# New Content for Eve

**URL:** <https://forums.eveonline.com/t/new-content-for-eve/142727>\
**Category:** Player Features & Ideas\
**Created:** [February 26, 2019, 9:50pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727 "2019-02-26T21:50:38Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Jian\_Mira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jian_mira/32/509519_2.png) [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Post date:** [February 26, 2019, 9:50pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/1 "2019-02-26T21:50:38Z")

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So i was thinking, I know Eve is all about flying in space… but why have not tried this?

Flying in an atmosphere of a planet and also moving some of the starbases closer to the planets surface.

They could also design some new ships which could fly in the atmosphere which would eject out of a drop ship which would stay in orbit and then you could do missions close to the planet surface for example pick off Gun Turrets on a mountain and collect awards.

There could also be new skills which would be needed to fly these ships. The ship in orbit could also still be attacked and you could see how much damage from an extra HUD on the your display how much damage you have left but there would be no weapons on this drop ship just very strong shields and jump drive capability to make a quick get away if needed.

Obviously this does sound like Operation Permafrost but make it more permanent not for a short period.

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**Author:** ![ISD\_Dorrim\_Barstorlode](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_dorrim_barstorlode/32/361083_2.png) [@ISD\_Dorrim\_Barstorlode](https://forums.eveonline.com/u/ISD_Dorrim_Barstorlode)\
**Post date:** [February 27, 2019, 2:28am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/2 "2019-02-27T02:28:03Z")

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DUST 514, how I miss thee…

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**Author:** ![Daoden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daoden/32/271841_2.png) [@Daoden](https://forums.eveonline.com/u/Daoden)\
**Post date:** [February 27, 2019, 2:50am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/3 "2019-02-27T02:50:12Z")

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And it had so much potential.

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**Author:** ![Zachri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zachri/32/69948_2.png) [@Zachri](https://forums.eveonline.com/u/Zachri)\
**Post date:** [February 27, 2019, 11:20am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/4 "2019-02-27T11:20:25Z")

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Insert CCP’s old atmospheric flight demo here.

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**Author:** ![Jian\_Mira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jian_mira/32/509519_2.png) [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Post date:** [February 27, 2019, 11:52am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/5 "2019-02-27T11:52:17Z")

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Its not really DUST 514 , this would only involve ships not people

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**Author:** ![Ronnie\_Rose](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ronnie_rose/32/446230_2.png) [@Ronnie\_Rose](https://forums.eveonline.com/u/Ronnie_Rose)\
**Post date:** [February 27, 2019, 4:58pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/6 "2019-02-27T16:58:16Z")

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EVE is just not that sort of game, sadly.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 27, 2019, 6:06pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/7 "2019-02-27T18:06:02Z")

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What you want is Star Citizen.

These changes you talk about would need EVE game engine to be upgraded. Those planets would need to be more realistic and with atmospheres, and bumpable, with camera controls influenced by these changes.

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**Author:** ![OId\_SouI1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oid_soui1/32/436556_2.png) [@OId\_SouI1](https://forums.eveonline.com/u/OId_SouI1)\
**Post date:** [February 27, 2019, 11:11pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/8 "2019-02-27T23:11:01Z")

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No vaporware for me thanks

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**Author:** ![Jian\_Mira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jian_mira/32/509519_2.png) [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Post date:** [February 28, 2019, 9:15am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/9 "2019-02-28T09:15:08Z")

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Post your ideas for more content, Eve needs more ideas…

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**Author:** ![Rovinia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rovinia/32/483428_2.png) [@Rovinia](https://forums.eveonline.com/u/Rovinia)\
**Post date:** [February 28, 2019, 10:27am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/10 "2019-02-28T10:27:25Z")

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There was actually a prototype for this 10 years ago.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 28, 2019, 10:37am UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/11 "2019-02-28T10:37:59Z")

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1. Abyss behind the scenes tech allows for this.
2. Jumping out of your ship seriously breaks the lore.
3. Why would you leave the large ship (even frigates are large) to jump into a tiny ship.
4. 1Hz server ticks mean no flight sim is ever going to be possible in the EVE engine. (SC might claim to allow this, but get more than 12 people in one place and it will probably fall over with a heart attack at trying to keep the server running at it’s tick speed)

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**Author:** ![Elassus\_Herron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elassus_herron/32/360332_2.png) [@Elassus\_Herron](https://forums.eveonline.com/u/Elassus_Herron)\
**Post date:** [February 28, 2019, 1:39pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/12 "2019-02-28T13:39:19Z")

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Also, for its other faults, the Frostline event basically had you flying in the upper atmosphere.

But EVE’s history explicitly goes against the idea of our current ships being suitable for atmospheric flight. The ship designs were consciously made to be asymmetrical, non-streamlined, zero-g ships. To dip lower into the atmosphere would require different hulls.

That might be interesting, but I’m perfectly content with the Abyssal environments, as they achieve a lot of the same æsthetic goals without needing to add a bunch of extra code.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 29, 2019, 1:39pm UTC](https://forums.eveonline.com/t/new-content-for-eve/142727/13 "2019-05-29T13:39:19Z")

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