# Odysseus Super -Triglavian - Marauder like module?

**URL:** <https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038>\
**Category:** General Discussion\
**Created:** [January 16, 2026, 6:59pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038 "2026-01-16T18:59:08Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [January 16, 2026, 6:59pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/1 "2026-01-16T18:59:08Z")

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I wish the Odysseus had access to a Marauder like siege module,  
but different… one that would reduce its “halo”, increase speed and agility, boost its defence  
and pump up all resistances, guns DPS, optimal, and Active reppers regen rate…

The special zero-mass module is a starting point… the new module would take that technology and  
mix it with the Marauder siege modules, but unlike both… instead of a FULL STOP…  
it would DOUBLE ship speed and agility (whilst also providing some of both modules specialities)  
like the signature radius BS only module (which lasts 10 secs, and gets 2 mins to recharge…)  
only it just stays ON…

Only some very special Hull could fit this kind of module…

Odysseus is one of them…  
Other Hulls could be BLACK OPS… and Marauders…  
but not every module could work equally on every Hull…  
Some kind of Hulls (like the Odysseus) could have “unexpected” bonuses  
that would neither apply to BACK OPS fitted with the same module, or  
Marauders… the module itself could have a different name for  
each of the ship classes also… with slightly different tunings…

thoughts??

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**Author:** ![Synthetic\_Infomorph](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/synthetic_infomorph/32/489149_2.png) [@Synthetic\_Infomorph](https://forums.eveonline.com/u/Synthetic_Infomorph)\
**Post date:** [January 17, 2026, 1:19am UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/2 "2026-01-17T01:19:03Z")

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You want to _buff_ blops?

And no, Odysseus doesn’t need a module to increase its mobility. If anything it should get a “siege” module that reduces its signature radius and boosts sensor strength (to make it much trickier, but not impossible, to probe down), then ejects the player capsule, staying active for an hour or until the player re-boards the ship. That would let it function more like the mobile base they sold it as, you can get it into a wormhole, make yourself a safe bookmark, and leave the ship there to do some exploring/gas huffing/whatever in a less pricey Astero or Prospect, then come back and either restart the “siege” module or prepare to go back home (or deeper into anoikis). It would be important to tune the sig radius and sensor strength just right so that it’s difficult enough to probe down that not just anyone could do it (since it’s a very valuable hull and we actually do want players to risk leaving it behind during their daytrips). Think Slippery Pete.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 18, 2026, 12:50pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/3 "2026-01-18T12:50:02Z")

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> [@Queotzcatl](#):
>
> one that would reduce its “halo”, increase speed and agility, boost its defence  
> and pump up all resistances, guns DPS, optimal, and Active reppers regen rate…
> 
> The special zero-mass module is a starting point… the new module would take that technology and  
> mix it with the Marauder siege modules, but unlike both… instead of a FULL STOP…  
> it would DOUBLE ship speed and agility (whilst also providing some of both modules specialities)  
> like the signature radius BS only module (which lasts 10 secs, and gets 2 mins to recharge…)  
> only it just stays ON…

Don’t forget the Doomsday weapon, the JumpDrive and the Tech3-Mining Mode which would allow the ship to field 8 Strip Miners with a 500% yield bonus! Make it _really awesome_!

It should also be 100% immune to all EWAR and Neutralizer effects and has a +100 Warp Core Strength! Don’t think small! And don’t listen to Naysayers!!!1111

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [January 18, 2026, 4:42pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/4 "2026-01-18T16:42:56Z")

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> [@Syzygium](#):
>
> Don’t forget the Doomsday weapon,

Which you can fire through a cyno like the original Titan ones.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 18, 2026, 4:51pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/5 "2026-01-18T16:51:09Z")

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With a chain/arc effect like EDENCOM weapons, it hits up to 10 systems!

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [January 18, 2026, 4:52pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/6 "2026-01-18T16:52:52Z")

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And it doesn’t have to decloak to fire it (of course).

