# Non-cloaked warp paths visible on d-scan

**URL:** <https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383>\
**Category:** Player Features & Ideas\
**Created:** [August 24, 2017, 9:47am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383 "2017-08-24T09:47:28Z")\
**Posts on this page:** 15\
**Page:** 2

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 28, 2017, 5:04pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/21 "2017-08-28T17:04:59Z")

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> [@Elzon1](#):
>
> I really haven’t added anything

So in your second post in this thread you wrote:

_This is actually an addition to another post in which I suggested curved warping_

The whole thread exists as an addition to another idea to try to resolve one of its aspects.

It can’t be both an addition and not an addition at the same time.

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**Author:** ![Rowells](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rowells/32/141343_2.png) [@Rowells](https://forums.eveonline.com/u/Rowells)\
**Post date:** [August 28, 2017, 5:36pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/22 "2017-08-28T17:36:17Z")

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So if I’m understanding this right, it’s basically just a visual aid to help find which direction a ship went (assuming it doesn’t include destination) when it warped off?

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [August 28, 2017, 5:39pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/23 "2017-08-28T17:39:41Z")

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Essentially yes, to compliment another suggestion of his that ships should be able to take curved warp paths so they don’t have to align to warp and can warp off in directions completely opposite of their final destination

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**Author:** ![Rowells](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rowells/32/141343_2.png) [@Rowells](https://forums.eveonline.com/u/Rowells)\
**Post date:** [August 28, 2017, 5:41pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/24 "2017-08-28T17:41:32Z")

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I don’t really like that second part, but alone a visible “warp trail” is actually pretty useful without adding anything drastically new (also saves me from having to flail the camera around to figure out which direction someone went).

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**Author:** ![Lugia3](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugia3/32/72772_2.png) [@Lugia3](https://forums.eveonline.com/u/Lugia3)\
**Post date:** [August 28, 2017, 7:22pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/25 "2017-08-28T19:22:41Z")

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> [@elitatwo](#):
>
> Oh Lugia3,  
> people like you are the reason EVE became a pay to win game.

What does a curved warp path have to do with eve becoming pay to win?

And do you need a hug? You seem to have a lot of pent up frustrations.

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**Author:** ![Frostys\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/frostys_virpio/32/12703_2.png) [@Frostys\_Virpio](https://forums.eveonline.com/u/Frostys_Virpio)\
**Post date:** [August 28, 2017, 7:30pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/26 "2017-08-28T19:30:14Z")

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With all the technology available in EVE, it’s kinda odd that we still rely on the eyeball MK. I to determine in which direction a ship measuring many meters went.

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**Author:** ![Elzon1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elzon1/32/255919_2.png) [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Post date:** [August 29, 2017, 7:54am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/27 "2017-08-29T07:54:50Z")

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It itself is in addition to another idea, but I have not added to **this** idea. 😛

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**Author:** ![Elzon1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elzon1/32/255919_2.png) [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Post date:** [August 29, 2017, 7:55am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/28 "2017-08-29T07:55:37Z")

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Everyone could use a hug. Nobody just hugs anymore ☹

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**Author:** ![Elzon1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elzon1/32/255919_2.png) [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Post date:** [August 29, 2017, 7:57am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/29 "2017-08-29T07:57:15Z")

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Indeed, that is correct. However, by using the visible warp path(s) one would easily be able to deduce the destination.

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**Author:** ![Elzon1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elzon1/32/255919_2.png) [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Post date:** [August 29, 2017, 7:59am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/30 "2017-08-29T07:59:52Z")

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The only reason this idea came about was do to it’s necessity if curved warping was to exist due to it’s unpredictable nature in the eyes of a pursuer.

And as you pointed out it’s useful in and of itself

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**Author:** ![Elzon1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elzon1/32/255919_2.png) [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Post date:** [August 29, 2017, 8:00am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/31 "2017-08-29T08:00:25Z")

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I know right. It’s strange this feature wasn’t available long ago 😕

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**Author:** ![Frostys\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/frostys_virpio/32/12703_2.png) [@Frostys\_Virpio](https://forums.eveonline.com/u/Frostys_Virpio)\
**Post date:** [August 29, 2017, 1:15pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/32 "2017-08-29T13:15:58Z")

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Because it was never needed. If you want to warp non linear path, use non-inline warp points to form your route.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [August 30, 2017, 10:44am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/33 "2017-08-30T10:44:39Z")

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> [@Frostys\_Virpio](#):
>
> Because it was never needed. If you want to warp non linear path, use non-inline warp points to form your route.

Frostys dear, the mechanic he seeks is in game already but we let him figure this out on his own 😉

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [August 30, 2017, 1:16pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/34 "2017-08-30T13:16:50Z")

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> [@Old\_Pervert](#):
>
> So… you want to take a bad suggestion, then add something easily abused by existing mechanics to make it less bad? Is that the logic?

to be fair, that’s CCP logic right there…

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 22, 2017, 9:47am UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383/35 "2017-11-22T09:47:41Z")

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