# New Player Recruitment and Retention

**URL:** <https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504>\
**Category:** Player Features & Ideas\
**Created:** [August 5, 2019, 8:07pm UTC](https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504 "2019-08-05T20:07:12Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [August 7, 2019, 11:49pm UTC](https://forums.eveonline.com/t/new-player-recruitment-and-retention/180504/16 "2019-08-07T23:49:14Z")

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> [@Legion\_Reaver](#):
>
> Your what ifs and maybe this aren’t facts and I’m sure that if given the opportunity to take in and help new players the vast majority of the playerbase who would choose to take in new players would in fact help them even if in only some small way before they move on to a better corp.

Actually what many have been saying here about EVE’s darker side is indeed a fact. CCP even pinned the [Golden Rules](https://forums.eveonline.com/t/8-golden-rules-for-eve-online/3973) right near the top of the forums, showing they at the very least look the other way when it comes to “bad behavior”. The only thing that even mostly stops rookie griefing is the threat of a ban when in rookie systems. But once a player corp pulls the rookies from those systems, it’s basically open season…

> [@Legion\_Reaver](#):
>
> At the end of the day the mobile games that utilize this strategy to create alliances out of players is successful and not only that but the people who are sticking around are spending stupid amounts of money on a mobile game. Which in EVE would translate into more subs.

Don’t know what mobile game you are referring to, but generally mobile games by design are meant to be played in short bursts, due to the simple fact that they can be played anywhere but also be interrupted at any moment. Dedication to player groups in these games is easy cause it generally requires very little time investment. EVE on the other hand has very few activities that can be done effectively in less than 15 minute chunks, and fewer still that can be done in groups. A lot of time and effort is spent just organizing a group activity let alone finishing one. So mobile game design can’t really be compared to EVE, as EVE’s requirements are much greater.

As has been mentioned, your idea isn’t new in these forums. You haven’t really refined your idea, you just keep insisting it will work, even tho there are people here helping you out by showing the flaws in the concept. I personally would like to see something like this work out, but there are just serious shortcomings at the moment.

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