# New HUD initial feedback

**URL:** <https://forums.eveonline.com/t/new-hud-initial-feedback/521933>\
**Category:** Photon UI\
**Created:** [November 11, 2026, 4:00am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933 "2026-11-11T04:00:01Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Soleil\_Fournier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soleil_fournier/32/518576_2.png) [@Soleil\_Fournier](https://forums.eveonline.com/u/Soleil_Fournier)\
**Post date:** [November 11, 2026, 4:00am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/1 "2026-11-11T04:00:01Z")

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The direction of the HUD is very good. I like what you’re doing overall. But there are things to improve:

First, the HUD UI feels flat and basic. The old hud had more 3D/depth and was better detailed. This feels more like a smartphone UI, it doesn’t feel like Eve. The colors and bars/etc blend together too much. I’m hoping you guys do a pass to add more definition + depth to each area of the HUD.

 ![rPOFuE4aAR](https://global.discourse-cdn.com/eveonline/original/4X/3/9/5/39569395182df1cda2059a9b3890cabc2d7819a0.jpeg)

As designated by the numbers in the image:

1. I keep wanting to have the speed under the neocom. Please move it under the circle or allow us to do that ourselves. (I know that’s a future plan, but feedback is feedback). The speed indicator is a little small, the m/s numbers could be a little larger (not too big though).

2. I don’t like this thick gray area. It’s boring and doesn’t add anything for how much space it takes up. The thin white area is good. The hashmarks don’t really add much and are basic. I understand what you guys are going for here with the shield/armor/hull sizing that changes, but I don’t think it really helps a whole lot. Maybe have an option\* for us to get 3 equal bars like we have on the current UI, which would replace that useless gray area.

3. I don’t like the empty negative space indicated by the location of the “3.” Please make the capacitor fill that space entirely, or at least minimize that gap as much as possible. Feels bad man.

4. The module buttons are a great example of how the UI feels more flat compared to the old buttons. I prefer the layered/depth of the old module buttons. I’m still getting used to the indicator moving from 9 o’clock to 12 o’clock. Part of me thinks it’s overly distracting and part of me thinks its fine. Also, the module buttons feel too far apart from one another, so it takes slightly longer to click everything.

5. Awkward placement for this row of buttons. Please move this row of buttons to the left side, where the speed buttons currently are. Also, the safety could be a little bigger and moved a slightly downward so it’s not floating off by itself. I do like how the UI “bumps” out when you hover your mouse over a button in that row, but don’t like how the whole row of buttons moves around whenever you’re moving your modules around (which is why I think it should just be put on the left side).

6. This button sometimes gets clicked instead of the ‘set speed to 0’ button. Please move it higher to be under the cargo button to avoid confusion.

Thank you!

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [November 11, 2026, 4:49am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/2 "2026-11-11T04:49:29Z")

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It’s rather ugly and drab.

I don’t understand why it’s being changed at all.

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**Author:** ![Pixis\_Margoses](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pixis_margoses/32/518607_2.png) [@Pixis\_Margoses](https://forums.eveonline.com/u/Pixis_Margoses)\
**Post date:** [November 11, 2026, 6:56am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/3 "2026-11-11T06:56:03Z")

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Please make the HUD more user-friendly and flexible to use. Also, please remove the need to double-click when using the camera functions.

Additionally, I would like different, flatter sound effects for each module when activated and not something similar to starting and industry job

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**Author:** ![Pleased](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pleased/32/518634_2.png) [@Pleased](https://forums.eveonline.com/u/Pleased)\
**Post date:** [November 11, 2026, 10:34am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/4 "2026-11-11T10:34:54Z")

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Here’s some feedback from me,

Pros:

- Overall, I like the new HUD. In several ways an improvement.
- Gives good feedback both visually (countdowns) and audibly (starting/stopping modules)
- Speed control is easier to handle

Cons:

- It takes up a lot of space. Being able to compactify it is a must.
- The bouncing/blinking dots for the capacitor display annoys the xxxx out of me.
- For some reason the fighter controls in my carrier are moved far left on my screen. Almost totally off screen, and must be manually dragged back to its original position.
- The indication that a module is active could be a tad clerarer. (The green coloring in the old HUD worked just fine.)
- The on/off sound for the modules could be a tad less intrusive.

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**Author:** ![Hekateka\_Natavius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hekateka_natavius/32/518637_2.png) [@Hekateka\_Natavius](https://forums.eveonline.com/u/Hekateka_Natavius)\
**Post date:** [November 11, 2026, 10:44am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/5 "2026-11-11T10:44:53Z")

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I really like new HUD. I would not mind if we were able to scale HUD up or down and to be able to colour different parts of it.

Thank you for all your hard work!

