# New Content Directions for eve

**URL:** <https://forums.eveonline.com/t/new-content-directions-for-eve/213587>\
**Category:** Player Features & Ideas\
**Created:** [January 25, 2020, 4:35am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587 "2020-01-25T04:35:30Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [January 25, 2020, 4:35am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/1 "2020-01-25T04:35:30Z")

</div>

- Mega Structures. Things like Dyson spheres, Shipyards, Production Arrays, Trade hubs (That can allow for cross-region trading with the “regional trading” skill). etc. They can provide insanely high bonus’s for specific things, but alliances are limited in the amount of them they can build (maybe even just 1)

- More things with planets, including neat things like terraforming, or just growing population on it. It might be more interesting to push pi in the direction of causing players to have to build cities, which in return employ and produce goods. This will help push the need for more pi interaction, helping make it more of a focus game play concept (more full time). You may even look into actual direct isk generation. Make a colony, and then grow its population for “taxes” as a “governor”. It might be even better if you can some how directly link planets together.

Bonus: Create a graphical animation of small lights to demonstrate shuttles of the population of the planet to represent population / activity on the planet.

Stellaris does this also here is an example (You can see the shuttle lights on the left side/dark side of the planet).  
 ![image](https://global.discourse-cdn.com/eveonline/original/3X/d/6/d697f5ad4e434c0cebf3b4d0abf97029c7a58b81.jpeg)

---

<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [January 25, 2020, 4:37am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/2 "2020-01-25T04:37:44Z")

</div>

At least try and reference the right game when you post a picture, seriously.  
You are such a liar and fraud.

---

<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [January 25, 2020, 4:55am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/3 "2020-01-25T04:55:40Z")

</div>

I’m so glad CCP doesn’t listen to anything you say.

---

<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [January 25, 2020, 6:47am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/4 "2020-01-25T06:47:39Z")

</div>

> [@Naari\_Naarian](#):
>
> but alliances are limited in the amount of them they can build (maybe even just 1)

You mean alliances can build any amount they like, placing the extra structures into holding alliances just like people do with highsec stations.

---

<div class="post-metadata">

**Author:** ![Do\_Little](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/do_little/32/411571_2.png) [@Do\_Little](https://forums.eveonline.com/u/Do_Little)\
**Post date:** [January 25, 2020, 9:37am UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/5 "2020-01-25T09:37:01Z")

</div>

Eve already has more than enough content but a lot of it is old and stale - I believe CCP should spend a year or two renovating (or replacing) existing systems rather than simply adding more stuff.

They also need to take a serious look at incentives - why do players make choices that lead to stagnation? Small changes to incentives can result in large changes in behavior!

---

<div class="post-metadata">

**Author:** ![Daoden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daoden/32/271841_2.png) [@Daoden](https://forums.eveonline.com/u/Daoden)\
**Post date:** [January 25, 2020, 2:38pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/6 "2020-01-25T14:38:09Z")

</div>

Cant even come up with an original idea, you have to take from other games.

---

<div class="post-metadata">

**Author:** ![Jian\_Mira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jian_mira/32/509519_2.png) [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Post date:** [January 25, 2020, 4:48pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/7 "2020-01-25T16:48:29Z")

</div>

I actually think this is a good idea!

---

<div class="post-metadata">

**Author:** ![Bernie\_Nator](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bernie_nator/32/390552_2.png) [@Bernie\_Nator](https://forums.eveonline.com/u/Bernie_Nator)\
**Post date:** [January 25, 2020, 8:46pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/8 "2020-01-25T20:46:16Z")

</div>

All of these have been suggested before or are already in game. Quit being lazy, if possible.

---

<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [January 26, 2020, 12:01pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/9 "2020-01-26T12:01:24Z")

</div>

We should be allowed to build Dyson spheres in highsec, protected by CONCORD, and they will produce gases and refined materials at a sufficient level to allow you to PLEX your account with minimal AFK effort.

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [January 26, 2020, 1:56pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/10 "2020-01-26T13:56:28Z")

</div>

inb4 OP claims he was part of the dev team(s) of the game(s) he is referencing in his OP 🤣

---

<div class="post-metadata">

**Author:** ![Ravid\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravid_bheskagor/32/472687_2.png) [@Ravid\_Bheskagor](https://forums.eveonline.com/u/Ravid_Bheskagor)\
**Post date:** [January 26, 2020, 6:29pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/11 "2020-01-26T18:29:39Z")

</div>

Interacting with a player populated alliance is more engaging.

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 25, 2020, 6:29pm UTC](https://forums.eveonline.com/t/new-content-directions-for-eve/213587/12 "2020-04-25T18:29:42Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
