# Monthly Economic Report - October 2019

**URL:** <https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551>\
**Category:** Dev Blogs\
**Tags:** mer, official, devblog\
**Created:** [November 6, 2019, 1:09pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551 "2019-11-06T13:09:12Z")\
**Posts on this page:** 8\
**Page:** 4

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**Author:** ![Rogue\_Integer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rogue_integer/32/312170_2.png) [@Rogue\_Integer](https://forums.eveonline.com/u/Rogue_Integer)\
**Post date:** [November 15, 2019, 12:37pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/61 "2019-11-15T12:37:09Z")

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> [@Dragos\_Highwind](#):
>
> Bounties are removed and replaced by NPC loot.

I like where your head’s at for most of your post, but I’d note this would affect manufacturers negatively. Lack of the ISK faucet is great but even more equipment faucets will affect that activity greatly.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [November 17, 2019, 8:36am UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/62 "2019-11-17T08:36:31Z")

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> [@Rogue\_Integer](#):
>
> I like where your head’s at for most of your post, but I’d note this would affect manufacturers negatively. Lack of the ISK faucet is great but even more equipment faucets will affect that activity greatly.

No, no, no. We need more ISK in game not more loot.

JFC.

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**Author:** ![Ashley\_Atruin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashley_atruin/32/170971_2.png) [@Ashley\_Atruin](https://forums.eveonline.com/u/Ashley_Atruin)\
**Post date:** [November 23, 2019, 10:31pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/63 "2019-11-23T22:31:09Z")

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So be nice because I am a newbro, but what is going on in Delve to make it such a profitable place?

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**Author:** ![Dragos\_Highwind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragos_highwind/32/170517_2.png) [@Dragos\_Highwind](https://forums.eveonline.com/u/Dragos_Highwind)\
**Post date:** [November 23, 2019, 11:43pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/64 "2019-11-23T23:43:14Z")

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> [@Rogue\_Integer](#):
>
> > [@Dragos\_Highwind](#):
> >
> > Bounties are removed and replaced by NPC loot.
> 
> I like where your head’s at for most of your post, but I’d note this would affect manufacturers negatively. Lack of the ISK faucet is great but even more equipment faucets will affect that activity greatly.

NPC loot as in drops sell-able to NPC markets like Triglavian Databases or Sleeper Data Libraries. Sites still put out the same isk worth, but it has to be gathered from destroyed ships and turned in to an NPC station.

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**Author:** ![Dragos\_Highwind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragos_highwind/32/170517_2.png) [@Dragos\_Highwind](https://forums.eveonline.com/u/Dragos_Highwind)\
**Post date:** [November 23, 2019, 11:45pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/65 "2019-11-23T23:45:36Z")

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> [@Ashley\_Atruin](#):
>
> So be nice because I am a newbro, but what is going on in Delve to make it such a profitable place?

Player use very powerful ships to kill enemy NPCs at high speeds. Typically this is a very dangerous activity because player PvP risk. However Delve is highly protected by Goonswarm federation making the activity safe.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [November 29, 2019, 4:52pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/66 "2019-11-29T16:52:18Z")

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Blue loot and red loot, IOW… the shorthands. ;D

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**Author:** ![Maenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maenth/32/272448_2.png) [@Maenth](https://forums.eveonline.com/u/Maenth)\
**Post date:** [December 8, 2019, 9:20pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/67 "2019-12-08T21:20:10Z")

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IDEA : Can we get a version of the trade data that _excludes PLEX_? (and maybe MCTs and Skill extractors/injectors too)

PLEX is a huge factor in the total regional trade sums, but, it is not a normal trade commodity. It is just produced by real money and is consumed as (or in liu of) real money … it’s not mined or otherwise produced or consumed by normal player activity, so it’s not really a part of the ‘normal’ in-game economy … but relative to the normal economy it has **huge** isk velocity, thus inflating total regional trade numbers with garbage sums and thus hiding practical regional economic data.

I don’t think this is a huge request on CCP who already produces these reports and has the tools to adjust them with relative ease, and neither is it really any threat to anyone’s economic-data-security because PLEX trade is already visible data in the game.

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [March 7, 2020, 9:20pm UTC](https://forums.eveonline.com/t/monthly-economic-report-october-2019/199551/68 "2020-03-07T21:20:19Z")

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