# Monthly Economic Report - November 2022

**URL:** <https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796>\
**Category:** Dev Blogs\
**Tags:** mer, official\
**Created:** [December 2, 2022, 1:25pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796 "2022-12-02T13:25:19Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [December 2, 2022, 5:36pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/21 "2022-12-02T17:36:08Z")

</div>

> [@Lucas\_Kell](#):
>
> It’s far more likely than money supply shot up because of the DBS changes. CCP effectively doubled the bounties in busy nullsec ratting systems.

I don’t think so. If that was the cause of the spike, corporate taxes would have shown a proportionate, albeit smaller, spike in the corporate money supply.

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<div class="post-metadata">

**Author:** ![Lucas\_Kell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucas_kell/32/393556_2.png) [@Lucas\_Kell](https://forums.eveonline.com/u/Lucas_Kell)\
**Post date:** [December 2, 2022, 5:39pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/22 "2022-12-02T17:39:32Z")

</div>

Assuming that the bulk of those bounties was accrued through corps that had a tax rate.

I’d say that the money supply graph looking like this:  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/9/9/5/995cb88c96e9621b40c0219f4fbcc5ef0cbb4846.png)  
And the faucets graph looking like this:  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/f/f/9/ff9c31910fa142c0c67da184131170ff24bad845.png)  
Suggests that bounties are the cause.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [December 2, 2022, 6:02pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/23 "2022-12-02T18:02:55Z")

</div>

I don’t think so isk velocity is going up or at least starting to which is a good indicator of at least not tumbling to death further.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [December 2, 2022, 6:05pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/24 "2022-12-02T18:05:20Z")

</div>

Maybe 100% base is slightly too much?, Maybe 90 or 95% for the DBS?

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<div class="post-metadata">

**Author:** ![Lucas\_Kell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucas_kell/32/393556_2.png) [@Lucas\_Kell](https://forums.eveonline.com/u/Lucas_Kell)\
**Post date:** [December 2, 2022, 6:18pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/25 "2022-12-02T18:18:29Z")

</div>

Well personally I don’t really care. I don’t think it matters a whole lot in the grand scheme of things. If setting it to 100% brought in more players, great. Just throw in some more sinks (preferably attached to fun stuff) if they need to get the ISK down. If they want sinks that don’t negatively impact some other activity (such as sales taxes affecting trade) then they should introduce fancy cosmetics bought with ISK from NPCs (maybe loyalty point store, some LP and a bunch of ISK gets you faction decals or clothing).

I’m generally of the view that it’s better to balance by creating more market flow in the direction you need it to go rather than through nerfs, because nerfs just cause people to cease activity.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [December 2, 2022, 6:32pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/26 "2022-12-02T18:32:43Z")

</div>

I am against more faucets, it never leads to anything but inflation. Mostly because sinks just can never keep a good balance over a longer period of time.

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<div class="post-metadata">

**Author:** ![Lucas\_Kell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucas_kell/32/393556_2.png) [@Lucas\_Kell](https://forums.eveonline.com/u/Lucas_Kell)\
**Post date:** [December 2, 2022, 6:50pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/27 "2022-12-02T18:50:50Z")

</div>

Oops, I typod above, I meant sinks.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [December 2, 2022, 7:15pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/28 "2022-12-02T19:15:34Z")

</div>

So, I was all prepared to explain why you were wrong there… here, I’ll even show you what I had written. 😉

> [@](#):
>
> I don’t _think_ so, because the timing seems off. The money supply shows only changes in increase-rate, where the bounties show 3+… and the curve is wrong. That acceleration of bounty rewards for the first bit should show a small initial increase in total money supply, then _faster_ increase in money supply where the bounty curve plateaus. That’s because while the initial increase is more of an increase in bounties than what comes later, it’s a lower amount of actual ISK entering the money supply each day. So it’s a smaller increase in total money supply than the higher level where the daily amount plateaus.
> 
> If I’m making $100/day for 2 days (to keep the numbers simple) and then get a bump to 200, then another to 275, then level off at 250/day for 3 days, that’s gonna look like the bounty prizes graph. But my wallet will look like (from a base of 0): 100, 200, 400, 675, 925, 1075, 1225.

