# New players have no reason to Sub and keep playing

**URL:** <https://forums.eveonline.com/t/new-players-have-no-reason-to-sub-and-keep-playing/85056>\
**Category:** General Discussion\
**Created:** [June 25, 2018, 6:44am UTC](https://forums.eveonline.com/t/new-players-have-no-reason-to-sub-and-keep-playing/85056 "2018-06-25T06:44:33Z")\
**Posts on this page:** 1\
**Showing post:** 138

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [June 26, 2018, 3:07pm UTC](https://forums.eveonline.com/t/new-players-have-no-reason-to-sub-and-keep-playing/85056/138 "2018-06-26T15:07:15Z")

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I love this particular thread for showing that ganking and wars are only a tiny part of how newbies die

> [@Where are new characters getting killed?](https://forums.eveonline.com/t/where-are-new-characters-getting-killed/60007):
>
> Seen an influx of opinions on where new players are dying in EVE Online. Since I have a nice database of both killmails, and character history, I wanted to take a look for myself and understand where these folks keep losing their ships. Since I pulled the data, figured I would share. [download] N=610. Characters were less than 7 days old at the time of loss. 30 days of data as of 2018-02-26 Kill per unique characterID per category. Ship + pod loss counts as 1. Single pod loss counts as 1. gan…

Kinda dismisses most of the arguments here against those

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