# New HUD Compliments and Suggestions

**URL:** <https://forums.eveonline.com/t/new-hud-compliments-and-suggestions/522082>\
**Category:** Photon UI\
**Created:** [November 13, 2026, 7:47pm UTC](https://forums.eveonline.com/t/new-hud-compliments-and-suggestions/522082 "2026-11-13T19:47:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![LIBR8R](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/libr8r/32/518984_2.png) [@LIBR8R](https://forums.eveonline.com/u/LIBR8R)\
**Post date:** [November 13, 2026, 7:47pm UTC](https://forums.eveonline.com/t/new-hud-compliments-and-suggestions/522082/1 "2026-11-13T19:47:50Z")

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First thank you for the new HUD, overall I find it much easier to manage. The overheat tickmark rotating from the 9 o’clock to the 12 o’clock position makes it much easier to tell if a module is active at a glance instead of looking for an animation. Also the ability to hide passive modules was very helpful.  
Two small adjustments:  
I preferred the pop-up screen buttons like Solar System and Directional Probe to be easier to manipulate on the left side of the HUD instead of spaced out to the right of modules. Also, I miss the Tactical Overlay being its own button as opposed to a checkbox in the HUD menu.

Overall though a great step forward, I like the new HUD much more than the old one.

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**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [November 13, 2026, 11:52pm UTC](https://forums.eveonline.com/t/new-hud-compliments-and-suggestions/522082/2 "2026-11-13T23:52:50Z")

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> [@LIBR8R](#):
>
> the ability to hide passive modules was very helpful.

You could do that with the old HUD and you can do it with the new one. This never changed.
