# Null Sec as Endgame Content vs the Sandbox

**URL:** <https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778>\
**Category:** General Discussion\
**Created:** [May 12, 2021, 12:09pm UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778 "2021-05-12T12:09:16Z")\
**Posts on this page:** 5\
**Page:** 6

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**Author:** ![Bonny\_Lee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bonny_lee/32/248223_2.png) [@Bonny\_Lee](https://forums.eveonline.com/u/Bonny_Lee)\
**Post date:** [May 18, 2021, 6:20am UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778/101 "2021-05-18T06:20:12Z")

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In my opinion endgame is Something that hast no place in a Sandbox and Eve. Endgame is Something limiting your Game and should be trashed forever.

If you decide to Play in highsec nullsec wspace or lowsec it should be Just a decision of your own preferences at that time.

Its ok to live in high for a month then heading to a wormhole and later decide to Claim a nullsec.

Its only Important to make each space a unique expierience. If It isnt there would bei No reason to have the diffrence in the First place.

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [May 18, 2021, 1:09pm UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778/102 "2021-05-18T13:09:48Z")

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> [@Bonny\_Lee](#):
>
> In my opinion endgame is Something that hast no place in a Sandbox and Eve

End game for CCP is, more PTW multi-boxer players.

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**Author:** ![Chromosome\_Commander](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chromosome_commander/32/272273_2.png) [@Chromosome\_Commander](https://forums.eveonline.com/u/Chromosome_Commander)\
**Post date:** [May 19, 2021, 5:45am UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778/103 "2021-05-19T05:45:37Z")

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> [@Rocket\_Hellfire](#):
>
> There is no more nullsec endgame content. The failure and complete meltdown of CCP’s servers mean there will NEVER be a meaningful titan fight EVER again.
> 
> The established, proven endgame content is now ‘who can get 6,000 players into the system first’.

This is something I never understood from the get go. That these “massive fights” sell the game from a marketing perspective ( Altough the lag and server crashes are convienently left out in advertising ) is understandable.

CCP and every actual player knows however that anything even beyond 250-500 people in one system and dare I say on grid is less than an enjoyable experience. Circle jerked about a few that that are vocal about muh battle on reddit for the next 6 weeks while 99% of the community doesnt remotely care.

Except for a few dedicated PVP Corps and the occasional alliance. Null is exclusively inhabated by people that just want to mindlessly grind ISK. So many good corps went to null only to turn into husks. Shell Corporations that on paper have hundreds of members but ultimately its like 10-20 dudes multiboxing Ishtars and Mining Fleets all day.

Then wonder why bittervets quit and newbies leave the game because muh null sec empires muh le epic brawls miss the promise by a huge margin.

If ccp cares about actual player retention instead of a quick buck they need to focus on small / mid scale fights and meaningful content instead of catering to the “20 alts isk farms” in null sec that cry wolf the second anyone including the devs threaten their risk averse playstyle and threaten the mass unsubscription of their little bot farms. The underlying issue for most the ■■■■ we see, simply is multiboxing.

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**Author:** ![Inxentas\_Ultramar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/inxentas_ultramar/32/385922_2.png) [@Inxentas\_Ultramar](https://forums.eveonline.com/u/Inxentas_Ultramar)\
**Post date:** [May 20, 2021, 2:45pm UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778/104 "2021-05-20T14:45:58Z")

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> [@Chromosome\_Commander](#):
>
> What do you think as high sec as the “training / rookie”- area. Low Sec as the “stepping stone” and Null as the true endgame content. Players should be funneled into ?

A sandbox stops being a sandbox when something “should” be one way or the other. If this statement is true, Eve Online should be classified as a themepark MMO. It’s barely a sanbox anymore anyway.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 18, 2021, 2:46pm UTC](https://forums.eveonline.com/t/null-sec-as-endgame-content-vs-the-sandbox/310778/105 "2021-08-18T14:46:38Z")

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