# My pov about the game returning on it after 8 years

**URL:** <https://forums.eveonline.com/t/my-pov-about-the-game-returning-on-it-after-8-years/432944>\
**Category:** General Discussion\
**Created:** [December 18, 2023, 3:07am UTC](https://forums.eveonline.com/t/my-pov-about-the-game-returning-on-it-after-8-years/432944 "2023-12-18T03:07:31Z")\
**Posts on this page:** 1\
**Showing post:** 73

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [December 18, 2023, 11:06pm UTC](https://forums.eveonline.com/t/my-pov-about-the-game-returning-on-it-after-8-years/432944/73 "2023-12-18T23:06:02Z")

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> [@Does mining need a minigame?](https://forums.eveonline.com/t/does-mining-need-a-minigame/433020):
>
> New player here. Something I’ve noticed about mining is that it tends to be very passive/low APM. Which: A: Makes it unengaging for solo players and… B: Makes it easy for bots/multi-boxers. The solution? Add in a mini game that rewards paying at least semi attention to your screen. Example: Every 15~30 seconds your lasers will need to have their intensity/whatever adjusted via a mini menu above the weapon bar. Failing to do so will result in lower output during the completion of the cycle. …

Already ahead of you. (And yes, I do view that as a problem as well. x20 bots/boxes will vastly outstrip anything a single player could ever output on their own.)

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