# New social skills idea, could be controversial

**URL:** <https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421>\
**Category:** Player Features & Ideas\
**Created:** [January 5, 2026, 3:36am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421 "2026-01-05T03:36:52Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Souro\_Raitaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/souro_raitaru/32/459011_2.png) [@Souro\_Raitaru](https://forums.eveonline.com/u/Souro_Raitaru)\
**Post date:** [January 5, 2026, 3:36am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/1 "2026-01-05T03:36:52Z")

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Good evening friends, your local standings nerd here. There are way too many opportunities to put yourself in a negative situation to further a goal. And yeah, hard decisions, hard lessons, I get it. But I am a true believer that there should always be an option to soften the blow if one is willing to dedicate resources to that task. So I propose the following two skills be added to the Social group:

Conciliation

Primary/secondary attribute: Charisma/Perception

Training time multiplier: 5x

Skill at managing diplomatic incidents. 5% reduction in standings loss from ship destruction.

Accommodation

Primary/Secondary attributes: Charisma/Willpower

Training time multiplier: 5x

Skill at managing political conflict. 5% reduction in derived standings losses.

So, the training time is up there, the attributes are mixed, its a rough enough training to max these out.

Thoughts?

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 5, 2026, 3:42am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/2 "2026-01-05T03:42:47Z")

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> [@Souro\_Raitaru](#):
>
> managing political conflict. 5% reduction in derived standings losses.

the current skills we have work just fine for that.. we don’t need a second “diplomacy” skill.  
and there are plenty of ways to fix your mistakes as well.

@DeMichael_Crimson came out with a solution to that  
and so did imiarr timshae.

> [@Souro\_Raitaru](#):
>
> 5% reduction in standings loss from ship destruction.

What is this? Destruction of your ship, or when you cause someone elses ship to go boom.

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**Author:** ![Souro\_Raitaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/souro_raitaru/32/459011_2.png) [@Souro\_Raitaru](https://forums.eveonline.com/u/Souro_Raitaru)\
**Post date:** [January 5, 2026, 3:53am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/3 "2026-01-05T03:53:48Z")

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The latter.

I am familiar with the faction standings repair plan. And currently run a channel helping people do the COSMOS missions that are included in that plan.

I am aware that there is always a way to fix your actions. There is currently no mechanic out there to mitigate those actions as they happen.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 5, 2026, 4:31am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/4 "2026-01-05T04:31:55Z")

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> [@Souro\_Raitaru](#):
>
> There is currently no mechanic out there to mitigate those actions as they happen

Then don’t do those actions. It’s that simple….

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**Author:** ![Souro\_Raitaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/souro_raitaru/32/459011_2.png) [@Souro\_Raitaru](https://forums.eveonline.com/u/Souro_Raitaru)\
**Post date:** [January 5, 2026, 4:56am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/5 "2026-01-05T04:56:37Z")

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There are plenty of situations where that is unavoidable, and I am not going to hand-hold you through them. If there weren’t situations where they were unavoidable, i would never have proposed the idea to mitigate, not eliminate, the problem. The checks and balances are there.

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [January 5, 2026, 9:13am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/6 "2026-01-05T09:13:23Z")

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> [@Souro\_Raitaru](#):
>
> There is currently no mechanic out there to mitigate those actions as they happen.

Pay attention to the missions you’re given, and don’t do the ones that will impact factions you care about.

If you mess up every now and then, a bit of standing loss isn’t critical. You might have to run a couple lower level missions to regain agent access in the worst case scenario. If you’re at the point where you’re starting to get worried about being shot by faction navy, this skill wouldn’t have ever helped you in the first place, because you never cared about your standing with that faction.

I’ve had to repair Caldari standing from -10.0 just so I could go to Jita without the navy being annoying, so I know the grind. The skill you need to train to prevent standing loss is an observational skill, not a game one.

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**Author:** ![Souro\_Raitaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/souro_raitaru/32/459011_2.png) [@Souro\_Raitaru](https://forums.eveonline.com/u/Souro_Raitaru)\
**Post date:** [January 5, 2026, 10:14am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/7 "2026-01-05T10:14:15Z")

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I am very clear on the mechanics, been playing for almost twenty years. This is a proposal for a new skill addition, not a teaching moment.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 5, 2026, 10:56am UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/8 "2026-01-05T10:56:29Z")

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and i know players who played for 20 years knows diddly squat about mechanics of standings.

the social skills we currently have is all we need.

we don’t need a skill that reduces your standings cause you shot someone in hisec or podded them in low… no..