Then I went and graphed that chart, and the thing is… it’s _close_. It’s a question of whether or not the initial money supply curve is straight, or accelerating _before_ the deceleration near the end. And the difficulty in really establishing that for Chart 9b… is that unlike all of the other charts, we don’t have the html version of 9b that would let us drill down into specific #s. So… I went to graph the actual numbers available on chart 9, which, for the record (and to make it easier to me to graph them since I’m doing it as I type, heh…) those numbers, from just before the spike through the end of the chart (with running totals), are:

| 0 | 0 |
| --- | --- |
| 0.99 | 0.99 |
| 0.987 | 1.977 |
| 0.984 | 2.961 |
| 0.988 | 3.949 |
| 0.985 | 4.934 |
| 0.979 | 5.913 |
| 0.977 | 6.89 |
| 0.982 | 7.872 |
| 0.985 | 8.857 |
| 0.983 | 9.84 |
| 0.99 | 10.83 |
| 1.044 | 11.874 |
| 1.112 | 12.986 |
| 1.192 | 14.178 |
| 1.269 | 15.447 |
| 1.34 | 16.787 |
| 1.408 | 18.195 |
| 1.472 | 19.667 |
| 1.487 | 21.154 |
| 1.479 | 22.633 |
| 1.502 | 24.135 |
| 1.504 | 25.639 |
| 1.525 | 27.164 |
| 1.552 | 28.716 |
| 1.557 | 30.273 |
| 1.587 | 31.86 |
| 1.622 | 33.482 |
| 1.648 | 35.13 |
| 1.679 | 36.809 |
| 1.705 | 38.514 |
| 1.717 | 40.231 |
| 1.747 | 41.978 |
| 1.761 | 43.739 |
| 1.76 | 45.499 |
| 1.764 | 47.263 |
| 1.773 | 49.036 |
| 1.77 | 50.806 |
| 1.782 | 52.588 |
| 1.783 | 54.371 |
| 1.791 | 56.162 |
| 1.8 | 57.962 |
| 1.789 | 59.751 |
| 1.777 | 61.528 |
| 1.783 | 63.311 |
| 1.783 | 65.094 |
| 1.78 | 66.874 |
| 1.765 | 68.639 |
| 1.767 | 70.406 |
| 1.781 | 72.187 |
| 1.781 | 73.968 |

And that’s the end of November. (and yes, I’m really just putting all this out here to show my work so that people can reproduce the results and add more variables, since the bounty prizes aren’t the only thing impacting the money supply). The running total, obviously, being the value in the ‘wallet’ or the total ISK supply increase from bounties over this period.

So, first, I needed to make the bounties chart line up with what we have in the png version (Since the html can be zoomed into, the time-scaling ends up variable, so we have to match png to png). This is the width of graph I ended up with. Feel free to compare it to 9\_top\_sinks\_and\_faucets\_history.png:

![image](https://global.discourse-cdn.com/eveonline/original/4X/d/8/0/d8082c73c402ea3c3e3d9c71386589dc413c50a4.png) ![image](https://global.discourse-cdn.com/eveonline/original/4X/2/0/4/20487178f4ed7c3d517acf80ebd1d30d6b80d390.png)

I think that width/height on the sheets-plotted chart is a reasonable approximation of the CCP-generated one? Ok. So then we add the wallet numbers and get…

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/6/0/2/60289789b8f1e6d7df7c5dbd5ee28bc1a46678f6.png)  
(ignore the ‘slots used’, I cribbed this on the ass of another spreadsheet I had opened)

And comparing it to the relevant part of 9b…  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/5/c/a/5ca903471d28b1499c88690d5b69c3b5ae834696.png)

It don’t match. It doesn’t even match the lighter line, which is the daily actuals, not the running 7d avg. Nor are the amounts sufficient. That rise in the ISK supply is from roughly 1525T (I admit, I cheated and looked at the October MER for that number!), up to 1665T, a jump of 140T. But the bounties in that period (Day 21-51) only total up to 51.335T. Commodities stay _relatively_ strong, but I don’t know that it’s enough.

