# Newbie Question: propulsion-less Amarr tank and spank

**URL:** <https://forums.eveonline.com/t/newbie-question-propulsion-less-amarr-tank-and-spank/225193>\
**Category:** PvE Ships & Modules\
**Created:** [March 11, 2020, 3:39pm UTC](https://forums.eveonline.com/t/newbie-question-propulsion-less-amarr-tank-and-spank/225193 "2020-03-11T15:39:57Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Forum\_Post](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_post/32/253418_2.png) [@Forum\_Post](https://forums.eveonline.com/u/Forum_Post)\
**Post date:** [March 11, 2020, 4:53pm UTC](https://forums.eveonline.com/t/newbie-question-propulsion-less-amarr-tank-and-spank/225193/2 "2020-03-11T16:53:50Z")

</div>

Seems like you already answered your question. Yes it is possible. You can scale this to level 4 missions fine.

Though I am not sure why you would want to not use a prop mod. MWD is the only module that is going to eat your cap pool while inactive. Afterburner will be fine for pve or using a jump drive. You can always carry a mobile depot with a jump drive / Afterburner to give yourself mobility when the situation calls for it.

As far as your Edits… that is the premise. Cap battery / rechargers for cap regen. Lows for rat specific tank / reppers. If you are using a t1 battleship for level 4s then the dual rep high resist is going to be more crucial for your tank and spank idea. Use rigs to fill gaps / free slots for other utility or whatever you need.

---

_[View the full topic](https://forums.eveonline.com/t/newbie-question-propulsion-less-amarr-tank-and-spank/225193)._
