# New Idea. Warp Computer module

**URL:** <https://forums.eveonline.com/t/new-idea-warp-computer-module/159955>\
**Category:** PvP Ships & Modules\
**Created:** [May 15, 2019, 5:03pm UTC](https://forums.eveonline.com/t/new-idea-warp-computer-module/159955 "2019-05-15T17:03:58Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 16, 2019, 8:46pm UTC](https://forums.eveonline.com/t/new-idea-warp-computer-module/159955/28 "2019-05-16T20:46:11Z")

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> [@Skip\_Lorry](#):
>
> Better idea…

Even betterererrrrrr idea…

> [@This is how CCP and EVE ONLINE could make MORE MONEY](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/101):
>
> How about CCP being more efficient (and lazy) so instead of spending devtime, resources and $$$ on creating pay2win stuff simply add a simple new mechanic to the game that achieves the exact same results for 0.1% of the effort: PLEX tanking Every single PLEX in your ship’s cargo hold adds 0.1% omni resist to your ship and increases your weapon (and drone / fighter) damage by removing 0.1% of the attacked ship’s PLEX tank. This way if your opponent goes beyond 100% resist the only way you can …

:dealwithitparrot:

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