I’m gonna have to go back and get those dailies for November, aren’t I? And, since we know the xls and chart always disagree, I’m gonna need to use the chart. 😫 **OK…** Just the Nov #s.

| 1.891 | 1.891 |
| --- | --- |
| 1.842 | 3.733 |
| 1.867 | 5.6 |
| 1.88 | 7.48 |
| 1.735 | 9.215 |
| 1.724 | 10.939 |
| 1.703 | 12.642 |
| 1.679 | 14.321 |
| 1.698 | 16.019 |
| 1.709 | 17.728 |
| 1.654 | 19.382 |
| 1.68 | 21.062 |
| 1.66 | 22.722 |
| 1.656 | 24.378 |
| 1.691 | 26.069 |
| 1.692 | 27.761 |
| 1.673 | 29.434 |
| 1.654 | 31.088 |
| 1.667 | 32.755 |
| 1.643 | 34.398 |
| 1.607 | 36.005 |
| 1.578 | 37.583 |
| 1.534 | 39.117 |
| 1.464 | 40.581 |
| 1.499 | 42.08 |
| 1.474 | 43.554 |
| 1.457 | 45.011 |
| 1.489 | 46.5 |
| 1.476 | 47.976 |
| 1.493 | 49.469 |

All numbers in Trillions of ISK, as the chart. So that gives us a total from bounties + commodities of 100.804T.

So, all things considered, I think I have to say the answer is really ‘both’. The money supply increase is roughly 1/3 Bounties, 1/3 commodities, and 1/3 ‘other’, with the only real option being player accounts becoming active—not necessarily Omegas, just logging in for the first time in months (at least) so they show up on the ISK supply. And no, Agent Rewards’ 119b ISK for the month aren’t enough to move the chart even a little jiggle.

How’s that look to you?

> [@Ciryc\_Lagrej](#):
>
> I don’t think so isk velocity is going up or at least starting to

Ehhhhh, not _really_. November was higher than October, but the majority of the increase was in October. It hit 0.395 ± 0.02 on Nov 7, and stayed within that margin until Nov 27, and finished the month below. So… at best, we can say it stayed _relatively_ flat, starting the month at 0.374 and finishing at 0.386 after peaking at 0.398 on Nov 18.

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<div class="post-metadata">

**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [December 2, 2022, 7:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/29 "2022-12-02T19:45:18Z")

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Nice job 👍

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [December 2, 2022, 7:55pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/30 "2022-12-02T19:55:52Z")

</div>

Thanks, but like I said, haven’t really had time for a deep dive yet.

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<div class="post-metadata">

**Author:** ![Lucas\_Kell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucas_kell/32/393556_2.png) [@Lucas\_Kell](https://forums.eveonline.com/u/Lucas_Kell)\
**Post date:** [December 2, 2022, 8:03pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/31 "2022-12-02T20:03:26Z")

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> [@Arrendis](#):
>
> How’s that look to you?

Yeah pretty good, I’ve not really done much of an investigation, just a cursory look at the graphs. It seems that any sudden increase in ISK held _should_ be mirrored by a rise in a faucet or a drop in a sink (or both). There’s only a major rise in bounties, and the sinks all show either no major change or an increase in the amount spent.

But…

> [@Arrendis](#):
>
> with the only real option being player accounts becoming active—not necessarily Omegas, just logging in for the first time in months (at least) so they show up on the ISK supply

This is something I’d not considered. If this is a thing and CCP excludes ISK from accounts they class as inactive then I suspect this would play a major role.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [December 2, 2022, 8:26pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/32 "2022-12-02T20:26:26Z")

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> [@Lucas\_Kell](#):
>
> If this is a thing and CCP excludes ISK from accounts they class as inactive then I suspect this would play a major role.

CCP’s official line is that after 3 months of inactivity, your ISK drops off the tracking. The work @rhivre and I have done looking at the MER over the years suggests it hits after 1 month, but who knows? Either way… yeah, you go inactive, your money isn’t counted anymore.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 2, 2022, 10:11pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/33 "2022-12-02T22:11:25Z")

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Good to see the impact the FW changes are having. Lowsec far more active than it has been:

 ![mer_202211](https://global.discourse-cdn.com/eveonline/original/4X/4/7/0/47037d81ace01c66fbe89c6f4f7e5d245d5c22b8.png)

Almost equalled nullsec kills last month and the 3rd largest number of lowsec kills since the MER started.

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [December 3, 2022, 3:07pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/34 "2022-12-03T15:07:19Z")

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> [@Io\_Koval](#):
>
> gigantic increase in high sec mining

As the jump in production, money supply, ISK velocity and other areas are even larger than the mining bump, I’d have to say it’s ‘mostly’ due to the 7-day Omega handout.

