# Moon mining in high&low sec imbalaced?

**URL:** <https://forums.eveonline.com/t/moon-mining-in-high-low-sec-imbalaced/76022>\
**Category:** General Discussion\
**Created:** [May 13, 2018, 8:40am UTC](https://forums.eveonline.com/t/moon-mining-in-high-low-sec-imbalaced/76022 "2018-05-13T08:40:06Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![Lugia3](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugia3/32/72772_2.png) [@Lugia3](https://forums.eveonline.com/u/Lugia3)\
**Post date:** [May 14, 2018, 1:47pm UTC](https://forums.eveonline.com/t/moon-mining-in-high-low-sec-imbalaced/76022/21 "2018-05-14T13:47:18Z")

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> [@Arthur\_Aihaken](#):
>
> By this logic we should have supercapitals in high-sec (since many areas are in fact more dangerous than those of the numerous blue donuts).

No. In highsec the safety comes from game mechanics. In null it comes from players playing the game.

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**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [May 16, 2018, 2:00am UTC](https://forums.eveonline.com/t/moon-mining-in-high-low-sec-imbalaced/76022/22 "2018-05-16T02:00:42Z")

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> [@Lugia3](#):
>
> In highsec the safety comes from game mechanics. In null it comes from players playing the game.

… and game mechanics.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 14, 2018, 2:00am UTC](https://forums.eveonline.com/t/moon-mining-in-high-low-sec-imbalaced/76022/23 "2018-08-14T02:00:49Z")

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