Z")

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> [@Daichi\_Yamato](#):
>
> Eve had bigger fights before rorqual mining

No, it didn’t. B-R5RB was an aberration, and it saw more _destruction_ than most of the fights since, but no, the biggest fights have all come during the Rorqual era. X-47, LXQ, etc etc. You didn’t see as much _destruction_, though, because of _citadels_. When the defenders can just stop shooting and become invulnerable, even in defeat, nobody loses a whole lot of ships on an armor timer.

And nobody defends a hull-timer, because you might lose your supercapitals. Until M2.

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<div class="post-metadata">

**Author:** ![ntopios](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ntopios/32/253890_2.png) [@ntopios](https://forums.eveonline.com/u/ntopios)\
**Post date:** [May 22, 2021, 4:25pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/56 "2021-05-22T16:25:06Z")

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Once more the MER is showing that at last the eco system is getting healthy again ,and the dev team did the right changes for the game to move forward. Good job ccp the community support you don’t listen to the trolls .

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [May 22, 2021, 4:32pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/57 "2021-05-22T16:32:50Z")

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Well you would know better than I.

But it wasn’t just destruction, but the number of kills went through a bit of a lull.

> [@State of The Game, 2020 Edition](https://forums.eveonline.com/t/state-of-the-game-2020-edition/281992/90):
>
> All Kills According to Zkill stats

My point is, the lower cost of ships doesn’t mean people are more eager to get into fights. Null groups, yours included, instead complain about stagnation.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [May 22, 2021, 4:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/58 "2021-05-22T16:45:02Z")

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Yep. Because we’re in a position to see it. But that’s not because of _mining_. It’s not the Rorq, it’s not the amount of money involved. It’s because _defense_ outpaced _offense_ in major ways.

150,000 characters have been stuck pounding on the doors of a single constellation for 5 months now. Will they eventually break in? Maybe! But so far, they _haven’t_. And that’s all because of the defensive capabilities available. Cyno jamming means they have to get in through 2 gates. To get the jammers down, they have to get in with enough firepower to stay alive and kill jammers without the defenders putting up more, or hack the ihubs. Even if they hack an ihub, they have to be able to get into the rest of the constellation, or they won’t be able to _kill_ the ihub. And if they don’t kill the ihub… we’ll put down more jammers, and keep them out of that constellation.

Their whole coalition—the largest in the game’s history—cockblocked because defense in the age of citadels is that much stronger than offense.

And even if they did win, what then? They’ve publicly announced that they have no intention of not staying blue to one another. And that… that’s game, right there. That’s **Serenity** , because right now, they control every region from Fountain, up through Cloud Ring and Branch and Geminate and Oasa, down around to Wicked Creek and Querious—including Providence.

Welcome to _terminal_ stagnation.

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<div class="post-metadata">

**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [May 22, 2021, 4:52pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/59 "2021-05-22T16:52:31Z")

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> [@Daichi\_Yamato](#):
>
> Well no. Eve had bigger fights before rorqual mining and the mineral price drop.

Nope, Eve player has set GUINNESS world records because the time of plenty. None of those fights would have happened without Rorq and minerals flowing like water.

> **[EVE Online gamers set new record for taking part in a huge video game battle](https://www.guinnessworldrecords.com/news/2018/4/eve-online-gamers-set-new-record-for-taking-part-in-a-huge-video-game-battle-522213)**
>
> Fans of space-based video game EVE Online have helped set a new record after achieving the Guinness World Records title for the Most concurrent players simultaneously involved in a single multiplayer PvP videogame battle.

> **[EVE Online Just Broke Two Guinness World Records In One Day](https://www.thegamer.com/eve-online-guinness-world-records/)**
>
> EVE Online has smashed two Guinness World Records in one day after one of the biggest battles in MMO history.

> [@Daichi\_Yamato](#):
>
> Again, this is just completely false.

You know what your right, all the reward where not removed. The rewards has just been nerfed so hard that it is not worth the risk for the garbage rewards.

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<div class="post-metadata">

**Author:** ![Rhivre](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhivre/32/358488_2.png) [@Rhivre](https://forums.eveonline.com/u/Rhivre)\
**Post date:** [May 22, 2021, 4:57pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/60 "2021-05-22T16:57:03Z")

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How have you managed to split a drop in ratting and mining from the war from ecosystem changes?

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [May 22, 2021, 5:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-april-2021/312795/61 "2021-05-22T17:45:31Z")

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> [@Ash\_Beldrulf](#):
>
> Nope, Eve player has set GUINNESS world records because the time of plenty. None of those fights would have happened without Rorq and minerals flowing like water.

Yeah I’m not denying it was a big fight, but how do you think massive battles happened before rorquals?

You’re saying 8000 players logged in because they had mined enough minerals that month? Of course not. That was possible because of improvements in server performance and increasing sizes in null blocs.

> [@Ash\_Beldrulf](#):
>
> You know what your right, all the reward where not removed. The rewards has just been nerfed so hard that it is not worth the risk for the garbage rewards.

I’m not denying the rewards being nerfed. You wanted to say risks weren’t nerfed. But they **were** nerfed years ago, and **that’s** what’s being corrected this past year.

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