# Niarja Referendum

**URL:** <https://forums.eveonline.com/t/niarja-referendum/500791>\
**Category:** General Discussion\
**Created:** [November 13, 2025, 4:11pm UTC](https://forums.eveonline.com/t/niarja-referendum/500791 "2025-11-13T16:11:09Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 6:56am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/163 "2025-11-18T06:56:27Z")

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Run them all down to -10.0 sec status, delete the account, make a new one, rinse, repeat…

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 18, 2025, 6:58am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/164 "2025-11-18T06:58:34Z")

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> [@QuakeGod](#):
>
> Run them all down to -10.0 sec status, delete the account, make a new one, rinse, repeat…

Once upon a time that was a bannable offense:

> **[EVE Search - Recycling alts to suicide gank and pod, is it legal?](https://eve-search.com/thread/1302834-0#14)**
>
> The alternative guide to the EVE-Online forums. Mirrors and enables advanced search options to browse the EVE-Online forums.

No idea if that’s still enforced though.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [November 18, 2025, 6:59am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/165 "2025-11-18T06:59:06Z")

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It’s more cost effective to get a month’s omega and biomass than to pay for 3 days at a time.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 6:59am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/166 "2025-11-18T06:59:12Z")

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I do the same with that cheap 3-day pass, just for a different purpose…

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 7:02am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/167 "2025-11-18T07:02:14Z")

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> [@Gerard\_Amatin](#):
>
> Once upon a time that was a bannable offense

Which is impossible to enforce with free accounts and anonymous emails. Again, you can thank CCP for that.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 7:10am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/168 "2025-11-18T07:10:11Z")

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Returning to a subscription-only model is the only way, and that’s not going to happen.

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**Author:** ![Hatch\_Nasty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hatch_nasty/32/512820_2.png) [@Hatch\_Nasty](https://forums.eveonline.com/u/Hatch_Nasty)\
**Post date:** [November 18, 2025, 7:26am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/169 "2025-11-18T07:26:24Z")

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> [@Gerard\_Amatin](#):
>
> I cannot comment on how many of them fly flashy versus non-flashy. I bet the Catalyst gankers prefer to fly flashy as it reduces the cost per gank a lot.

I don’t have any hard stats, but I would think keeping sec status above -4.5 would be necessary if you’re camping a 0.5 system. Otherwise, you’d have to contend with FacPo harassment. Aiko or someone would be better to speak on this, but I’d imagine -3.0 is probably the practical floor for a career ganker in HS. That would let you roam unbothered in all but 0.9+ systems.

Usually when I encounter someone perma-flashy, it’s in LS. But I spend far more time in LS than I do in Uedama, so that may be the reason.

EDIT to point out:

> [@Gerard\_Amatin](#):
>
> I do however occasionally see groups of flashy gankers whenever I fly around.

Every ganker is flashy after the gank, so if you’re just seeing them in local… (and yes, I know the icon is different).

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 7:32am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/170 "2025-11-18T07:32:06Z")

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> [@Malak\_Starfire](#):
>
> There you go, denying reality again. These ARE consequences. Just like people in real life often pay fines. The fines being small does NOT negate the existence of fines.

> [@Antihrist\_Pripravnik](#):
>
> There are theoretical consequences that are in practice easily avoidable.

> [@Malak\_Starfire](#):
>
> what do you want to see as consequences for gankers?

Let them stay the way they are, but level the playing field - add the ability to fit Assault Damage Controls to Freighters, Haulers and mining ships as a direct way of defense.

> [@QuakeGod](#):
>
> They won’t be happy until ganking is all but impossible…

Nope. I didn’t say that.

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 8:10am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/171 "2025-11-18T08:10:44Z")

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An assault damage control would make freighters and DSTs unkillable in 0.9 and 1.0 systems…

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 8:19am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/172 "2025-11-18T08:19:24Z")

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- They don’t have to be fitted. The choice is between bulkheads, expanded cargohold, inertia stabilizers and assault damage control. Each option has it’s benefits and drawbacks.
- For the duration of the Assault Damage control, yes. Assault damage controls have relatively short active time and long cooldown (which can be further tweaked up or down with hull bonuses). However, no one stops you from planning and executing a gank that can beat that.

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 8:20am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/173 "2025-11-18T08:20:55Z")

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The duration of the damage control is longer than the response time of Concord, therefore, unkillable…

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 8:21am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/174 "2025-11-18T08:21:37Z")

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In one wave. Yes. That’s the whole point of being able to defend yourself.

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 8:22am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/175 "2025-11-18T08:22:52Z")

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So I would just send cheap ships on the first wave, and nuke you with the second. It would only delay your demise…

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 8:23am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/176 "2025-11-18T08:23:51Z")

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Yes. But it would involve some proper actual gameplay from both sides.

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [November 18, 2025, 8:25am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/177 "2025-11-18T08:25:52Z")

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If one side was actually implementing proper gameplay, they wouldn’t be getting ganked in the first place…

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 8:33am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/178 "2025-11-18T08:33:08Z")

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I’m talking about the fight itself, not the preparation.

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 18, 2025, 9:27am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/179 "2025-11-18T09:27:18Z")

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A significant amount of the fight happens before the engagement. Using dscan, intel or scouts to avoid fights, picking the right time and route, fitting your ship to increase chance of survival, picking the right targets to fight…

If fights start for you the moment you are tackled you’ve already lost most fights.

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 10:01am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/180 "2025-11-18T10:01:34Z")

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All of that sounds nice, almost like Sun Tzu, but it doesn’t change the fact that there is no fight currently. It’s completely one sided. There isn’t a single module or a single button that one side can activate or press to try to change the course of the battle.

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 18, 2025, 11:14am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/181 "2025-11-18T11:14:30Z")

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There could be many things to do in a fight if one side brought multiple ships, just like the other side.

While a freighter has no active modules to use once caught, their ally in a Griffin may be able to break target locks and free the Freighter.

EVE is not a solo game. Why does a freighter need to be able to fight their way out of a trap they got caught in, solo?

There are many buttons allies can press to free a freighter from such a trap. Logistics, EWAR, even shooting the agressors could work if you destroy them fast enough.

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<div class="post-metadata">

**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [November 18, 2025, 11:34am UTC](https://forums.eveonline.com/t/niarja-referendum/500791/182 "2025-11-18T11:34:00Z")

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> [@Gerard\_Amatin](#):
>
> There could be many things to do in a fight if one side brought multiple ships, just like the other side.

Yes. That’s the way. Multibox everything or gather a whole fleet for all mundane tasks. See who will play that game.

> [@Gerard\_Amatin](#):
>
> While a freighter has no active modules to use once caught, their ally in a Griffin may be able to break target locks and free the Freighter.

Break target locks? On alpha damage? 🤣

> [@Gerard\_Amatin](#):
>
> EVE is not a solo game. Why does a freighter need to be able to fight their way out of a trap they got caught in, solo?

You really think that EVE needs to be a solo game in order for someone to be able to at least have a chance of defending their ship? 🤣

> [@Gerard\_Amatin](#):
>
> There are many buttons allies can press to free a freighter from such a trap. Logistics, EWAR, even shooting the agressors could work if you destroy them fast enough.

Again. Alpha. Damage. Before the shot is taken, you can’t attack or apply ewar. After the shot is taken, it’s already too late.

The only true reason why you are against Assault Damage Controls is because it would make ganking slightly more difficult than shooting fish in a barrel.

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