# New high sec NPCS killing players in strong ships at stations

**URL:** <https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992>\
**Category:** General Discussion\
**Created:** [November 2, 2017, 11:12am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992 "2017-11-02T11:12:37Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Tychicus\_Banner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tychicus_banner/32/74448_2.png) [@Tychicus\_Banner](https://forums.eveonline.com/u/Tychicus_Banner)\
**Post date:** [November 5, 2017, 2:42am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/101 "2017-11-05T02:42:50Z")

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> **[The Defense Network/FOBs](https://forums.eveonline.com/t/the-defense-network-fobs/33786?u=tychicus_banner)**
>
> I order to counter these daring moves by the pirate factions, a new channel has been founded. The Defense Network is up and running. If you see any pirate npc miners, join this channel. If this is successful enough, will be able to counter attack...

Dropping this again just in case some one missed it.

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**Author:** ![Piugattuk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/piugattuk/32/292316_2.png) [@Piugattuk](https://forums.eveonline.com/u/Piugattuk)\
**Post date:** [November 5, 2017, 2:56am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/102 "2017-11-05T02:56:33Z")

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I will most definitely see these NPC’s at some point, pretty much worst minus rating with pirate corps from missions and ratting, however CCP should add a way to repair your rating with them beyond the diplomacy skill that many of us already used to fix things in the past, at the very least have the new rats drop some kind of better loot if you do engage them, for sure I can be in a belt with others and even if the rat warps in next to someone else it will make the trip from one side of the belt to the other to attack me every single time, so this “new” feature is not really gonna be to much different than what I experience now, but hopefully they aren’t too overpowering.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [November 5, 2017, 11:55am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/103 "2017-11-05T11:55:33Z")

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Speaking as someone who plays mostly solo, your view does not match my reality of the game.

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**Author:** ![Kato\_Szafarchek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kato_szafarchek/32/431271_2.png) [@Kato\_Szafarchek](https://forums.eveonline.com/u/Kato_Szafarchek)\
**Post date:** [November 5, 2017, 9:23pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/104 "2017-11-05T21:23:01Z")

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> Once a while I scan corp adverts and 90% of those have requirements like full API, interview and staying on comms. Those are huge barriers for someone who doesn’t like to expose in public, and I think it’s safe to say most people who find socializing hard, don’t. It’s also very unconvenient to someone having family asleep (comms and time constraints). So … you wan’t more people joining player corps? Than stop building barriers.

You can blame that on a mix of CCP’s laissez-faire policy and the players who take advantage of it. When a game allows corporate sabotage to the level that a single psychopathic player can take down an entire alliance by himself, it’s no wonder that corps are paranoid and strict about players joining them. The only way that those barriers are gonna go away is if there were punishments for such behavior leveled by CCP themselves, but that won’t happen. It would go against the spirit of the game itself.

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**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [November 5, 2017, 10:49pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/105 "2017-11-05T22:49:48Z")

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> [@Kato\_Szafarchek](#):
>
> You can blame that on a mix of CCP’s laissez-faire policy and the players who take advantage of it.

Fundamental principle of EvE is “don’t fly what you can’t afford to loose”. You don’t blame CCP for loosing your ship in lowsec, because you consciously crossed that gate leading to it, thus accepting the risk. Applying that rule to corp/alliance you either don’t accept strangers or accept the risk of sabotage - which btw in EvE world is a perfectly legit form of PvP. I see nor reason for CCP to interfere as much as i don’t see the reason for CCP to interfere with ganking because I lost my ship to one.

Yes, I understand those barriers are there to mitigate the risk but with tools like character bazaar I hardly believe this is gonna stop a devoted, or psychopatic, as you said, player from exploding a corp/alliance from inside. Main problem bothering me, and the real reason i posted this, is a lot of people come here bitchin about carebears in hisec and expecting CCP to push them into null so they can kill them over and over with minimal effort. Compared to HS null is mostly dead and I don’t think the blame is on carebears. Among few other objective reasons I’d rather see it in null/lowsec attitude towards players with other values than KB stats.

Sorry OP for derailing the topic 😉

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**Author:** ![Tychicus\_Banner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tychicus_banner/32/74448_2.png) [@Tychicus\_Banner](https://forums.eveonline.com/u/Tychicus_Banner)\
**Post date:** [November 6, 2017, 12:21am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/106 "2017-11-06T00:21:48Z")

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Can people start a new thread about this game being solo, and keep this one clear for its topic?

