# Nerf Ganking Megathread

**URL:** <https://forums.eveonline.com/t/nerf-ganking-megathread/299004>\
**Category:** Crime & Punishment\
**Created:** [March 7, 2021, 2:12am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004 "2021-03-07T02:12:20Z")\
**Posts on this page:** 20\
**Page:** 213

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**Author:** ![Jesse\_W\_James](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jesse_w_james/32/316227_2.png) [@Jesse\_W\_James](https://forums.eveonline.com/u/Jesse_W_James)\
**Post date:** [July 18, 2022, 11:40am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4367 "2022-07-18T11:40:41Z")

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> [@Altara\_Zemara](#):
>
> No, you are not asking for ‘balance’, you are asking for the normal rules of supply chain in combat being broken. You are asking for a disconnect between mining and where that ore ends up…and you are posing this disconnect as ‘balance’. Which is just plain nuts.

Altara, I need to ask you a serious question. Is English your primary language or a secondary language? If it is secondary, that is completely fine and would make more sense to you confusion all the time.

If it is your primary language, please read and try to understand. Coming here and crying doesn’t make any difference to me, others, or even you. Your lack of imagination is the only way high sec can be snuggly from the above 1340 post.

JJ

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**Author:** ![Jesse\_W\_James](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jesse_w_james/32/316227_2.png) [@Jesse\_W\_James](https://forums.eveonline.com/u/Jesse_W_James)\
**Post date:** [July 18, 2022, 11:48am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4368 "2022-07-18T11:48:00Z")

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> [@Sine123](#):
>
> I think its perfectly balanced. You wont need a new balance if you hauler afk.

Yes, a person that does the ganking and gets the profits is perfectly balanced. It is like having PvE ship way overpowered, or a PvP ship never seems to lose a battle, of course, they are perfectly balanced, right.

But ganking isn’t balanced at all. Like mining or ratting and all other activities in the game, there needs to be a chance to lose. I would believe the adjustment to a 15-25% drop rate would be about right. No higher, but maybe it needs to be lower. Something along those lines would balance it out. You can gank a miner ship and have a chance to lose isk, not make isk that would be the goal to balance.

This would make 90% drop weekends even more exciting for gankers.

JJ

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [July 18, 2022, 12:17pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4369 "2022-07-18T12:17:03Z")

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> [@Jesse\_W\_James](#):
>
> Altara, I need to ask you a serious question. Is English your primary language or a secondary language?

Unfortunately neither my primary or secondary language matches your supreme mastery of the language otherwise known as ‘utter BS’.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 18, 2022, 12:22pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4370 "2022-07-18T12:22:24Z")

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> [@Jesse\_W\_James](#):
>
> But ganking isn’t balanced at all.

There are only 3 states.

1 : Miner/Hauler lives / Gankers lose ships (Hauler Wins via tank)  
2 : Miner/Hauler Lives / Gankers Live (Hauler gets out of doge before gank)  
3 : Miner/Hauler dies /Gankers Live (successful gank)

By that measure, its unbalanced, but not in the way you are meaning.

How many ganks do you think are successful? As a percent?

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [July 18, 2022, 12:22pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4371 "2022-07-18T12:22:49Z")

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> [@Jesse\_W\_James](#):
>
> You can gank a miner ship and have a chance to lose isk, not make isk that would be the goal to balance.

Oh…you mean like the two occasions when my ship mastery has been so good that I’ve scored kill rights against failed ganks ? Thus far my personal record is Miner 2 Gankers 0.

Eve clearly needs re-balancing in favour of gankers. Can’t keep having these poor pirates losing their ships for nothing.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 18, 2022, 2:39pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4372 "2022-07-18T14:39:26Z")

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> [@Ramona\_McCandless](#):
>
> How many ganks do you think are successful? As a percent?

Close to 42%?

Taking in account that both blue loot and yellow loot is removed from grid to refer to that as a successful gank.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 18, 2022, 3:19pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4373 "2022-07-18T15:19:17Z")

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Adding loot in then changes the measure of success and thusly splits the outcomes differently. There are now 4 possible outcomes, only one of which is counted as success for the Ganker

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 18, 2022, 9:31pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4374 "2022-07-18T21:31:37Z")

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What about a 5th possibility? Concord still on grid?

