# Oh my stars and garders!

**URL:** <https://forums.eveonline.com/t/oh-my-stars-and-garders/69333>\
**Category:** General Discussion\
**Created:** [April 12, 2018, 11:21pm UTC](https://forums.eveonline.com/t/oh-my-stars-and-garders/69333 "2018-04-12T23:21:39Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Sindara\_T\_Soni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindara_t_soni/32/242945_2.png) [@Sindara\_T\_Soni](https://forums.eveonline.com/u/Sindara_T_Soni)\
**Post date:** [April 13, 2018, 10:44am UTC](https://forums.eveonline.com/t/oh-my-stars-and-garders/69333/22 "2018-04-13T10:44:27Z")

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> [@Ima\_Wreckyou](#):
>
> Chance based crafting? Seriously? I really don’t like the sound of that

Same here. Was the first thing that made me cringe as I watched the announcements.

One of the (many) things that stops me going back to WoW is the over complexity of levelling up a character these days, with endless variations on socketing and jewel crafting and gem empowering / levelling. The endless focus on adding more and more grindy ways to alter your stats as an excuse for new ‘content’.

While EVE is complicated in many ways, I think it’s complicated in the right ways at the moment. Throwing RNG into ship stats is not the right way imo.

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