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 18, 2026, 4:54pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/7 "2026-01-18T16:54:13Z")

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Absolutely awesome! It should _in general_ be permanently cloaked (undecloakable!) and nullified! How _AWESOME_ would that be? We need a lot more totally _awesome_ ships like this in the game!!!1111

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [January 18, 2026, 4:55pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/8 "2026-01-18T16:55:45Z")

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It already gets 1,500 DPS and can warp while cloaked. What more do you want out of a medium sized ship?

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [January 25, 2026, 5:07pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/9 "2026-01-25T17:07:27Z")

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Seriously… the zero-pointy mass thingy is strange enough…

The proposal to fire that thing up whilst leaving the ship for an Astero, and making it  
basically unscannable would be a very sensible choice…

Yeah, I pronounced the forbidden word… a semi.modular siege module… ALIKE  
in the sense that it’s unique for this kind of Exploration Hulls (are we sure there won’t be OTHER  
ships like the Odysseus in the future??? like… in a similar family tree??

So. It might be called somethung else entirely… it was just an example…  
D0n7 T4k3 My WorDs T00 53RiOuSZ|||!

Literally…

We need a high utility module for the Odysseus that is something unique…  
and will make MORE players try and get out there…  
It doesn’t mean, make me a 99,99% resist buff module, wit mirrors like EWAR powers,  
that drenches other ships trying to suck my cap against a random someone else…  
and multiply the power by 5, so anyone trying to cap me out, will get him and all his fleet member dry instead…

WHO NEEDS A DOOMSDAY…  
I would like yo mount Dread Cruise XXL missiles on my Navy Raven…also…  
That is not possible… it would be fun If we could mount ONE instead…  
but their CPU and PG are obscene…

New Guns and Missiles are also part of the story…  
Most old peeps like to join in Omega just bc of the Triglavian new system.  
I trained the Voltron system and never used it bc it’s insanely expensive…

But I bought 10 XXL CN Cruise launchers and I would like to fit them on a norma  
Battleship… maybe a T3 battleship like there are Battlecruisers like Oracle or Talos  
that can fit one upper tier weapon system…

BELIEVE IN QUEOTZ!!!  
REPENT!!! I CAN SAVE YOU!!!

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 25, 2026, 5:47pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/10 "2026-01-25T17:47:01Z")

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> [@Queotzcatl](#):
>
> We need a high utility module for the Odysseus that is something unique…  
> and will make MORE players try and get out there…

We have, the Zero Point Mass Entangler. Something that no other BC, especially Covert BC, can fit.

Not unique enough? Tzzzz…

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<div class="post-metadata">

**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [January 25, 2026, 5:53pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/11 "2026-01-25T17:53:02Z")

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IT could do better

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [January 25, 2026, 7:08pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/12 "2026-01-25T19:08:19Z")

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Maybe you need to learn how to use it? 🙂

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<div class="post-metadata">

**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [January 25, 2026, 10:27pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/13 "2026-01-25T22:27:29Z")

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> [@Queotzcatl](#):
>
> We need a high utility module for the Odysseus that is something unique…

No, we don’t. That’s why we’re all making fun of you. It’s fine.

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [February 28, 2026, 5:15pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/14 "2026-02-28T17:15:31Z")

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Yeah, cool gangz, but I sincerely thought the Zero mass would make my ship  
like instawarp, the exact opposite instead is true… it needs to be exactly on the wormhole bookmark to activate it, then jump with the reduced mass…

What if the Odysseus could fit a Pirate version of the Zero Mass with inverted specs, thus allowing it to be a mid-size anchor at will, and yet  
if activated (not like the 30sec. BS fake sig cloacker) it would literally make your ship mass smaller than a Leopard with Zebra tiles???

Afrikan style Gazelle escape…

You don’t, but I do would like something like that.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 29, 2026, 5:16pm UTC](https://forums.eveonline.com/t/odysseus-super-triglavian-marauder-like-module/505038/15 "2026-05-29T17:16:18Z")

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