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**Author:** ![Abyss\_Azizora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyss_azizora/32/15938_2.png) [@Abyss\_Azizora](https://forums.eveonline.com/u/Abyss_Azizora)\
**Post date:** [November 6, 2017, 1:46am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/107 "2017-11-06T01:46:07Z")

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For those still concerned about these npcs, some tips I’ve learned are that you can usually easily tell if they are in system by warping to a location nearest to asteroid belts in system and doing a 360 degree directional scan, if you see blood raider or guristas mining ships with diamonds in front of it, there is a 100% chance of a FOB in the system. Don’t freak out if you see combat ships though, even with diamonds, as those are found in mining expeditions as well.

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**Author:** ![Coralas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/coralas/32/11762_2.png) [@Coralas](https://forums.eveonline.com/u/Coralas)\
**Post date:** [November 6, 2017, 5:10am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/108 "2017-11-06T05:10:19Z")

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> [@Dinsdale\_Pirannha](#):
>
> > [@Alea](#):
> >
> > I’ve been a highsec dweller for years and have been a solo player since I started, I rarely interact with anybody in game as I am able to do allot more than just anything I want to do as a single entity, even with the new game mechanics I have no reason to discontinue my playstyle.
> > 
> > If Eve changes to the point where I can no longer solo the game I will quit as for me that’s not how I want to play, true that would be no real loss to Eve but I want to play my way not how others feel I should play, that’s how Eve is now and should always be.
> 
> Ssshhh…CCP and the null sec cartels want to stick their fingers in their ears and go “la la la , I am not listening.”
> 
> Your view of the game, which is still held by a significant minority, perhaps even the majority of the subscription base, is completely incongruous to their view of the game. Instead or recognizing what you and so many others feel about Eve and how you play it, the prefer to ignore reality and plow forward with their idiotic decisions, which is killing Eve.

Its an equivalent highsec feature to the dreadnaught spawn. its farmable for money like the dreadnaught, its random like the dreadnaught, its easier to detect than the dreadnaught and its scaled more appropriately to highsec level danger, and since most highsec players have at least 3 regions where their standings work, its just as easy as the dreadnaught to avoid if one doesn’t want to group up to kill a FOB.

The dreadnaught did not end solo ratting or mining in a subcap in nullsec, and this feature will not end solo play in highsec.

Its also a more nicely engineered feature that imo helps suspend disbelief by not having cardboard npc’s.

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**Author:** ![Kato\_Szafarchek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kato_szafarchek/32/431271_2.png) [@Kato\_Szafarchek](https://forums.eveonline.com/u/Kato_Szafarchek)\
**Post date:** [November 6, 2017, 5:43am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/109 "2017-11-06T05:43:45Z")

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Call it cause and effect. ‘Cause of folks’ ability to betray a corp to such levels and no consequences leveled by CCP, the effect is that corps and alliances are paranoid as hell when it comes to recruiting new players. Newbies are scared off by said recruitment requirements, stay in npc corps, get bored, and leave.

I’ll take insult to you implying that I’m a nullsec pilot.

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**Author:** ![Coralas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/coralas/32/11762_2.png) [@Coralas](https://forums.eveonline.com/u/Coralas)\
**Post date:** [November 6, 2017, 6:02am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/110 "2017-11-06T06:02:51Z")

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> [@Kato\_Szafarchek](#):
>
> Call it cause and effect. ‘Cause of folks’ ability to betray a corp to such levels and no consequences leveled by CCP, the effect is that corps and alliances are paranoid as hell when it comes to recruiting new players. Newbies are scared off by said recruitment requirements, stay in npc corps, get bored, and leave.
> 
> I’ll take insult to you implying that I’m a nullsec pilot.

There are still corps everywhere that take virtually anyone and don’t require api checks. There are even organisations that don’t bother with making you join a corp at all, usually special interest, but some are quite generalist.

it really comes down to a selection of what you want from the corp - because the robustness of the corp probably dictates what things it can achieve and how often it will trip you up, for those reasons some people would prefer to join corps that make efforts to be more secure, and thus handle more resources safely.

