# No relaxed Mining = Many less players?

**URL:** <https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478>\
**Category:** General Discussion\
**Created:** [September 26, 2019, 2:50pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478 "2019-09-26T14:50:03Z")\
**Posts on this page:** 17\
**Page:** 9

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**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [October 22, 2019, 8:53pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/164 "2019-10-22T20:53:54Z")

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Which is precisely _why_ I keep at it.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [October 22, 2019, 8:57pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/165 "2019-10-22T20:57:24Z")

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Let me tell you the parable of the Three Denials…

In the early days, when James was bumping in Arvasaras, before his pligrimage to Halaima, he encountered the miner, the mission runner, and the hauler. The miner proclaimed, “I was not botting!” The mission runner insisted, “I was not aspiring to bot!” The hauler argued, “I was not mining!” James soon realized that all three were alts of the same individual, hosted on the same account. He thus, in his infinite wisdom, declared them all to be equally guilty.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 22, 2019, 10:08pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/166 "2019-10-22T22:08:56Z")

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> [@Olorion\_Endergard](#):
>
> I wish CCP would create 10 man sub-cap and 40 man restricted cap per side instanced PvP matchmaking so players can go and have real fights

What you’ve described is the complete opposite of a real fight.

You think the allies and axis formed equal sides and fought eachother on a remote island?

You should read the golden rules of eve.

[https://wiki.eveuniversity.org/Golden\_Rules](https://wiki.eveuniversity.org/Golden_Rules)

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**Author:** ![Coffee\_Stains\_Unlimited](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/coffee_stains_unlimited/32/164342_2.png) [@Coffee\_Stains\_Unlimited](https://forums.eveonline.com/u/Coffee_Stains_Unlimited)\
**Post date:** [October 22, 2019, 10:33pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/167 "2019-10-22T22:33:59Z")

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> [@Olorion\_Endergard](#):
>
> It’s a double edged sword…if you make mining more “interesting” by adding interactive mini-games and such then you also making it easier for miners to get ganked because they are distracted; and unlike exploration you’re in a ship that can’t escape as well as most exploration fits. This will in turn just cause more people to quit and furthering the decline of subs.

Will, to a certain degree, agree with that.

> [@Olorion\_Endergard](#):
>
> I wish CCP would create 10 man sub-cap and 40 man restricted cap per side instanced PvP matchmaking so players can go and have real fights against other players whenever they feel like it. Create a ladder/ranking/reward system so that their is an actual in-game reward for PvP.

Nothing is stopping anybody to set that up for themselves. It has been done in the past, so, if the interest is there, it shouldn’t be hard to find people to participate.

> [@Olorion\_Endergard](#):
>
> TLDR; If this game is supposed to be PvP based why aren’t their more and easier ways to get to it? Rather than play “Miner Hunter” or “Gate Sitter” the game…and occasionally we bump into real PvP that is almost always one-sided.

You literally just get out of dock and one system out to spread pewpew on to other players. Can’t see how much easier it gets. For miner humping and gate camps, it can be of different reasons. Be it for the easy, or juicy targets, RP’ing or whatever.

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**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [October 22, 2019, 10:46pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/168 "2019-10-22T22:46:36Z")

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> [@Coffee\_Stains\_Unlimited](#):
>
> You literally just get out of dock and one system out to spread pewpew on to other players. Can’t see how much easier it gets. For miner humping and gate camps, it can be of different reasons. Be it for the easy, or juicy targets, RP’ing or whatever.

I ran into one guy in Outer Ring during the blackout who was asking local for anyone willing to have a go at his Rupture. I didn’t engage him because the only cruiser I had out there was my mission-fit Vexor, and he was fine with that. We chatted a little about finding good fights and then went our separate ways. I might look him up sometime and see if he wouldn’t mind a friendly brawl.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [October 23, 2019, 8:43am UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/170 "2019-10-23T08:43:04Z")

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I have a better idea. Remove CONCORD, faction police, gate guns, pos timers, rorqual invulnerability, local chat, NPC stations, resource symmetry, acceleration gates…

…and buff torpedos and bombs against capital ships.

That’s how you encourage PvP.

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**Author:** ![Kaivarian\_Coste](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaivarian_coste/32/413759_2.png) [@Kaivarian\_Coste](https://forums.eveonline.com/u/Kaivarian_Coste)\
**Post date:** [October 25, 2019, 2:21pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/171 "2019-10-25T14:21:41Z")

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I decided to try the game again as an alpha. Got a Venture, tanked it with shield modules (including a medium shield extender), and a DCU, and warped to a belt.

Got blapped by two Damaviks. They chewed through my tank in about 15 seconds. I stayed to see if I could valiantly fight them with two light drones, but no avail.

I’m now on Youtube listening to some ASMR goodness.

If you want to relax in Eve, don’t mine.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 25, 2019, 4:42pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/172 "2019-10-25T16:42:32Z")

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> [@Kaivarian\_Coste](#):
>
> Got blapped by two Damaviks. They chewed through my tank in about 15 seconds. I stayed to see if I could valiantly fight them with two light drones, but no avail.