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 18, 2022, 10:00pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4375 "2022-07-18T22:00:10Z")

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Im not sure I follow. If you mean Cord on grid before the Gank starts, it probably wont happen at all. But I dont know for sure.

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 18, 2022, 10:06pm UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4376 "2022-07-18T22:06:33Z")

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I mean still on grid even after blue loot and yellow loot had been scooped.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 19, 2022, 7:27am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4377 "2022-07-19T07:27:51Z")

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Why would their presence after the gank affect the outcome?

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 19, 2022, 8:08am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4378 "2022-07-19T08:08:33Z")

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No, I thought it would be a part of the % of the gank being complete and referred to as successful.

As you can see I am not a ganker so I doesn’t really know what I am going on about

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [July 19, 2022, 8:10am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4379 "2022-07-19T08:10:59Z")

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You sure are a ganker, you gank innocent defenseless newbro asteroids on a daily basis still in their infancy, you roid griefer. 😛

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 19, 2022, 8:18am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4380 "2022-07-19T08:18:34Z")

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As if roids have feelings… totally silly to say such.

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [July 19, 2022, 8:19am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4381 "2022-07-19T08:19:22Z")

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They do, and you know it. 😛

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 19, 2022, 8:39am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4382 "2022-07-19T08:39:46Z")

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In any condition that ends in a successful gank, CONCORD would be on grid after the event.

It would not factor into whether the first gank happened or was successful, but would be a mitigating factor in further gangs in that area. Unless of course they were drawn away.

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<div class="post-metadata">

**Author:** ![ISD\_Traindriver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_traindriver/32/373313_2.png) [@ISD\_Traindriver](https://forums.eveonline.com/u/ISD_Traindriver)\
**Post date:** [July 19, 2022, 9:21am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4383 "2022-07-19T09:21:53Z")

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Wow, yet another Highsecganking Thread in the Forums. Guess What? Yes, will be merged to the Megathreat right now …

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<div class="post-metadata">

**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [July 19, 2022, 11:09am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4384 "2022-07-19T11:09:05Z")

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> [@Kestrel\_Straya](#):
>
> and leave game basically frustrated.

It is easy to get past gatecamps with a cargo ship, the devs won’t put the game into easy mode for you because you can’t be bothered to work it out.

Freighter - you have choice of webber/scout alts such as an insta warp hecate, rapier  
DST - mwd cloak trick  
Orca - mwd cloak trick  
Blockade Runner.

Which of the above were you using when you got ganked?

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<div class="post-metadata">

**Author:** ![Sine123](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sine123/32/329782_2.png) [@Sine123](https://forums.eveonline.com/u/Sine123)\
**Post date:** [July 19, 2022, 11:10am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4385 "2022-07-19T11:10:58Z")

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> [@Jesse\_W\_James](#):
>
> But ganking isn’t balanced at all. Like mining or ratting and all other activities in the game, there needs to be a chance to lose. I would believe the adjustment to a 15-25% drop rate would be about right. No higher, but maybe it needs to be lower. Something along those lines would balance it out. You can gank a miner ship and have a chance to lose isk, not make isk that would be the goal to balance.

Its there.  
Honestly said. You cant avoid ganking. It all depends on the ganker. If you bring hard ships, then the ganker uses even better ships. Its a question of your freight. At some point its no longer intresting for a ganker. If you hauler afk with a huge load of ISK. You will be ganked. You cant believe how many sharks are on your route. And it’s even worst. Because of the lack of new player the ganker are starting to find new strategies. Your comment makes clear that you never tried to figure out how that Ganker Industrie works. I am not a Ganker, but those guys are not that nasty as everyone thinks. So you can ask and can have your own way to figure out what they do, how they do and why they do that kind of profession.

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<div class="post-metadata">

**Author:** ![Zaera\_Keena](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zaera_keena/32/449938_2.png) [@Zaera\_Keena](https://forums.eveonline.com/u/Zaera_Keena)\
**Post date:** [July 19, 2022, 11:13am UTC](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4386 "2022-07-19T11:13:16Z")

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> [@Sine123](#):
>
> but those guys are not that nasty as everyone thinks

Yes they are.

Be afraid, be very afraid !!!

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