# Nerfing the Marauders is hurting WH

**URL:** <https://forums.eveonline.com/t/nerfing-the-marauders-is-hurting-wh/408686>\
**Category:** General Discussion\
**Created:** [June 9, 2023, 11:34pm UTC](https://forums.eveonline.com/t/nerfing-the-marauders-is-hurting-wh/408686 "2023-06-09T23:34:49Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [June 11, 2023, 9:08am UTC](https://forums.eveonline.com/t/nerfing-the-marauders-is-hurting-wh/408686/14 "2023-06-11T09:08:50Z")

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> [@Mr\_Beardsley](#):
>
> I wouldn’t even bother trying it with guns…I’d have to whittle them down with drones and missiles.

If we are still talkin about Marauders here, that would mean u use a Golem which has absolutely _zero_ problems killing off frigs. You wouldn’t even need to use the MJD to pull range. With all others just jump and kill them at a 100km. Or better: kill them first right after you warp in, they usually die before they can even come close.

> [@Mr\_Beardsley](#):
>
> Have you actually **ran** missions? Because it kinda sounds like you don’t know what you’re talking about.

> **[Screenshot](https://prnt.sc/ElXeIlK47qAP)**
>
> Captured with Lightshot

Looks more like you have no idea how to fit and use ships for missions.

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