# Monthly Economic Report - March 2020

**URL:** <https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727>\
**Category:** Dev Blogs\
**Tags:** mer, official, devblog\
**Created:** [April 22, 2020, 2:58pm UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727 "2020-04-22T14:58:03Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [May 15, 2020, 3:34pm UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727/21 "2020-05-15T15:34:59Z")

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Hello @CCP_Dopamine,

Would it be possible to include the distribution of players in the analysis? In which systems are there how many players?

The background to my question/request is that it is not known exactly how many Caharkters were involved, for example, for the amount of mined ore for the region.

How many players were necessary for the bounties for the region.

I hope you understand what i mean by this.

Thanks a lot!

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [May 17, 2020, 7:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727/22 "2020-05-17T19:45:58Z")

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🔴 Where’s the MER for April?

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**Author:** ![Pith\_Hurdaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pith_hurdaa/32/198748_2.png) [@Pith\_Hurdaa](https://forums.eveonline.com/u/Pith_Hurdaa)\
**Post date:** [May 18, 2020, 6:30am UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727/23 "2020-05-18T06:30:49Z")

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Hey, it seems that a few null regions are still being uberfarmed for insane ISK.

Why don´t we nerf some more the overall income in every aspect of absolutely all of the null security without adressing the root of the specific and localized problem?

Maybe we can make anomalies spawn just once a day. Or maybe buff rat damage by 1.000% What about if we just make mining modules take overheat damage for no reason?

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [May 18, 2020, 8:11am UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727/24 "2020-05-18T08:11:49Z")

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There is an easier solution!

Ratting and mining fatigue! With every mined ore /finished site the fatigue increases and you get x% less, so that at some point it increases so much that you get nothing more.

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [August 16, 2020, 8:12am UTC](https://forums.eveonline.com/t/monthly-economic-report-march-2020/234727/25 "2020-08-16T08:12:09Z")

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