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**Author:** ![Xirin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xirin/32/518643_2.png) [@Xirin](https://forums.eveonline.com/u/Xirin)\
**Post date:** [November 11, 2026, 11:01am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/6 "2026-11-11T11:01:46Z")

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I’m not a fan of how much empty space is between modules. A “compact mode” would be nice, where the modules are right up against each other to minimize the screen space the entire HUD takes.

Some slight colour-coding for shield, armour, hull might be nice too, or make them nested rings again like on the old one.

I do like the capacitor information, though.

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**Author:** ![Philzy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/philzy/32/518647_2.png) [@Philzy](https://forums.eveonline.com/u/Philzy)\
**Post date:** [November 11, 2026, 11:54am UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/7 "2026-11-11T11:54:42Z")

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Firstly thanks for all the work you put into game.

I understand why you needed to update the medallion for new players & credit for that.  
Personally I prefer an option in the escape menu just to use the current one.

Cons:

-It is far to cartoon looking for my liking and doesn’t fit well with the rest of the game  
-Hud is too big no need for the extra size  
-Why the big gap between the Capacitor & EHP Indicators  
-I do not like the buttons on the right of the modules (this just seems unintuitive to me)  
-Mining Surveyor operates like a module should be on the module side (again feels unintuitive and on the wrong side)  
-The tactical Overlay should not be hidden away in a sub-menu.. This is rediculous to me as you 100% want new pilots to know about this sooner

Pros:

-Overheat changes are easier to use  
-I like the layout changes to the EHP display though I think the segments would look better all the way through not just little dashes  
-Speed Controls are great but I believe it should be back at the bottom or move all buttons underneath. Having all of it on the left feels clunky.  
-I think the module activation animation is okay but I believe it will grow on me

Thank You !

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**Author:** ![HunterK\_en\_Daire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hunterk_en_daire/32/518661_2.png) [@HunterK\_en\_Daire](https://forums.eveonline.com/u/HunterK_en_Daire)\
**Post date:** [November 11, 2026, 12:18pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/8 "2026-11-11T12:18:14Z")

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As a 4k PC user i have some comments:

Overall i think its better.

The shield/armour/structure is a tad big in size - even for 4K

The small buttons could be increased - mining survey, speed etc - a little would help in 4k

The actual modules now work well in 4k and were a pain in previous as anything near the edge would depress but not activate

the speed in seige mining does not show on blue speed bar but on in tiny tiny speed underneath (microscope supplied)

the flashing and blue bit on mods is necessary and nice touch to see activated. On slow modules the blue bit moving 90% is only way to tell its activated

the colour indicator of safety settings could be a little bigger or not have the white surround which drowns the colour.

Some people are complaining about vertical bar on right and want option to move to left.

using it and seems okay. Minor improvements will make it great. The small items are tiny tiny on 4k

Just found the cap readout bar after many days. Its tiny and really not easy to get info which is not very useful in current format, but is better than nothing we had before. Could you also show the percentage of cap remaining in this (to make relevant)and put a line in circle to indicate maximum cap regen?

thanks

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**Author:** ![Leland\_Komac](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leland_komac/32/518703_2.png) [@Leland\_Komac](https://forums.eveonline.com/u/Leland_Komac)\
**Post date:** [November 11, 2026, 4:39pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/9 "2026-11-11T16:39:32Z")

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It would be a nice feature if you could get the percentage remaining (as a number) of shields, armor and hull by moving the cursor over each element in the HUD, similar to hovering over the capacitor disk to check the capacitor percentage remaining.

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**Author:** ![Soleil\_Fournier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soleil_fournier/32/518576_2.png) [@Soleil\_Fournier](https://forums.eveonline.com/u/Soleil_Fournier)\
**Post date:** [November 11, 2026, 11:13pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/10 "2026-11-11T23:13:59Z")

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Yeah I thought about that too, you don’t really notice the percentage readouts to the top left of the medallion much.

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**Author:** ![HunterK\_en\_Daire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hunterk_en_daire/32/518661_2.png) [@HunterK\_en\_Daire](https://forums.eveonline.com/u/HunterK_en_Daire)\
**Post date:** [November 12, 2026, 12:01pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/11 "2026-11-12T12:01:39Z")

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you can see this by changing settings and it displays constantly on top left of shields. I do think they are small. as above overall shield/armour.structure could be a bit smaller to accomodate

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**Author:** ![LIBR8R](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/libr8r/32/518984_2.png) [@LIBR8R](https://forums.eveonline.com/u/LIBR8R)\
**Post date:** [November 13, 2026, 7:59pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/12 "2026-11-13T19:59:52Z")

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I actually prefer the tick mark movement indicator for modules.

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**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [November 13, 2026, 11:58pm UTC](https://forums.eveonline.com/t/new-hud-initial-feedback/521933/13 "2026-11-13T23:58:21Z")

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I like that too.
