# New Toy Idea: Directional Forcefield turret. High Slot

**URL:** <https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827>\
**Category:** Player Features & Ideas\
**Created:** [October 20, 2017, 1:39pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827 "2017-10-20T13:39:06Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Brok\_Haslack](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brok_haslack/32/12672_2.png) [@Brok\_Haslack](https://forums.eveonline.com/u/Brok_Haslack)\
**Post date:** [October 20, 2017, 1:39pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/1 "2017-10-20T13:39:06Z")

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Not a new idea really ( as it first showed up in an old Macross episode ), but…

> **[Star Trek-style force-field armour being developed by military scientists](http://www.telegraph.co.uk/technology/news/7487740/Star-Trek-style-force-field-armour-being-developed-by-military-scientists.html)**
>
> A space-age "force field" capable of protecting armoured vehicles and tanks by repelling incoming fire is being developed by British military scientists.

> **[Boeing patents a real-life force field -- Defense Systems](https://defensesystems.com/articles/2015/03/25/boeing-patent-force-field-shockwaves.aspx)**
>
> The company’s idea is to develop an arc generator that would protect soldiers from shockwaves resulting from an explosion.

Obviously we have the Armor Hardeners etc, but…

Why not a turret that, when activated, uses ‘Shockwaves’ ( or summat like that ) to reduce incoming DPS a bit?

In Star Wars they say ‘shift deflectors to forward/aft’. Is there an EVE version? Should there be?

A 360deg Deflection Field Turret, reducing incoming damage by a certain amount, could be fun for FC Bunker ships that are needed in the bigger fleets ( to help avoid the dreaded ‘head-shot’ ).

Been thinking about this one for a while. It’s just an idea 🙂

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**Author:** ![Wander\_Prian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wander_prian/32/394208_2.png) [@Wander\_Prian](https://forums.eveonline.com/u/Wander_Prian)\
**Post date:** [October 20, 2017, 2:39pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/2 "2017-10-20T14:39:28Z")

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AOE-objects like this are something that CCP doesn’t like using due to their performance-cost as the calculations required for this are much more difficult than for a single-target module.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 20, 2017, 5:21pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/3 "2017-10-20T17:21:51Z")

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Every shot against the target with this shield has to do a position check.

I’d just stick with just normal hardeners. Simple, less laggy.

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**Author:** ![Cade\_Windstalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cade_windstalker/32/221037_2.png) [@Cade\_Windstalker](https://forums.eveonline.com/u/Cade_Windstalker)\
**Post date:** [October 20, 2017, 6:30pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/4 "2017-10-20T18:30:55Z")

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Your ship doesn’t have a “front” in Eve. The client generates a “front” but as far as the server is concerned your ship is a sphere with a velocity.

Also calculating anything directional or AOE related makes the server sweat and is generally to be avoided unless either the mechanic is particularly compelling (Bombers) and there’s no other way to do something similar.

What you’re asking for here is neither particularly compelling nor is there no other way of achieving something similar. In fact the basic gameplay here would be better run through scriptable hardeners since swapping scripts is easy but changing the ‘facing’ of a ship in Eve in any meaningful way is a pain in the behind most of the time.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 20, 2017, 6:38pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/5 "2017-10-20T18:38:36Z")

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> [@Cade\_Windstalker](#):
>
> our ship doesn’t have a “front” in Eve. The client generates a “front” but as far as the server is concerned your ship is a sphere with a velocity.

It may do. You can mjd (and now bomb i think) from standstill.

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**Author:** ![Cade\_Windstalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cade_windstalker/32/221037_2.png) [@Cade\_Windstalker](https://forums.eveonline.com/u/Cade_Windstalker)\
**Post date:** [October 20, 2017, 7:44pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/6 "2017-10-20T19:44:39Z")

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> [@Daichi\_Yamato](#):
>
> It may do. You can mjd (and now bomb i think) from standstill.

The bomb or MJD just ends up going in the default 0,0,0 angle direction that all stargates used to point in and your ship still faces after a gate jump. That’s basically what you get if you, in code, if you ask for the default vector. Angles on all three axis of 0 and a 0 velocity.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 18, 2018, 7:44pm UTC](https://forums.eveonline.com/t/new-toy-idea-directional-forcefield-turret-high-slot/32827/7 "2018-01-18T19:44:51Z")

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