# New Type of Pirate Sites

**URL:** <https://forums.eveonline.com/t/new-type-of-pirate-sites/508965>\
**Category:** General Discussion\
**Tags:** pve\
**Created:** [March 27, 2026, 4:04pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965 "2026-03-27T16:04:37Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Wolfpassing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfpassing/32/483453_2.png) [@Wolfpassing](https://forums.eveonline.com/u/Wolfpassing)\
**Post date:** [March 27, 2026, 4:04pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/1 "2026-03-27T16:04:37Z")

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Hi,

not sure what other players think of that new kind of style sites, where you can see total and actual waves….

I HATE them…. for two reasons

1. nothing to align to, nothing to orbit
2. auto-targeting missile launcher stop between waves

CCP - is this kind of prepared April fool Joke ?

It seems to be unfinished, untested and generall a step backwards… not good at all.

Cheers

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**Author:** ![Remi\_Lacroix](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/remi_lacroix/32/494680_2.png) [@Remi\_Lacroix](https://forums.eveonline.com/u/Remi_Lacroix)\
**Post date:** [March 27, 2026, 4:06pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/2 "2026-03-27T16:06:02Z")

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consider orbiting one of the npc’s and not shooting it while you shoot the others

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 27, 2026, 4:32pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/3 "2026-03-27T16:32:36Z")

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Either that or destroy one rat and orbit the wreck (if the rat creates a wreck).

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**Author:** ![Sara\_Seraph](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sara_seraph/32/495525_2.png) [@Sara\_Seraph](https://forums.eveonline.com/u/Sara_Seraph)\
**Post date:** [March 27, 2026, 10:28pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/4 "2026-03-27T22:28:17Z")

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I down vote, showing the waves. Improving the space environment, is OK.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 28, 2026, 12:53am UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/5 "2026-03-28T00:53:50Z")

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> [@Remi\_Lacroix](#):
>
> consider orbiting one of the npc’s and not shooting it while you shoot the others

> [@Antihrist\_Pripravnik](#):
>
> or destroy one rat and orbit the wreck

Can also orbit the warp-in Beacon or some other object that’s present on grid… If not, then the above suggestions will work just fine…

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [March 28, 2026, 3:20am UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/6 "2026-03-28T03:20:28Z")

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> [@Wolfpassing](#):
>
> nothing to align to, nothing to orbit

Is this the same as the old issue where some NPCs ( such as Triglavians ) dont appear by default in the Overview but there is a setting you can check to make them display there ?

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**Author:** ![Yarda\_Black](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yarda_black/32/373282_2.png) [@Yarda\_Black](https://forums.eveonline.com/u/Yarda_Black)\
**Post date:** [March 28, 2026, 7:43am UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/7 "2026-03-28T07:43:04Z")

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Agreed with it being weird that you cannot select objects and orbit them (anymore).

I case you’re interested in a workaround; doubleclick in space in the direction you want to “align”. You can orbit your own cans, including the jetcans. So if you dont want to drop a MTU to orbit, you can jettison a bullet or a metalscrap. Tritanium is also very willing to be jetcanned and used like this.

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**Author:** ![Asgidur\_Hurtini](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/asgidur_hurtini/32/494282_2.png) [@Asgidur\_Hurtini](https://forums.eveonline.com/u/Asgidur_Hurtini)\
**Post date:** [March 28, 2026, 7:47am UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/8 "2026-03-28T07:47:13Z")

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Pure mission runner knowledge.

We found another use to Tritanium, that ■■■■ is amazing. We need more of that around.

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**Author:** ![Wolfpassing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfpassing/32/483453_2.png) [@Wolfpassing](https://forums.eveonline.com/u/Wolfpassing)\
**Post date:** [April 3, 2026, 10:10pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/9 "2026-04-03T22:10:06Z")

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I agree on visual and information improvenments.

i disagree about navigation and combat improvements.

Yes, there are workarounds for navigation, but compared to the sites before the fact to need workarounds is not an improvement, it feel like unfinished sites.

For the combat like auto-missiles that between the waves are stopping it is a big disatvantage compared to to old sites. Beside that pressing that button for all waves coming in s\*it, it is a streching factor of time. All over that sites need more time than before. According to corp members and the statistic while they are escalation farming - escalations get thinner and thinner …

Thank you for your submissions and suggestions about navigation workarounds.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 2, 2026, 10:10pm UTC](https://forums.eveonline.com/t/new-type-of-pirate-sites/508965/10 "2026-07-02T22:10:34Z")

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