# NPC corporation tax should be removed

**URL:** <https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027>\
**Category:** General Discussion\
**Created:** [January 14, 2021, 10:36am UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027 "2021-01-14T10:36:54Z")\
**Posts on this page:** 6\
**Page:** 25

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 29, 2021, 8:05pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/485 "2021-01-29T20:05:51Z")

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> [@Nevyn\_Auscent](#):
>
> This statement of yours implies that there was ever a time when wardecs matter. If anything right now is when the most is at risk in a wardec.

This is incorrect. Wars today have an upper ceiling of risk (i.e. the value of the structure), instead of being open-ended in terms of having no limit to destruction when focusing on attacking player ships.

Even if more gets destroyed today _per war target capita_, it’s still a much more predictable system, and when predictability increases, risk decreases. It’s best to not confuse the concept of “risk” with the concept of sunk costs, which is _exactly_ what Upwell structures are today.

> [@Nevyn\_Auscent](#):
>
> but many mobile games are actually more complex in combat mechanics than EVE is.

LOL

Are you being serious? JFC, man.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [January 29, 2021, 8:10pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/486 "2021-01-29T20:10:26Z")

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> [@Destiny\_Corrupted](#):
>
> instead of being open-ended in terms of having no limit to destruction when focusing on attacking player ships.

They are still open ended if players take the risk of undocking while at war, just like the old system. The fact 99% of people still don’t take that risk doesn’t magically change that. Because 99% didn’t take the risk under the old system either. What you call an upper ceiling is not the upper ceiling of risk, it is the floor of risk.

> [@Destiny\_Corrupted](#):
>
> Are you being serious?

Yes, I am being serious, EVE’s combat mechanics are trivial. The ‘metagame’ is a little more complicated but that’s just the political game and that is no more complex than any PvP game where people do political moves.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 29, 2021, 8:14pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/487 "2021-01-29T20:14:23Z")

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> [@Nevyn\_Auscent](#):
>
> They are still open ended if players take the risk of undocking while at war, just like the old system.

But there’s **no one to undock** because the structures are in one-man holder corporations!

Good god, man, have you not been paying attention, or what?

> [@Nevyn\_Auscent](#):
>
> Yes, I am being serious, EVE’s combat mechanics are trivial. The ‘metagame’ is a little more complicated but that’s just the political game and that is no more complex than any PvP game where people do political moves.

Okay I’m really looking forward to CCP increasing the complexity of EVE’s combat mechanics by selling “skip level” power-ups for cash, lmao.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [January 29, 2021, 8:19pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/488 "2021-01-29T20:19:22Z")

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> [@Destiny\_Corrupted](#):
>
> Okay I’m really looking forward to CCP increasing the complexity of EVE’s combat mechanics by selling “skip level” power-ups for cash, lmao.

Nice strawman, excellent debating skills & very relevant to any point I made…

> [@Destiny\_Corrupted](#):
>
> But there’s **no one to undock** because the structures are in one-man holder corporations!

You mean like all those one man tax evasion corps that used to exist instead, or those one man POS corps that pulled the POS down or one man holding corps because everyone left to the other holding corp instead?  
Those one man corps that ALWAYS EXISTED!  
You are going on like the ability to dodge a war is new, CCP just made it less stupid makework to do so, but it always existed. One of the reasons for the changes was that over 99% of wars ended without a single kill of even the smallest of MTU’s.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 29, 2021, 8:20pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/489 "2021-01-29T20:20:19Z")

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/me starts hyperventilating

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 29, 2021, 8:21pm UTC](https://forums.eveonline.com/t/npc-corporation-tax-should-be-removed/290027/490 "2021-04-29T20:21:01Z")

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