EVE has been lagging well behind the curve on recovering from “the summer slump”, so I’d also say there’s been a greater than usual number of people putting EVE on the shelf and waiting for some ‘better reason’ to log in.

CCP has been throwing everything but the kitchen sink at encouraging people to log in lately (non-stop events, Plex/Omega/pack sales, actually substantial changes to a few areas, some good some bad but all news).

So it’s probably mostly free Omega, plus some interest in updates/changes, plus some people encouraged by steep sales.

And with all that thrown in, we got a noticeable bump in activity. Not massive but respectable. I’d like to see it stick but I doubt CCP will be able to keep up the interest level via giveaways and short-term updates.

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [December 5, 2022, 8:37pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/35 "2022-12-05T20:37:20Z")

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![ore-nov-y124](https://global.discourse-cdn.com/eveonline/original/4X/3/f/f/3ff1c4dc92ec7eeccedab0a8a625a351a2572f20.jpeg)  
Frostpacker did focus on the precious resources in Nov y124

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<div class="post-metadata">

**Author:** ![TiberianSun371AlexW](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiberiansun371alexw/32/510819_2.png) [@TiberianSun371AlexW](https://forums.eveonline.com/u/TiberianSun371AlexW)\
**Post date:** [December 8, 2022, 3:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/36 "2022-12-08T15:45:53Z")

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So apparently we are getting new ores in null sec at blue stars. Will they be on grid at the new stars? Will they spawn in belts? Will they be inside moons of blue stars? Will it hurt the prices of Japset? Low sec ores got a niche that null didn’t have some time ago, but it sounds like that niche will be gone. Also, apparently moon pulls will be 25% less. I’m fine with that, but if you’re going to make moon pulls 25% less, at least let us run the drill 33% longer so we can get the same amount if we’re patient. It’s still less ore per day, so if the idea is to raise the prices, letting us run the drills longer won’t defeat the purpose.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [December 10, 2022, 1:00am UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/37 "2022-12-10T01:00:58Z")

</div>

> [@Arrendis](#):
>
> I don’t think so. If that was the cause of the spike, corporate taxes would have shown a proportionate, albeit smaller, spike in the corporate money supply.

If only so many corporations had not already raced each other to the bottom with a 0% tax rate. CCP has so much work to do when it comes to implementing more balanced taxation mechanics between members who rat, mine ( isk comes out of a wallet automatically, rocks do not ) and explore.

Ask anyone who has been in a corporation who has thought implementing a %100 tax rate during CTA’s was a good idea, the miners and explorers just keep on trucking while everyone else has to fill in SRP forms.

Edit: I see Lucas already pointed this out and used a graph. 🙂

Edit : Arrendis, if that is not a deep dive, I hate to see what you consider one.

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<div class="post-metadata">

**Author:** ![Hauler\_Joe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hauler_joe/32/393542_2.png) [@Hauler\_Joe](https://forums.eveonline.com/u/Hauler_Joe)\
**Post date:** [December 12, 2022, 5:54pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/38 "2022-12-12T17:54:25Z")

</div>

The DEV’s NEED to restore Trit to nullsec and you will see the report climb instead of killing EVE!!!

EVE is dying , ship builders are quitting, I know because Im a ship builder that cannot build ■■■■ without trit in nullsec, no caps no large ships NADA of value

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<div class="post-metadata">

**Author:** ![Small-Kitty-Paws](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/small-kitty-paws/32/339026_2.png) [@Small-Kitty-Paws](https://forums.eveonline.com/u/Small-Kitty-Paws)\
**Post date:** [December 12, 2022, 6:17pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/39 "2022-12-12T18:17:29Z")

</div>

Good. More market for me

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<div class="post-metadata">

**Author:** ![Hauler\_Joe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hauler_joe/32/393542_2.png) [@Hauler\_Joe](https://forums.eveonline.com/u/Hauler_Joe)\
**Post date:** [December 17, 2022, 4:44pm UTC](https://forums.eveonline.com/t/monthly-economic-report-november-2022/386796/40 "2022-12-17T16:44:35Z")

</div>

Yep more market for you with out my 5 accounts that I have since 2003 and I have NEVER PLEXED always paid cash!

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