# New regions added to game (UUA-F4)? Player stargates?

**URL:** <https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931>\
**Category:** General Discussion\
**Created:** [June 30, 2017, 12:14am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931 "2017-06-30T00:14:37Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [June 30, 2017, 12:14am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/1 "2017-06-30T00:14:37Z")

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I noticed that J7HZ-F, A821-A, and UUA-F4 regions have been added to the game. Jove space is there as always but I don’t remember seeing UUA-F4 before.

Think it’d be interesting to enter this region only through shattered wormhole systems in frigate/destroyer/HIC sized hulls. The exits from shattered wormholes would land somewhere in the region, so it wouldn’t be the same system exit everytime. Some interesting game play ideas:

1. There are no pre-built stargates. This area would open up only once player built star gates are part of the game (as part of the POS phaseout). Corps/alliances can own these stargates and set their destination to a nearby star. Use is public, but the gate is destructable, so alliances would have to defend them to hold them. The benefit of owning them is being able to set a small tax to jump for non-alliance members, within a reasonable limit. The corp must own sov to build a stargate.

2. Corps have to start from scratch to get a foothold in the region. Pretty much all industry would have to be mined locally in any large quantity beyond what some cargo fitted destroyers could bring in.

3. The area would be unlike other regions with unique benefits. Maybe a resource collection multiplier bonus region wide? Maybe sleepers would roam the region similar to wormholes with new anomolies?

The region would essentially be almost completely player driven from the beginning. All the stations/stargates etc… would have to be built from scratch and there would be no NPC stations at all.  
The region would be isolated from large scale transport from the outside so there are no jump freighters to jita to restock things. Everything is local so new trade hubs would pop up. It would be an industrialists heaven, especially in the early days. A true frontier.

Thoughts?

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**Author:** ![ISD\_Stall](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_stall/32/12239_2.png) [@ISD\_Stall](https://forums.eveonline.com/u/ISD_Stall)\
**Post date:** [June 30, 2017, 1:03am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/2 "2017-06-30T01:03:02Z")

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An interesting idea, although I feel compelled to tell you that those regions have always existed 🙂

If you look at dotlan there are stations in each region.  
[UUA-F4](http://evemaps.dotlan.net/map/UUA-F4) - Home to the Polaris System, CCP Headquarters.  
[J7HZ-F](http://evemaps.dotlan.net/map/J7HZ-F)  
[A821-A](http://evemaps.dotlan.net/map/A821-A)

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<div class="post-metadata">

**Author:** ![Mustache\_Dealer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mustache_dealer/32/95840_2.png) [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Post date:** [June 30, 2017, 2:51am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/3 "2017-06-30T02:51:36Z")

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[http://www.reactiongifs.com/wp-content/uploads/2013/06/I-dont-believe-you.gif](http://www.reactiongifs.com/wp-content/uploads/2013/06/I-dont-believe-you.gif) (new user can’t post pic…)

… \*checks dotlan

Oh, there it is. Thanks 🙂

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**Author:** ![Morrigan\_Laima](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/morrigan_laima/32/12340_2.png) [@Morrigan\_Laima](https://forums.eveonline.com/u/Morrigan_Laima)\
**Post date:** [June 30, 2017, 6:05am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/4 "2017-06-30T06:05:53Z")

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> [@ISD\_Stall](#):
>
> An interesting idea, although I feel compelled to tell you that those regions have always existed 🙂
> 
> If you look at dotlan there are stations in each region.  
> UUA-F4 - Home to the Polaris System, CCP Headquarters.

Also home to the tournament arena systems.

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<div class="post-metadata">

**Author:** ![ISD\_Stall](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_stall/32/12239_2.png) [@ISD\_Stall](https://forums.eveonline.com/u/ISD_Stall)\
**Post date:** [June 30, 2017, 6:07am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/5 "2017-06-30T06:07:05Z")

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Yes indeed.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [July 9, 2017, 7:11am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/6 "2017-07-09T07:11:10Z")

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Well, despite being incorrect about the systems, the main idea in the OP is still sound and would definitely help create more PvP / PvE content in the game.

DMC

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [July 9, 2017, 10:32am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/7 "2017-07-09T10:32:31Z")

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I’ve lost too many ships in UUA-F4.

Grrr that region.

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**Author:** ![Julanna\_Egnald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/julanna_egnald/32/275350_2.png) [@Julanna\_Egnald](https://forums.eveonline.com/u/Julanna_Egnald)\
**Post date:** [July 9, 2017, 1:59pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/8 "2017-07-09T13:59:04Z")

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The UUA region is also where Caroline’s Star is located if you’re a lore nerd

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**Author:** ![Algarion\_Getz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algarion_getz/32/356396_2.png) [@Algarion\_Getz](https://forums.eveonline.com/u/Algarion_Getz)\
**Post date:** [July 9, 2017, 6:03pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/9 "2017-07-09T18:03:54Z")

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Player built stargates were announced 4 years ago. We still havent got any details about them. This year’s EVE keynote sounded like we still have to go through several big steps like the citadel expansion and the upcoming PvE overhaul before we get player built startgates.

