# Not sure that there is a PvP? STOP MARAUDERS ONLINE!

**URL:** <https://forums.eveonline.com/t/not-sure-that-there-is-a-pvp-stop-marauders-online/421913>\
**Category:** PvP Ships & Modules\
**Tags:** null-sec, low-sec, wormhole\
**Created:** [September 26, 2023, 7:58pm UTC](https://forums.eveonline.com/t/not-sure-that-there-is-a-pvp-stop-marauders-online/421913 "2023-09-26T19:58:12Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [September 27, 2023, 11:36am UTC](https://forums.eveonline.com/t/not-sure-that-there-is-a-pvp-stop-marauders-online/421913/13 "2023-09-27T11:36:34Z")

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Actually this would make them even more OP.  
The 2.2× DPS is a buff.  
My rage torp golem (OH, no drug) would go from 3.55k to 3.9 k DPS.

I think bastion should use fuel to require other ships to supply it (still 1H of sustainability should be good). Of course this requires a fuel bay. Posted it [here](https://forums.eveonline.com/t/some-ideas-of-mine/418127/5#specific-bay-7) (along with the “T2 have less range than T1” proposal)

II like the idea of splitting bonus.I however would rather have lower base stats, and a script that enhance SOME stats to present value while lowering others.

I also think that having T2 version for bastion is good, with increased cycle . IMO a balance would be, that T2 stats are current when optimized with a script. The T2+DPS script should bring to -50% weapon period.

So say script is +25%, T2 is +14.3% of T1, we have period -35% on T1(=+53.8%DPS), -40% on T2(+66.67% DPS), -50% on T2 scripted(+100%).

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