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [January 5, 2026, 2:34pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/9 "2026-01-05T14:34:09Z")

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Well, I gave you a ‘Like’ for thinking outside of the box… Even if your idea get’s shot down, don’t stop thinking of various ways to help improve the game…

Personally I would love to have a Social skill tied to the Character’s personal Security status, something like a VIP Social skill that decreases Concord response time in relation to the Character’s positive Security status…

As for your ‘Accommodation’ skill, personally I don’t like the mechanic of receiving negative derived standing hits after completing a mission for Faction Standing increase when no assets of the opposing Faction have been destroyed… As such I think the idea merits some more thought, maybe have it tied in with high positive Faction standing above +5.00 with prerequisite Diplomacy skill Level 5 trained…

Now about the ‘Conciliation’ skill idea, I’m gonna have to say no… The amount of standing loss for NPC ship kill is rather small which can be easily mitigated by gaining standing with that Faction…

Lastly, I think CCP needs to add a few more Epic Arcs made specifically for Serpentis, Blood Raiders and Concord to help players gain standing with those Factions.. Especially since all other Factions have various ways of Standing gain already implemented, either direct or derived…

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [January 5, 2026, 4:16pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/10 "2026-01-05T16:16:18Z")

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> [@Souro\_Raitaru](#):
>
> I am very clear on the mechanics, been playing for almost twenty years. This is a proposal for a new skill addition, not a teaching moment.

Sure.

Whatever you say.

🙄

You’d think after 20 years you’d understand that the faction standing system is practically irrelevant to anyone in this game except Highsec mission runners. To any form of life higher than the NPC-wannabe highsec miners, low faction standing is an irritant at worst. It’s already stupidly easy to maintain positive standings with all factions, all you have to do is pay attention to the missions you accept, you don’t need to further complicate the standings formula.

> [@DeMichael\_Crimson](#):
>
> personally I don’t like the mechanic of receiving negative derived standing hits after completing a mission for Faction Standing increase when no assets of the opposing Faction have been destroyed

Makes perfect sense. Doesn’t matter if I’ve never met you before, if you’re going around punching my friends, I’m not going to like you.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [January 5, 2026, 4:54pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/11 "2026-01-05T16:54:17Z")

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> [@Andlaust](#):
>
> if you’re going around punching my friends, I’m not going to like you.

🙄

> [@DeMichael\_Crimson](#):
>
> no assets of the opposing Faction have been destroyed

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [January 5, 2026, 5:21pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/12 "2026-01-05T17:21:07Z")

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You think I misread you? Clarify then.

Be precise in your language and try using proper punctuation. What exactly don’t you like?

🙄

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 5, 2026, 6:04pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/13 "2026-01-05T18:04:45Z")

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Standings also matter to those wanting to do FW. As you have to have 0.00 or higher base standings to join any pirate or empire FW

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [January 5, 2026, 7:47pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/14 "2026-01-05T19:47:36Z")

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Which this suggestion wouldn’t impact at all.

If you’re training a character with the intent to go into FW, you’ll be careful about your standings in the first place. If you’re already an older character and suddenly decide to do FW, this idea won’t help you. Maybe if you decide in the first couple months of playing, you could still join the insurgency, if you trained this, but after that your standings have dropped through natural PvE to the point you need to fix your standings to enlist. Many people discovered this when insurgencies were added and they found their terrible standings with the pirates prevented them from joining. In my case, my pirate standings were so bad that it was faster to make a new alt and train it up than to repair the standings on any of my existing combat alts.

This idea does nothing but protect you from the negative standing hits occurred when you get that odd mission that sends you against another Empire instead of a pirate group.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [January 5, 2026, 8:01pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/15 "2026-01-05T20:01:47Z")

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> [@Andlaust](#):
>
> You think I misread you? Clarify then.

Yes you did…

> [@Andlaust](#):
>
> Doesn’t matter if I’ve never met you before, if you’re going around punching my friends, I’m not going to like you.

To clarify, not all Faction standing gain missions are Combat oriented… Some of those missions are Courier and Trade oriented yet when completed, the Character still receives a negative Faction standing hit…

The opposing Faction shouldn’t even know about those missions since those missions don’t actually involve the opposing Faction…

That’s what I was talking about…

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [January 5, 2026, 11:17pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/16 "2026-01-05T23:17:18Z")

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> [@Andlaust](#):
>
> you get that odd mission that sends you against another Empire instead of a pirate group.

Turn. Down. The. Mission. It’s that simple…

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 5, 2026, 11:17pm UTC](https://forums.eveonline.com/t/new-social-skills-idea-could-be-controversial/504421/17 "2026-04-05T23:17:38Z")

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