# New Player Recruitment and Retention

**URL:** <https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504>\
**Category:** Player Features & Ideas\
**Created:** [August 5, 2019, 8:07pm UTC](https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504 "2019-08-05T20:07:12Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [August 7, 2019, 9:26am UTC](https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504/14 "2019-08-07T09:26:38Z")

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> [@Legion\_Reaver](#):
>
> I’m discussing the first 1-3 Hrs of a new players experience.

The first 1-3 hours of truly new player are usually spent doing tutorial/career agents and asking questions in help/npc corp chats. And when they get a corp invitation during that period it disrupts that introductory learning curve.

> [@Legion\_Reaver](#):
>
> The mail I sent out was an attempt to demonstrate just how difficult it can be to recruit because honestly that’s one of the easiest ways to do it…

The impression your example gave was to demonstrate how “successful” you are at helping newbros.

> [@Legion\_Reaver](#):
>
> It could turn out that the vast majority of corps that tick that box are actually helpful in someway and by being able to have access to new recruits are able to do more even more quickly and become successful.

Wishful thinking. Even now in corp finder most/majority of corps that ticked that “New-pilot friendly” checkbox (yes it exists) just want fresh meat to suck iskies from.

Eve is a game of choices and consequences, by forcing newbros in player corps you are taking the choice away and leaving only consequences. And in case of bad experience there will be only the game to blame.

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