# New Wardec mechanics - can't wait!

**URL:** <https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378>\
**Category:** Player Features & Ideas\
**Created:** [June 21, 2018, 2:56pm UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378 "2018-06-21T14:56:28Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:17am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/602 "2018-06-29T06:17:33Z")

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> [@MinerArt](#):
>
> Ask another question.

Thank you!

Do you know what a game of Whack-A-Mole is?

Yes  
 No

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:18am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/603 "2018-06-29T06:18:48Z")

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> [@Whitehound](#):
>
> Do you know what a game of Whack-A-Mole is?

An arcade game in which players use a mallet to hit toy moles, which appear at random, back into their holes.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:19am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/604 "2018-06-29T06:19:41Z")

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> [@MinerArt](#):
>
> Yes

Do you know for which age this game is?

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:20am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/605 "2018-06-29T06:20:47Z")

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> [@Whitehound](#):
>
> Do you know for which age this game is?

Depends on the version of the game in question as some require no more than ability to move at all. Most would agree that children of the age of 3 understand it’s concept. There is no upper age limit.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:22am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/606 "2018-06-29T06:22:06Z")

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> [@MinerArt](#):
>
> Yes

Do you understand that you are removing blanket wardecs from the game and introduce a version of Whack-A-Mole into EVE?

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:24am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/607 "2018-06-29T06:24:11Z")

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> [@Whitehound](#):
>
> Do you understand that you are removing blanket wardecs from the game and introduce a version of Whack-A-Mole into EVE?

That is a presumption, and not a question. Blanket war decs currently are used by gate campers as a version of Whack-A-Mole waiting for a target to appear and to shoot. In effect you are asking why Whack-A-Mole is what I want to replace Whack-A-Mole with.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:25am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/608 "2018-06-29T06:25:20Z")

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> [@MinerArt](#):
>
> Failure to answer.

Try Yes or No, please.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:26am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/609 "2018-06-29T06:26:04Z")

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> [@Whitehound](#):
>
> Try Yes or No, please.

Try listening. You’ll learn something.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:27am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/610 "2018-06-29T06:27:09Z")

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> [@MinerArt](#):
>
> Second failure to answer.

Please focus on the question and try to answer it as simple as possible with a Yes or a No.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:29am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/611 "2018-06-29T06:29:08Z")

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> [@Whitehound](#):
>
> Please focus on the question and try to answer it as simple as possible with a Yes or a No.

Ask a question which only has yes or no as the answer and you will get a yes or no question.

> **[Loaded question](https://en.wikipedia.org/wiki/Loaded_question)**
>
> A loaded question is a form of complex question that contains a controversial assumption (e.g., a presumption of guilt).
> Such questions may be used as a rhetorical tool: the question attempts to limit direct replies to be those that serve the questioner's agenda. The traditional example is the question "Have you stopped beating your wife?" Whether the respondent answers yes or no, they will admit to having beaten their wife at some time in the past. Thus, these facts are presupposed by the ques...

Repeat a loaded question at your own failure.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:31am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/612 "2018-06-29T06:31:01Z")

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> [@MinerArt](#):
>
> No.

I’m just going to assume that you’ve said No. As in “No, I do not understand.”

Can we agree on this being sort of an answer instead of the horse crap you keep giving?

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:31am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/613 "2018-06-29T06:31:41Z")

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> [@Whitehound](#):
>
> I’m just going to assume that you’ve said No.

Do blanket war decers play Wack-A-Mole? Yes or no.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:33am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/614 "2018-06-29T06:33:15Z")

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> [@MinerArt](#):
>
> Do blanket war decers play Wack-A-Mole? Yes or no.

No, they do not.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:34am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/615 "2018-06-29T06:34:19Z")

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> [@Whitehound](#):
>
> No, they do not.

Then you do not understand blanket war decers. This is why you think you asked a question. They wait for a target in a high sec hub to shoot, and then do so until it goes back into it’s hole. Exactly Wack-A-Mole only with eve spaceships.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:37am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/616 "2018-06-29T06:37:55Z")

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> [@MinerArt](#):
>
> Then you do not understand blanket war decers.

No, I do. You don’t understand what they do.

Blanket wardeccers play all sorts of games. They chase targets to their home station, they follow them around and they camp at gates. They use them to grief players, they use them to chase players out of asteroid belts and they use them to remove structures from space, too. They play a variety of different games.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:39am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/617 "2018-06-29T06:39:40Z")

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> [@Whitehound](#):
>
> Blanket wardeccers play all sorts of games. They chase targets to their home station, they follow them around and they camp at gates. They use them to grief players, they use them to chase players out of asteroid belts and they use them to remove structures from space, too. They play a variety of different games.

Everything you’ve just said is Wack-A-Mole with mobility. Do they get to hit a target? Are they fast enough to hit the target? Do they hit a stationary target? Exactly Wack-A-Mole.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:43am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/618 "2018-06-29T06:43:27Z")

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> [@MinerArt](#):
>
> Everything you’ve just said is Wack-A-Mole with mobility.

Whack-A-Mole with mobility isn’t Whack-A-Mole. Whack-A-Mole is a stationary game where the objective is to hit a non-moving target in a short time.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:44am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/619 "2018-06-29T06:44:45Z")

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> [@Whitehound](#):
>
> Whack-A-Mole is a stationary game where the objective is to hit a non-moving target in a short time.

Read it twice and say it nice.

> [@MinerArt](#):
>
> An arcade game in which players use a mallet to hit toy moles, which appear at random, back into their holes.

Nothing says the moles are stationary. In fact they are required to move because if you wanted to play Whack-A-Mole and NOTHING MOVED FOR YOU TO HIT then you didn’t play.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [June 29, 2018, 6:46am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/620 "2018-06-29T06:46:13Z")

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> [@MinerArt](#):
>
> Nothing says the moles are stationary.

Am afraid they are. The holes they pop-out are stationary, which sadly leaves very little room for the poor moles to move across the field.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [June 29, 2018, 6:47am UTC](https://forums.eveonline.com/t/new-wardec-mechanics-cant-wait/84378/621 "2018-06-29T06:47:18Z")

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> [@Whitehound](#):
>
> Am afraid they are. The holes they pop-out are stationary, which sadly leaves very little room for the poor moles to move across the field.

So you agree that the moles need to move in order to play Whack-A-Mole and confirm that it is not a stationary game. It has predictable limits based on the amount of spaces that exist. Eve is just a bigger space.

As much as I’d like to educate you on what Whack-A-Mole is further I have to go to a thing called “work” now.

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