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**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [November 6, 2017, 8:29am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/111 "2017-11-06T08:29:33Z")

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> [@Kato\_Szafarchek](#):
>
> I’ll take insult to you implying that I’m a nullsec pilot.

Didn’t mean no insult. I’m tottally fine with you picking whatever playstyle fits you or anyone else and I’m sorry if anything in my post may have implied something different.

FOB’s. Do they only show up in Caldari/Amarr space? I’ve been looking for those like mad but I’m currently tied to Gallente regions and I couldn’t find any around.

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [November 6, 2017, 9:29am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/112 "2017-11-06T09:29:52Z")

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> [@Kane\_Blacktyde](#):
>
> bad standings makes one group attack me, having good standing would have the other group help defend me. Could add a button

npc have never engaged npcs sadly, ccp blames old code

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**Author:** ![Abyss\_Azizora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyss_azizora/32/15938_2.png) [@Abyss\_Azizora](https://forums.eveonline.com/u/Abyss_Azizora)\
**Post date:** [November 6, 2017, 12:18pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/113 "2017-11-06T12:18:12Z")

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> [@Iwo\_Sh\_ivah](#):
>
> > [@Kato\_Szafarchek](#):
> >
> > I’ll take insult to you implying that I’m a nullsec pilot.
> 
> Didn’t mean no insult. I’m tottally fine with you picking whatever playstyle fits you or anyone else and I’m sorry if anything in my post may have implied something different.
> 
> FOB’s. Do they only show up in Caldari/Amarr space? I’ve been looking for those like mad but I’m currently tied to Gallente regions and I couldn’t find any around.

No, they apparently show up in all areas of space, or so I’m told. (All highsec empire space that is.)

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**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [November 6, 2017, 1:12pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/114 "2017-11-06T13:12:10Z")

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That’s cool.

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [November 6, 2017, 1:57pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/115 "2017-11-06T13:57:36Z")

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> [@Abyss\_Azizora](#):
>
> No, they apparently show up in all areas of space, or so I’m told. (All highsec empire space that is.)

I don’t think that is true, at least not yet. The FOBs should only spawn in the space appropriate for Guristas and Blood Raiders which means only Caldari and Amarr space. The killboards seem to back that up.

I am sure eventually, and probably even soon, FOBs will appear for all the pirate factions and spawn all throughout highsec.

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**Author:** ![Iwo\_Sh\_ivah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iwo_sh_ivah/32/32800_2.png) [@Iwo\_Sh\_ivah](https://forums.eveonline.com/u/Iwo_Sh_ivah)\
**Post date:** [November 7, 2017, 9:31am UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/116 "2017-11-07T09:31:59Z")

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That sucks. I hope its soon rather than soon™.

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**Author:** ![Soldarius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldarius/32/313493_2.png) [@Soldarius](https://forums.eveonline.com/u/Soldarius)\
**Post date:** [November 8, 2017, 3:10pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/117 "2017-11-08T15:10:52Z")

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Relax, m8. You can get into a BS in no time. And tbh, they are still very good for level 4 missions.

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**Author:** ![Soldarius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldarius/32/313493_2.png) [@Soldarius](https://forums.eveonline.com/u/Soldarius)\
**Post date:** [November 8, 2017, 3:12pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/118 "2017-11-08T15:12:48Z")

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Actually, when the Drifter v Amarr war was being tested on sisi, they did. Problem was anyone could drop a salvage anchorable and free-farm billions in minutes.

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**Author:** ![Dione\_Arnold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dione_arnold/32/27780_2.png) [@Dione\_Arnold](https://forums.eveonline.com/u/Dione_Arnold)\
**Post date:** [November 9, 2017, 4:06pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/119 "2017-11-09T16:06:53Z")

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It can be a sandbox with content. Just because they have dynamic events doesn’t mean it isn’t a sandbox. I actually don’t like that fact that there hasn’t always been dynamic content.

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [November 9, 2017, 5:49pm UTC](https://forums.eveonline.com/t/new-high-sec-npcs-killing-players-in-strong-ships-at-stations/35992/120 "2017-11-09T17:49:45Z")

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> [@Agondray](#):
>
> npc have never engaged npcs sadly, ccp blames old code

The new Resource Wars sites do have npc engaging npc totally outside of player involvement.

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