# Non-Aggressive Treaties

**URL:** <https://forums.eveonline.com/t/non-aggressive-treaties/194956>\
**Category:** Player Features & Ideas\
**Created:** [October 11, 2019, 3:54am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956 "2019-10-11T03:54:58Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Khace\_Hammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khace_hammer/32/164370_2.png) [@Khace\_Hammer](https://forums.eveonline.com/u/Khace_Hammer)\
**Post date:** [October 11, 2019, 3:54am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/1 "2019-10-11T03:54:58Z")

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I had an idea about ransoms to an extent.

Non-Aggressive Treaties, where you pay or trade item(s) for a specific time agreed upon that a corp/alliance are not allowed (game enforced ability disabled) to attack each other.

For example; You are webified and cannot move, the person that has you trapped says pay me 250mil isk and I wont destroy/attack you. The treaty/contract is completed and for the specified amount of time (with a max of lets say 24 hours or less) neither party be it the individual player, corp, or alliance (whatever was agreed upon) can not have any actions performed to them by the other.

Thoughts?

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 11, 2019, 4:05am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/2 "2019-10-11T04:05:26Z")

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Why bother when you can already do this out of game with Diplomatic agreements?

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [October 11, 2019, 4:07am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/3 "2019-10-11T04:07:55Z")

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Part of EVE’s design concept is that agreements like this can always be broken, it’s why having a good reputation in EVE is valuable and not just an inescapable consequence of game mechanics. Replacing trust and player decisions with an “enforce consequences” button is not acceptable.

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**Author:** ![Rene\_Fullchest](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rene_fullchest/32/281056_2.png) [@Rene\_Fullchest](https://forums.eveonline.com/u/Rene_Fullchest)\
**Post date:** [October 11, 2019, 4:25am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/4 "2019-10-11T04:25:18Z")

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Some players revel in bad reputation and don’t see it as a limitation.

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [October 11, 2019, 10:07am UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/5 "2019-10-11T10:07:12Z")

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> [@Khace\_Hammer](#):
>
> Thoughts?

and then as soon as you pay your ransom a second “unrelated” pilot warps in and vicious cycle repeats…

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 11, 2019, 12:09pm UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/6 "2019-10-11T12:09:29Z")

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> [@Merin\_Ryskin](#):
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> Replacing trust and player decisions with an “enforce consequences” button is not acceptable.

^^^^

When you negotiate a cease fire, it is far more interesting and immersive if it’s comes with all the freedom and risk that you get when dealing with humans.

It’s also far simpler from a game design point. No complex contract and ‘safety setting but only against a certain player or set of players’ malarkey. Just use the chat channel.

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**Author:** ![Algathas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algathas/32/397229_2.png) [@Algathas](https://forums.eveonline.com/u/Algathas)\
**Post date:** [October 11, 2019, 4:53pm UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/7 "2019-10-11T16:53:30Z")

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Thisis easy to get around. So they pay the ransom and the corp can’t attack them. Make a 2nd corp and move people into that temporarily to attack them anyway. Use an alt to attack them anyway etc. The only way things are upheld in EVE is when people enforce their word. Making game mechanics for this is a waste of time as it is easy to circumvent.

Also a spai could use this to their advantage. Spai “ransoms” someone in the corp that hired them to force the alliance/corp into a NAP that they didn’t want. LOL so ripe for abuse.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [October 11, 2019, 11:06pm UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/8 "2019-10-11T23:06:24Z")

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> [@Daichi\_Yamato](#):
>
> the freedom and risk that you get when dealing with humans

Which is the essence of the sandbox.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 9, 2020, 11:06pm UTC](https://forums.eveonline.com/t/non-aggressive-treaties/194956/9 "2020-01-09T23:06:32Z")

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Closed on January 9, 2020, 11:06pm UTC

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