# New Permanent Needlejack Filaments | EVE Online

**URL:** <https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230>\
**Category:** General Discussion\
**Created:** [February 21, 2020, 7:32pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230 "2020-02-21T19:32:51Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:36pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/21 "2020-02-21T21:36:35Z")

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> [@Scoots\_Choco](#):
>
> This is a video game. Who cares about “realistic”? lmao

Everybody but you believe it or not…

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:38pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/22 "2020-02-21T21:38:52Z")

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> [@Totchibana](#):
>
> thanks for this. i cant wait to be killed by randoms when im mining 99% less ore. Hell remove star gates and just make these the way to travel. Make it 100000% Random and get everyone killed and kill all the alliances and sov and just make it 1 huge cluster F pvp. SERIOUSLY want a plan from ccp because this random crap is annoying. Black out, sov changes, new gates, then new distances for said gates, vague changes to supers with ZERO info, no info on WH prop mod removel and now 95% less mins in null. I mean if you think about it, you are punishing players for logging on EvE to grind in a game that is designed to grind. And THanks for the red dot. I Love being told i have new ammo when i change my gun ammo ranges.

They don’t have a plan…the have just random ideas…

This is what you get when you fire all people with a love for the game and hire someone that walks by at this exact moment on the street out of coincidence…

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:41pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/23 "2020-02-21T21:41:42Z")

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> [@Scoots\_Choco](#):
>
> God yes. I hope you and other trash like you eventually quit so that amount of collectivebitching in EVE Online drops like a rock.

You are so pathetic and dump it’s really funny how predictible your posts are…always the same crap…

The MINER AND PVE ‘trash’ are the ONLY HOPE for ccp to keep this game alive…otherwise you will HAVE no game to play dude…simply get that into your -obviously- small brain

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 9:46pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/24 "2020-02-21T21:46:58Z")

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You wouldn’t want EVE to be realistic. Especially if you are a miner. Instead of harmlessly bouncing off my ship when I bump a mining barge, it should be instantly incinerated when I slam into it in a Vagabond or Mach doing 13 km/s. Also, if you haven’t noticed, we can warp through planets, warp through stations, and missiles and ammo pay no attention to line of sight and fire right through asteroids and other solid objects…

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:49pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/25 "2020-02-21T21:49:24Z")

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Well i played jumpgate classic…30 min accelerating with the main engine ,30 min decelerating with the main engine in a freighter and then dying while docking because you collided with the docking tube… …WITH damage inflicting collision on EVERY object…

So yes…i KNOW what i’m talking about.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 9:50pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/26 "2020-02-21T21:50:27Z")

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Then every ship undocking from Jita 4-4 would be instantly destroyed from the collision damage…

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:51pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/27 "2020-02-21T21:51:06Z")

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And?

Your point is?

Be careful is the solution here…

Works on jumpgate will work here…

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 9:52pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/28 "2020-02-21T21:52:03Z")

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This is EVE Online, not whatever game you are talking about. You have no choice as to the speed or direction your ship gets ejected from the station. So there’s no being careful about it…

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**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:54pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/29 "2020-02-21T21:54:03Z")

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Yes this is eve…but i showed you that a little bit more ‘realism’ will not make the game ‘unplayable’ this was the whole point of your remark,already forgot? 🙂

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 9:55pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/30 "2020-02-21T21:55:36Z")

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I think you misunderstood me. I personally would love it if EVE worked that way, but there would instantly be 10,000 posts from miners and carebears about how their ships were getting nuked left and right by a cheap as hell cruiser slamming into them at lightspeed.

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<div class="post-metadata">

**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 9:57pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/31 "2020-02-21T21:57:29Z")

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All you need here is a damage model based on ship mass…you would need 5 frigs to kill a barge 🙂

But yes i see your point but still…you can adapt…

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 10:00pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/32 "2020-02-21T22:00:50Z")

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A Stabber cruiser costs 10 million ISK and has a mass of 11.4 mt. A Skiff costs 200 million ISK with a mass of 10.0 mt. I’d throw 10 million ISK cruisers at 200 million ISK barges all day long, lol.

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<div class="post-metadata">

**Author:** ![Darlo\_Kubika](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darlo_kubika/32/178136_2.png) [@Darlo\_Kubika](https://forums.eveonline.com/u/Darlo_Kubika)\
**Post date:** [February 21, 2020, 10:02pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/33 "2020-02-21T22:02:35Z")

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We can end this here…

Again…it worked at jumpgate…

Jumpgate was not unplayable…

This is all we need to know about the theme you brought up…

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 10:03pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/34 "2020-02-21T22:03:56Z")

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Long story short, EVE has been like this since day 1 and isn’t going to change. Now, back to the main subject, the null filament thing is quite hilarious. Use it to enter any random null system in a covops or interceptor, cloak up, and watch the tears roll in…

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**Author:** ![Tintallei\_Sharan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tintallei_sharan/32/373000_2.png) [@Tintallei\_Sharan](https://forums.eveonline.com/u/Tintallei_Sharan)\
**Post date:** [February 21, 2020, 10:23pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/35 "2020-02-21T22:23:25Z")

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> [@Darlo\_Kubika](#):
>
> The MINER AND PVE ‘trash’ are the ONLY HOPE for ccp to keep this game alive…otherwise you will HAVE no game to play dude…simply get that into your -obviously- small brain

Nobody as anything against miners and actual PvE players, but against mass farmers.

There is a big difference between them. Simply get that into your -obviously- small brain, so at least when you try to answer again you will know who you are defending instead of posting random BS.

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**Author:** ![Adrian\_Vexier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adrian_vexier/32/352640_2.png) [@Adrian\_Vexier](https://forums.eveonline.com/u/Adrian_Vexier)\
**Post date:** [February 21, 2020, 8:56pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/36 "2020-02-21T20:56:25Z")

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So CCP will soon introduce permanent Null-Teleport Filaments. The response to the Christmas experiment was surely positive overall. How do you guys feel about this being a permanent feature? It will surely stir up null-sec, as roaming fleets will no longer need to go through gate-camps. It will also allow blitz squadrons to strike deep behind enemy lines, should they be lucky enough to be teleported in the desired region.  
The devblog has just been published:

> **[New Permanent Needlejack Filaments | EVE Online](https://www.eveonline.com/article/q62c79/new-permanent-needlejack-filaments?origin=launcher&utm_medium=app&utm_source=launcher)**
>
> Yeet your fleet into Nullsec

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 21, 2020, 8:57pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/37 "2020-02-21T20:57:26Z")

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I think it’s hilarious. It almost makes up for the red dot thing. Almost…

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<div class="post-metadata">

**Author:** ![Yberta\_Molk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yberta_molk/32/273039_2.png) [@Yberta\_Molk](https://forums.eveonline.com/u/Yberta_Molk)\
**Post date:** [February 21, 2020, 9:39pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/38 "2020-02-21T21:39:12Z")

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I didn’t play over xmas so know nothing about these. Are they a one-way ticket? Or does it leave a “gate” open or something?

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<div class="post-metadata">

**Author:** ![San\_Regal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/san_regal/32/187310_2.png) [@San\_Regal](https://forums.eveonline.com/u/San_Regal)\
**Post date:** [February 21, 2020, 9:41pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/39 "2020-02-21T21:41:10Z")

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One-way. They’re good fun.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [February 21, 2020, 9:47pm UTC](https://forums.eveonline.com/t/new-permanent-needlejack-filaments-eve-online/221230/40 "2020-02-21T21:47:16Z")

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They are basically for suicide fleets into nullsec.

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