So what you’re saying is a new character has fifteen seconds to react to trigs on grid and gtfo if they need to. And the only reason they’d lose a ship is if they either weren’t paying attention or did something silly like trying to fight them with two barely skilled light drones…

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**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [October 25, 2019, 6:03pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/173 "2019-10-25T18:03:07Z")

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Triglavian ships are _powerful_, and it’s recommended that players skill into a cruiser before trying to engage even their frigates. A newbro Venture isn’t going to accomplish squat.

Fifteen seconds is also plenty of time to warp out, especially since their ships don’t use warp disruptors or scramblers unless you fight them in a conduit.

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**Author:** ![Tor\_Manx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tor_manx/32/242996_2.png) [@Tor\_Manx](https://forums.eveonline.com/u/Tor_Manx)\
**Post date:** [October 25, 2019, 8:04pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/174 "2019-10-25T20:04:13Z")

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It’s strange to me. Empire miners profit the most off of losses in the game. However they are are the most adverse to sustaining even the smallest of losses themselves.

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**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [October 25, 2019, 10:41pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/176 "2019-10-25T22:41:18Z")

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> [@Tor\_Manx](#):
>
> It’s strange to me. Empire miners profit the most off of losses in the game. However they are are the most adverse to sustaining even the smallest of losses themselves.

I think it’s a matter of expectations. People are inclined to think that since high-security space is safe they aren’t in any real danger. What they forget is that the safety of hisec isn’t absolute, so wake-up calls hit them harder. Like anyone who has gotten used to a good thing that is suddenly taken away, this _really pisses them off_.

Hence the constant complaining. This is why I think that the tutorial ought to include getting suicide-ganked, so new players are aware of what to expect.

> [@Gowa\_Hyasyoda](#):
>
> Removing multi-boxing makes sense so that people who just want to play a game as one player at a time have an even chance compared to people who have 15 computers running at the same time so they can solo other players they would otherwise be incapable of combating in any regular sense.
> 
> However, don’t you dare come after my 100 accounts, that is not fair.

Yeah. It sucks. I’ve heard that one of the reasons Rorquals are multiboxed so much is because they scale really well, but no one has ever described it further. Could anyone here give me a detailed explanation on what makes it this way? I want to understand what I’m missing.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 25, 2019, 11:45pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/177 "2019-10-25T23:45:38Z")

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Low APM required plus very large ore fields.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 26, 2019, 12:29am UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/178 "2019-10-26T00:29:37Z")

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> [@Valiran\_Teleros](#):
>
> Could anyone here give me a detailed explanation on what makes it this way?

Like orcas, Rorquals can mine 5 rocks at once by ordering one drone per rock and the drone will keep mining without any more orders, so there is barely any input required once they are started.

As an example, some rocks can be just under 300k m3. So if a rorqual finds 5 such rocks in it’s belt, its drones will try to mine well over a million m3 with a single click for each drone.

Because of that it’s easy to run multiple rorqs at once. All you have to do is empty their ore bays once every hour or so to make sure they don’t overflow.

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<div class="post-metadata">

**Author:** ![Valiran\_Teleros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valiran_teleros/32/504787_2.png) [@Valiran\_Teleros](https://forums.eveonline.com/u/Valiran_Teleros)\
**Post date:** [October 26, 2019, 12:53am UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/179 "2019-10-26T00:53:35Z")

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Thank you, I can definitely see how that would create a glut of resources…

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**Author:** ![Solecist\_Project](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_project/32/479741_2.png) [@Solecist\_Project](https://forums.eveonline.com/u/Solecist_Project)\
**Post date:** [October 28, 2019, 11:57am UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/180 "2019-10-28T11:57:15Z")

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> [@Help us helping you, CCP. Make Mining Drones stop mining when losing target-lock](https://forums.eveonline.com/t/help-us-helping-you-ccp-make-mining-drones-stop-mining-when-losing-target-lock/195935):
>
> Why? Because CCP have made it clear thye want to combat afk gameplay and that’s a way to help us helping them. It’s not much, but it’s far more than what we can do now to combat especially whole fleets of Orcas. Everyone reading this should be reminded of the fact that CCP wants to get rid of afk gameplay. No matter what kind of reasoning and arguments you can come up with in favour of achieving something in the game without actually playing, (\*breathes in\*) it won’t help you in any way or form…

Fits the above posts.

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**Author:** ![hhaey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hhaey/32/166966_2.png) [@hhaey](https://forums.eveonline.com/u/hhaey)\
**Post date:** [October 30, 2019, 5:34pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/182 "2019-10-30T17:34:23Z")

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Hi, i’ve sent a mail in eve for you. kindly check on it

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 28, 2020, 5:34pm UTC](https://forums.eveonline.com/t/no-relaxed-mining-many-less-players/192478/183 "2020-01-28T17:34:53Z")

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