So yeah, player built stargates … in 3-4 years, if CCP hasnt stopped creating new content by then because of too few active players.

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<div class="post-metadata">

**Author:** ![CCP\_Falcon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_falcon/32/143229_2.png) [@CCP\_Falcon](https://forums.eveonline.com/u/CCP_Falcon)\
**Post date:** [July 9, 2017, 6:32pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/10 "2017-07-09T18:32:46Z")

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These regions have always been there.

In backstory terms they’re known as the space that belongs to the Jove Empire, and they’re sealed off from the rest of New Eden.

In real world terms this is where we host the alliance tournament, and where some live testing goes on.

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<div class="post-metadata">

**Author:** ![DaReaper](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dareaper/32/330255_2.png) [@DaReaper](https://forums.eveonline.com/u/DaReaper)\
**Post date:** [July 10, 2017, 4:47pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/11 "2017-07-10T16:47:23Z")

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> Mustache Dealer11d  
> I noticed that J7HZ-F, A821-A, and UUA-F4 regions have been added to the game. Jove space is there as always but I don’t remember seeing UUA-F4 before.

Think it’d be interesting to enter this region only through shattered wormhole systems in frigate/destroyer/HIC sized hulls. The exits from shattered wormholes would land somewhere in the region, so it wouldn’t be the same system exit everytime. Some interesting game play ideas:

1. There are no pre-built stargates. This area would open up only once player built star gates are part of the game (as part of the POS phaseout). Corps/alliances can own these stargates and set their destination to a nearby star. Use is public, but the gate is destructable, so alliances would have to defend them to hold them. The benefit of owning them is being able to set a small tax to jump for non-alliance members, within a reasonable limit. The corp must own sov to build a stargate.

2. Corps have to start from scratch to get a foothold in the region. Pretty much all industry would have to be mined locally in any large quantity beyond what some cargo fitted destroyers could bring in.

3. The area would be unlike other regions with unique benefits. Maybe a resource collection multiplier bonus region wide? Maybe sleepers would roam the region similar to wormholes with new anomolies?

The region would essentially be almost completely player driven from the beginning. All the stations/stargates etc… would have to be built from scratch and there would be no NPC stations at all.  
The region would be isolated from large scale transport from the outside so there are no jump freighters to jita to restock things. Everything is local so new trade hubs would pop up. It would be an industrialists heaven, especially in the early days. A true frontier.

Thoughts?

> 

That seems to be what was gleamed form Seagull when she mentioned the star gates in 2014. In other interviews that is what it sounds like things are going to. Does this still hold true? we won;t know untill later.

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<div class="post-metadata">

**Author:** ![ITTigerClawIK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ittigerclawik/32/369258_2.png) [@ITTigerClawIK](https://forums.eveonline.com/u/ITTigerClawIK)\
**Post date:** [July 10, 2017, 5:01pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/12 "2017-07-10T17:01:50Z")

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if i’m not mistakes wasn’t there a guy who made it there many many years ago when you could change your clone station remotely and he changed it to one of the stations in that region and he started flying around the place for a while before he was gently ejected from the region 😛

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<div class="post-metadata">

**Author:** ![CCP\_Falcon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_falcon/32/143229_2.png) [@CCP\_Falcon](https://forums.eveonline.com/u/CCP_Falcon)\
**Post date:** [July 10, 2017, 5:02pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/13 "2017-07-10T17:02:59Z")

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I remember something along those lines, but I can’t remember specifics.

I do remember it being funny as ■■■■ at the time though, when I was a player 😛

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<div class="post-metadata">

**Author:** ![ITTigerClawIK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ittigerclawik/32/369258_2.png) [@ITTigerClawIK](https://forums.eveonline.com/u/ITTigerClawIK)\
**Post date:** [July 10, 2017, 5:42pm UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/14 "2017-07-10T17:42:42Z")

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i would sooo love some Jove related events to happen some time soon, been to quiet over there lately… well with the exception of that star going boom and all.

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**Author:** ![Tao\_Xenon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tao_xenon/32/172286_2.png) [@Tao\_Xenon](https://forums.eveonline.com/u/Tao_Xenon)\
**Post date:** [July 11, 2017, 6:58am UTC](https://forums.eveonline.com/t/new-regions-added-to-game-uua-f4-player-stargates/7931/15 "2017-07-11T06:58:34Z")

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perhaps Concord could declare the Polaris ships a 'temporary threat" open random worm holes and let real pilots test the testers… a 5 day “invasion and Intel gathering event”

got to let the pilots play in the castle walls from time to time.

even allow some close ups of caroline star!
